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-rw-r--r--sw-ui/src/components/game/GameScene.tsx77
1 files changed, 0 insertions, 77 deletions
diff --git a/sw-ui/src/components/game/GameScene.tsx b/sw-ui/src/components/game/GameScene.tsx
deleted file mode 100644
index 465d0840..00000000
--- a/sw-ui/src/components/game/GameScene.tsx
+++ /dev/null
@@ -1,77 +0,0 @@
-import { Button, Classes, Intent, NonIdealState } from '@blueprintjs/core';
-import { List } from 'immutable';
-import React, { Component } from 'react';
-import { connect } from 'react-redux';
-import { ApiPlayer, ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model';
-import { GlobalState } from '../../reducers';
-import { actions } from '../../redux/actions/game';
-import { getCurrentTurnInfo } from '../../redux/currentGame';
-import { getCurrentGame } from '../../redux/games';
-import { Board } from './Board';
-import './GameScene.css'
-import { Hand } from './Hand';
-import { ProductionBar } from './ProductionBar';
-
-type GameSceneStateProps = {
- players: List<ApiPlayer>,
- turnInfo: ApiPlayerTurnInfo | null,
-}
-
-type GameSceneDispatchProps = {
- sayReady: () => void,
- prepareMove: (move: ApiPlayerMove) => void,
-}
-
-type GameSceneProps = GameSceneStateProps & GameSceneDispatchProps
-
-class GameScenePresenter extends Component<GameSceneProps> {
-
- render() {
- return (
- <div className='gameSceneRoot fullscreen'>
- {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>}
- {this.props.turnInfo && this.turnInfoScene(this.props.turnInfo)}
- </div>
- );
- }
-
- turnInfoScene(turnInfo: ApiPlayerTurnInfo) {
- let board = turnInfo.table.boards[turnInfo.playerIndex];
- return <div>
- <p>{turnInfo.message}</p>
- <Board board={board}/>
- <Hand cards={turnInfo.hand}
- wonderUpgradable={turnInfo.wonderBuildability.buildable}
- prepareMove={this.props.prepareMove}/>
- <ProductionBar gold={board.gold} production={board.production}/>
- </div>
- }
-}
-
-type GamePreStartProps = {
- onReadyClicked: () => void
-}
-const GamePreStart = ({onReadyClicked}: GamePreStartProps) => <NonIdealState
- description={<p>Click "ready" when you are</p>}
- action={<Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play'
- onClick={() => onReadyClicked()}/>}
-/>;
-
-function mapStateToProps(state: GlobalState): GameSceneStateProps {
- const game = getCurrentGame(state);
- console.info(game);
-
- return {
- players: game ? List(game.players) : List(),
- turnInfo: getCurrentTurnInfo(state),
- };
-}
-
-function mapDispatchToProps(): GameSceneDispatchProps {
- return {
- sayReady: actions.sayReady,
- prepareMove: actions.prepareMove,
- }
-}
-
-export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter);
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