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Diffstat (limited to 'sw-ui/src/components/game/GameScene.tsx')
-rw-r--r-- | sw-ui/src/components/game/GameScene.tsx | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/sw-ui/src/components/game/GameScene.tsx b/sw-ui/src/components/game/GameScene.tsx deleted file mode 100644 index 465d0840..00000000 --- a/sw-ui/src/components/game/GameScene.tsx +++ /dev/null @@ -1,77 +0,0 @@ -import { Button, Classes, Intent, NonIdealState } from '@blueprintjs/core'; -import { List } from 'immutable'; -import React, { Component } from 'react'; -import { connect } from 'react-redux'; -import { ApiPlayer, ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model'; -import { GlobalState } from '../../reducers'; -import { actions } from '../../redux/actions/game'; -import { getCurrentTurnInfo } from '../../redux/currentGame'; -import { getCurrentGame } from '../../redux/games'; -import { Board } from './Board'; -import './GameScene.css' -import { Hand } from './Hand'; -import { ProductionBar } from './ProductionBar'; - -type GameSceneStateProps = { - players: List<ApiPlayer>, - turnInfo: ApiPlayerTurnInfo | null, -} - -type GameSceneDispatchProps = { - sayReady: () => void, - prepareMove: (move: ApiPlayerMove) => void, -} - -type GameSceneProps = GameSceneStateProps & GameSceneDispatchProps - -class GameScenePresenter extends Component<GameSceneProps> { - - render() { - return ( - <div className='gameSceneRoot fullscreen'> - {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>} - {this.props.turnInfo && this.turnInfoScene(this.props.turnInfo)} - </div> - ); - } - - turnInfoScene(turnInfo: ApiPlayerTurnInfo) { - let board = turnInfo.table.boards[turnInfo.playerIndex]; - return <div> - <p>{turnInfo.message}</p> - <Board board={board}/> - <Hand cards={turnInfo.hand} - wonderUpgradable={turnInfo.wonderBuildability.buildable} - prepareMove={this.props.prepareMove}/> - <ProductionBar gold={board.gold} production={board.production}/> - </div> - } -} - -type GamePreStartProps = { - onReadyClicked: () => void -} -const GamePreStart = ({onReadyClicked}: GamePreStartProps) => <NonIdealState - description={<p>Click "ready" when you are</p>} - action={<Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' - onClick={() => onReadyClicked()}/>} -/>; - -function mapStateToProps(state: GlobalState): GameSceneStateProps { - const game = getCurrentGame(state); - console.info(game); - - return { - players: game ? List(game.players) : List(), - turnInfo: getCurrentTurnInfo(state), - }; -} - -function mapDispatchToProps(): GameSceneDispatchProps { - return { - sayReady: actions.sayReady, - prepareMove: actions.prepareMove, - } -} - -export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter); |