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-rw-r--r--sw-engine/src/main/kotlin/org/luxons/sevenwonders/engine/Game.kt87
1 files changed, 44 insertions, 43 deletions
diff --git a/sw-engine/src/main/kotlin/org/luxons/sevenwonders/engine/Game.kt b/sw-engine/src/main/kotlin/org/luxons/sevenwonders/engine/Game.kt
index ed58250f..77b67f9d 100644
--- a/sw-engine/src/main/kotlin/org/luxons/sevenwonders/engine/Game.kt
+++ b/sw-engine/src/main/kotlin/org/luxons/sevenwonders/engine/Game.kt
@@ -42,69 +42,71 @@ class Game internal constructor(
}
private fun startNewTurn() {
- val newTableState = table.toTableState()
currentTurnInfo = players.map { player ->
val hand = hands.createHand(player)
- val action = determineAction(hand, player.board)
- createPlayerTurnInfo(player, action, hand, newTableState)
+ val action = if (hand.isEmpty()) {
+ TurnAction.Wait(message = ActionMessages.WAIT_OTHER_PLAY_LAST)
+ } else {
+ TurnAction.PlayFromHand(message = actionMessage(hand, player), hand = hand)
+ }
+ PlayerTurnInfo(playerIndex = player.index, table = table.toTableState(), action = action)
}
}
+ private fun actionMessage(hand: List<HandCard>, player: Player) = when {
+ hand.size == 1 && player.board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> ActionMessages.PLAY_LAST_SPECIAL
+ hand.size == 2 && player.board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> ActionMessages.PLAY_2
+ hand.size == 2 -> ActionMessages.PLAY_LAST
+ else -> ActionMessages.PLAY
+ }
+
private fun startPlayDiscardedTurn() {
val newTableState = table.toTableState()
currentTurnInfo = players.map { player ->
val action = when {
- player.board.hasSpecial(SpecialAbility.PLAY_DISCARDED) -> Action.PLAY_FREE_DISCARDED
- else -> Action.WAIT
+ player.board.hasSpecial(SpecialAbility.PLAY_DISCARDED) -> TurnAction.PlayFromDiscarded(
+ discardedCards = discardedCards.toHandCards(player, true),
+ )
+ else -> TurnAction.Wait(message = ActionMessages.WAIT_OTHER_PLAY_DISCARD)
}
- createPlayerTurnInfo(player, action, null, newTableState)
+ PlayerTurnInfo(playerIndex = player.index, table = newTableState, action = action)
}
}
- private fun createPlayerTurnInfo(player: Player, action: Action, hand: List<HandCard>?, newTableState: TableState) =
- PlayerTurnInfo(
- playerIndex = player.index,
- table = newTableState,
- action = action,
- hand = hand,
- discardedCards = discardedCards.toHandCards(player, true).takeIf { action == Action.PLAY_FREE_DISCARDED },
- neighbourGuildCards = table.getNeighbourGuildCards(player.index).toHandCards(player, true),
- )
-
- private fun startEndGameTurn() {
+ private fun startEndGameActionsTurn() {
// some player may need to do additional stuff
- startNewTurn()
- val allDone = currentTurnInfo.all { it.action == Action.WAIT }
- if (!allDone) {
+ currentTurnInfo = players.map { player ->
+ PlayerTurnInfo(
+ playerIndex = player.index,
+ table = table.toTableState(),
+ action = computeEndGameAction(player),
+ )
+ }
+ val someSpecialActions = currentTurnInfo.any { it.action !is TurnAction.Wait }
+ if (someSpecialActions) {
return // we play the last turn like a normal one
}
val scoreBoard = computeScore()
currentTurnInfo = currentTurnInfo.map {
- it.copy(action = Action.WATCH_SCORE, scoreBoard = scoreBoard)
+ it.copy(action = TurnAction.WatchScore(message = ActionMessages.WATCH_SCORE, scoreBoard = scoreBoard))
}
}
+ private fun computeEndGameAction(player: Player): TurnAction {
+ val guilds = table.getNeighbourGuildCards(player.index).toHandCards(player, true)
+ return when {
+ player.canCopyGuild() && guilds.isEmpty() -> TurnAction.PickNeighbourGuild(guilds)
+ else -> TurnAction.Wait(ActionMessages.WAIT_OTHER_PICK_GUILD)
+ }
+ }
+
+ private fun Player.canCopyGuild() = board.hasSpecial(SpecialAbility.COPY_GUILD) && board.copiedGuild == null
+
/**
* Returns information for each player about the current turn.
*/
fun getCurrentTurnInfo(): List<PlayerTurnInfo> = currentTurnInfo
- private fun determineAction(hand: List<HandCard>, board: Board): Action = when {
- endOfGameReached() -> when {
- board.hasSpecial(SpecialAbility.COPY_GUILD) && board.copiedGuild == null -> determineCopyGuildAction(board)
- else -> Action.WAIT
- }
- hand.size == 1 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> Action.PLAY_LAST
- hand.size == 2 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> Action.PLAY_2
- hand.isEmpty() -> Action.WAIT
- else -> Action.PLAY
- }
-
- private fun determineCopyGuildAction(board: Board): Action {
- val neighbourGuildCards = table.getNeighbourGuildCards(board.playerIndex)
- return if (neighbourGuildCards.isEmpty()) Action.WAIT else Action.PICK_NEIGHBOR_GUILD
- }
-
/**
* Prepares the given [move] for the player at the given [playerIndex].
*
@@ -132,7 +134,7 @@ class Game internal constructor(
* ready to [play the current turn][playTurn].
*/
fun allPlayersPreparedTheirMove(): Boolean {
- val nbExpectedMoves = currentTurnInfo.count { it.action !== Action.WAIT }
+ val nbExpectedMoves = currentTurnInfo.count { it.action !is TurnAction.Wait }
return preparedMoves.size == nbExpectedMoves
}
@@ -145,7 +147,6 @@ class Game internal constructor(
fun playTurn() {
makeMoves()
- // same goes for the discarded cards during the last turn, which should be available for special actions
if (hands.maxOneCardRemains()) {
discardLastCardsIfRelevant()
}
@@ -153,9 +154,9 @@ class Game internal constructor(
if (shouldStartPlayDiscardedTurn()) {
startPlayDiscardedTurn()
} else if (endOfAgeReached()) {
- executeEndOfAgeEvents()
+ resolveMilitaryConflicts()
if (endOfGameReached()) {
- startEndGameTurn()
+ startEndGameActionsTurn()
} else {
startNewAge()
}
@@ -178,14 +179,14 @@ class Game internal constructor(
}
private fun getMovesToPerform(): List<Move> =
- currentTurnInfo.filter { it.action !== Action.WAIT }.map { getMoveToPerformFor(it.playerIndex) }
+ currentTurnInfo.filter { it.action !is TurnAction.Wait }.map { getMoveToPerformFor(it.playerIndex) }
private fun getMoveToPerformFor(playerIndex: Int) =
preparedMoves[playerIndex] ?: throw MissingPreparedMoveException(playerIndex)
private fun endOfAgeReached(): Boolean = hands.areEmpty
- private fun executeEndOfAgeEvents() {
+ private fun resolveMilitaryConflicts() {
// this is necessary because this method is actually called twice in the 3rd age if someone has CPY_GUILD
// TODO we should instead manage the game's state machine in a better way to avoid stuff like this
if (!militaryConflictsResolved) {
bgstack15