diff options
Diffstat (limited to 'sw-ui-kt/src/main/kotlin')
-rw-r--r-- | sw-ui-kt/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/sw-ui-kt/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt b/sw-ui-kt/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt index 2551b43c..d54a0240 100644 --- a/sw-ui-kt/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt +++ b/sw-ui-kt/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt @@ -74,10 +74,16 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta } } - private fun RBuilder.sayReadyButton(block: StyledDOMBuilder<DIV>.() -> Unit = {}): ReactElement { + private fun RBuilder.sayReadyButton(): ReactElement { val isReady = props.playerIsReady val intent = if (isReady) Intent.SUCCESS else Intent.PRIMARY return styledDiv { + css { + position = Position.absolute + bottom = 6.rem + left = 50.pct + transform { translate(tx = (-50).pct) } + } bpButtonGroup { bpButton( large = true, @@ -88,6 +94,7 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta ) { +"READY" } + // not really a button, but nice for style bpButton( large = true, icon = "people", @@ -97,7 +104,6 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta +"${props.players.count { it.isReady }}/${props.players.size}" } } - block() } } @@ -118,37 +124,35 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta } val card = props.preparedCard if (card != null) { - bpOverlay(isOpen = true, onClose = props.unprepareMove) { - styledDiv { - css { +GlobalStyles.fixedCenter } - cardImage(card) - styledDiv { - css { - position = Position.absolute - top = 0.px - right = 0.px - } - bpButton( - icon = "cross", - title = "Cancel prepared move", - small = true, - intent = Intent.DANGER, onClick = { props.unprepareMove() } - ) - } - } - } + preparedMove(card) } if (turnInfo.action == Action.SAY_READY) { - sayReadyButton { + sayReadyButton() + } + productionBar(gold = board.gold, production = board.production) + } + } + + private fun RBuilder.preparedMove(card: HandCard) { + bpOverlay(isOpen = true, onClose = props.unprepareMove) { + styledDiv { + css { +GlobalStyles.fixedCenter } + cardImage(card) + styledDiv { css { position = Position.absolute - bottom = 6.rem - left = 50.pct - transform { translate(tx = (-50).pct) } + top = 0.px + right = 0.px } + bpButton( + icon = "cross", + title = "Cancel prepared move", + small = true, + intent = Intent.DANGER, + onClick = { props.unprepareMove() } + ) } } - productionBar(gold = board.gold, production = board.production) } } } |