diff options
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/src/components/lobby/Lobby.tsx (renamed from frontend/src/components/lobby/Lobby.jsx) | 25 | ||||
-rw-r--r-- | frontend/src/components/lobby/PlayerList.tsx (renamed from frontend/src/components/lobby/PlayerList.jsx) | 19 | ||||
-rw-r--r-- | frontend/src/components/lobby/RadialPlayerList.tsx (renamed from frontend/src/components/lobby/RadialPlayerList.jsx) | 34 |
3 files changed, 50 insertions, 28 deletions
diff --git a/frontend/src/components/lobby/Lobby.jsx b/frontend/src/components/lobby/Lobby.tsx index cc979190..3594af65 100644 --- a/frontend/src/components/lobby/Lobby.jsx +++ b/frontend/src/components/lobby/Lobby.tsx @@ -1,26 +1,33 @@ -//@flow import { Button, Classes, Intent } from '@blueprintjs/core'; import { List } from 'immutable'; import React, { Component } from 'react'; import { connect } from 'react-redux'; -import type { ApiLobby, ApiPlayer } from '../../api/model'; -import type { GlobalState } from '../../reducers'; +import { ApiLobby, ApiPlayer } from '../../api/model'; +import { GlobalState } from '../../reducers'; import { actions } from '../../redux/actions/lobby'; import { getCurrentGame } from '../../redux/games'; import { getCurrentPlayer } from '../../redux/user'; import { RadialPlayerList } from './RadialPlayerList'; -export type LobbyProps = { - currentGame: ApiLobby, - currentPlayer: ApiPlayer, +export type LobbyStateProps = { + currentGame: ApiLobby | null, + currentPlayer: ApiPlayer | null, players: List<ApiPlayer>, +} + +export type LobbyDispatchProps = { startGame: () => void, } +export type LobbyProps = LobbyStateProps & LobbyDispatchProps + class LobbyPresenter extends Component<LobbyProps> { render() { const {currentGame, currentPlayer, players, startGame} = this.props; + if (!currentGame || !currentPlayer) { + return <div>Error: no current game.</div> + } return ( <div> <h2>{currentGame.name + ' — Lobby'}</h2> @@ -32,15 +39,15 @@ class LobbyPresenter extends Component<LobbyProps> { } } -const mapStateToProps = (state: GlobalState) => { +function mapStateToProps(state: GlobalState): LobbyStateProps { const game = getCurrentGame(state); console.info(game); return { currentGame: game, currentPlayer: getCurrentPlayer(state), - players: game ? new List(game.players) : new List(), + players: game ? List(game.players) : List(), }; -}; +} const mapDispatchToProps = { startGame: actions.requestStartGame, diff --git a/frontend/src/components/lobby/PlayerList.jsx b/frontend/src/components/lobby/PlayerList.tsx index 80212a3e..bfc3a56c 100644 --- a/frontend/src/components/lobby/PlayerList.jsx +++ b/frontend/src/components/lobby/PlayerList.tsx @@ -1,17 +1,16 @@ -//@flow import { Classes, Icon } from '@blueprintjs/core' import { List } from 'immutable'; import * as React from 'react'; import { Flex } from 'reflexbox'; import { ApiPlayer } from '../../api/model'; -type PlayerListProps = { - players: List<ApiPlayer>, - owner: string, - currentPlayer: ApiPlayer, +type PlayerListItemProps = { + player: ApiPlayer, + isOwner: boolean, + isUser: boolean, }; -const PlayerListItem = ({player, isOwner, isUser}) => ( +const PlayerListItem = ({player, isOwner, isUser}: PlayerListItemProps) => ( <tr> <td> <Flex align='center'> @@ -24,10 +23,16 @@ const PlayerListItem = ({player, isOwner, isUser}) => ( </tr> ); +type PlayerListProps = { + players: List<ApiPlayer>, + owner: string, + currentPlayer: ApiPlayer, +}; + export const PlayerList = ({players, owner, currentPlayer}: PlayerListProps) => ( <table className={Classes.HTML_TABLE}> <tbody> - {players.map(player => <PlayerListItem key={player.username} + {players.map((player: ApiPlayer) => <PlayerListItem key={player.username} player={player} isOwner={player.username === owner} isUser={player.username === currentPlayer.username}/>)} diff --git a/frontend/src/components/lobby/RadialPlayerList.jsx b/frontend/src/components/lobby/RadialPlayerList.tsx index 0f122910..88db55fc 100644 --- a/frontend/src/components/lobby/RadialPlayerList.jsx +++ b/frontend/src/components/lobby/RadialPlayerList.tsx @@ -1,19 +1,19 @@ -//@flow -import { Icon } from '@blueprintjs/core' +import { Icon, IconName, Intent } from '@blueprintjs/core'; import { List } from 'immutable'; import * as React from 'react'; +import { ReactNode } from 'react'; import { Flex } from 'reflexbox'; import { ApiPlayer } from '../../api/model'; import { RadialList } from './radial-list/RadialList'; import roundTable from './round-table.png'; -type RadialPlayerListProps = { - players: List<ApiPlayer> +type PlayerItemProps = { + player: ApiPlayer }; -const PlayerItem = ({player}) => ( +const PlayerItem = ({player}: PlayerItemProps) => ( <Flex column align='center'> - <UserIcon isOwner={player.gameOwner} isUser={player.user} title={player.gameOwner ? 'Game owner' : false}/> + <UserIcon isOwner={player.gameOwner} isUser={player.user} title={player.gameOwner ? 'Game owner' : null}/> <h5 style={{margin: 0}}>{player.displayName}</h5> </Flex> ); @@ -25,12 +25,22 @@ const PlayerPlaceholder = () => ( </Flex> ); -const UserIcon = ({isUser, isOwner, title}) => { - const icon = isOwner ? 'badge' : 'user'; - const intent = isUser ? 'warning' : 'none'; +type UserIconProps = { + isUser: boolean, + isOwner: boolean, + title: string | null, +}; + +const UserIcon = ({isUser, isOwner, title}: UserIconProps) => { + const icon: IconName = isOwner ? 'badge' : 'user'; + const intent: Intent = isUser ? Intent.WARNING : Intent.NONE; return <Icon icon={icon} iconSize={50} intent={intent} title={title}/>; }; +type RadialPlayerListProps = { + players: List<ApiPlayer> +}; + export const RadialPlayerList = ({players}: RadialPlayerListProps) => { const orderedPlayers = placeUserFirst(players.toArray()); const playerItems = orderedPlayers.map(player => <PlayerItem key={player.username} player={player}/>); @@ -43,14 +53,14 @@ export const RadialPlayerList = ({players}: RadialPlayerListProps) => { itemHeight={100}/>; }; -function placeUserFirst(players: Array<ApiPlayer>): Array<ApiPlayer> { +function placeUserFirst(players: ApiPlayer[]): ApiPlayer[] { while (!players[0].user) { - players.push(players.shift()); + players.push(players.shift()!); } return players; } -function completeWithPlaceholders(playerItems: Array<React.Node>): Array<React.Node> { +function completeWithPlaceholders(playerItems: Array<ReactNode>): Array<ReactNode> { while (playerItems.length < 3) { playerItems.push(<PlayerPlaceholder/>); } |