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-rw-r--r--frontend/src/components/lobby/Lobby.tsx (renamed from frontend/src/components/lobby/Lobby.jsx)25
-rw-r--r--frontend/src/components/lobby/PlayerList.tsx (renamed from frontend/src/components/lobby/PlayerList.jsx)19
-rw-r--r--frontend/src/components/lobby/RadialPlayerList.tsx (renamed from frontend/src/components/lobby/RadialPlayerList.jsx)34
3 files changed, 50 insertions, 28 deletions
diff --git a/frontend/src/components/lobby/Lobby.jsx b/frontend/src/components/lobby/Lobby.tsx
index cc979190..3594af65 100644
--- a/frontend/src/components/lobby/Lobby.jsx
+++ b/frontend/src/components/lobby/Lobby.tsx
@@ -1,26 +1,33 @@
-//@flow
import { Button, Classes, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
-import type { ApiLobby, ApiPlayer } from '../../api/model';
-import type { GlobalState } from '../../reducers';
+import { ApiLobby, ApiPlayer } from '../../api/model';
+import { GlobalState } from '../../reducers';
import { actions } from '../../redux/actions/lobby';
import { getCurrentGame } from '../../redux/games';
import { getCurrentPlayer } from '../../redux/user';
import { RadialPlayerList } from './RadialPlayerList';
-export type LobbyProps = {
- currentGame: ApiLobby,
- currentPlayer: ApiPlayer,
+export type LobbyStateProps = {
+ currentGame: ApiLobby | null,
+ currentPlayer: ApiPlayer | null,
players: List<ApiPlayer>,
+}
+
+export type LobbyDispatchProps = {
startGame: () => void,
}
+export type LobbyProps = LobbyStateProps & LobbyDispatchProps
+
class LobbyPresenter extends Component<LobbyProps> {
render() {
const {currentGame, currentPlayer, players, startGame} = this.props;
+ if (!currentGame || !currentPlayer) {
+ return <div>Error: no current game.</div>
+ }
return (
<div>
<h2>{currentGame.name + ' — Lobby'}</h2>
@@ -32,15 +39,15 @@ class LobbyPresenter extends Component<LobbyProps> {
}
}
-const mapStateToProps = (state: GlobalState) => {
+function mapStateToProps(state: GlobalState): LobbyStateProps {
const game = getCurrentGame(state);
console.info(game);
return {
currentGame: game,
currentPlayer: getCurrentPlayer(state),
- players: game ? new List(game.players) : new List(),
+ players: game ? List(game.players) : List(),
};
-};
+}
const mapDispatchToProps = {
startGame: actions.requestStartGame,
diff --git a/frontend/src/components/lobby/PlayerList.jsx b/frontend/src/components/lobby/PlayerList.tsx
index 80212a3e..bfc3a56c 100644
--- a/frontend/src/components/lobby/PlayerList.jsx
+++ b/frontend/src/components/lobby/PlayerList.tsx
@@ -1,17 +1,16 @@
-//@flow
import { Classes, Icon } from '@blueprintjs/core'
import { List } from 'immutable';
import * as React from 'react';
import { Flex } from 'reflexbox';
import { ApiPlayer } from '../../api/model';
-type PlayerListProps = {
- players: List<ApiPlayer>,
- owner: string,
- currentPlayer: ApiPlayer,
+type PlayerListItemProps = {
+ player: ApiPlayer,
+ isOwner: boolean,
+ isUser: boolean,
};
-const PlayerListItem = ({player, isOwner, isUser}) => (
+const PlayerListItem = ({player, isOwner, isUser}: PlayerListItemProps) => (
<tr>
<td>
<Flex align='center'>
@@ -24,10 +23,16 @@ const PlayerListItem = ({player, isOwner, isUser}) => (
</tr>
);
+type PlayerListProps = {
+ players: List<ApiPlayer>,
+ owner: string,
+ currentPlayer: ApiPlayer,
+};
+
export const PlayerList = ({players, owner, currentPlayer}: PlayerListProps) => (
<table className={Classes.HTML_TABLE}>
<tbody>
- {players.map(player => <PlayerListItem key={player.username}
+ {players.map((player: ApiPlayer) => <PlayerListItem key={player.username}
player={player}
isOwner={player.username === owner}
isUser={player.username === currentPlayer.username}/>)}
diff --git a/frontend/src/components/lobby/RadialPlayerList.jsx b/frontend/src/components/lobby/RadialPlayerList.tsx
index 0f122910..88db55fc 100644
--- a/frontend/src/components/lobby/RadialPlayerList.jsx
+++ b/frontend/src/components/lobby/RadialPlayerList.tsx
@@ -1,19 +1,19 @@
-//@flow
-import { Icon } from '@blueprintjs/core'
+import { Icon, IconName, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import * as React from 'react';
+import { ReactNode } from 'react';
import { Flex } from 'reflexbox';
import { ApiPlayer } from '../../api/model';
import { RadialList } from './radial-list/RadialList';
import roundTable from './round-table.png';
-type RadialPlayerListProps = {
- players: List<ApiPlayer>
+type PlayerItemProps = {
+ player: ApiPlayer
};
-const PlayerItem = ({player}) => (
+const PlayerItem = ({player}: PlayerItemProps) => (
<Flex column align='center'>
- <UserIcon isOwner={player.gameOwner} isUser={player.user} title={player.gameOwner ? 'Game owner' : false}/>
+ <UserIcon isOwner={player.gameOwner} isUser={player.user} title={player.gameOwner ? 'Game owner' : null}/>
<h5 style={{margin: 0}}>{player.displayName}</h5>
</Flex>
);
@@ -25,12 +25,22 @@ const PlayerPlaceholder = () => (
</Flex>
);
-const UserIcon = ({isUser, isOwner, title}) => {
- const icon = isOwner ? 'badge' : 'user';
- const intent = isUser ? 'warning' : 'none';
+type UserIconProps = {
+ isUser: boolean,
+ isOwner: boolean,
+ title: string | null,
+};
+
+const UserIcon = ({isUser, isOwner, title}: UserIconProps) => {
+ const icon: IconName = isOwner ? 'badge' : 'user';
+ const intent: Intent = isUser ? Intent.WARNING : Intent.NONE;
return <Icon icon={icon} iconSize={50} intent={intent} title={title}/>;
};
+type RadialPlayerListProps = {
+ players: List<ApiPlayer>
+};
+
export const RadialPlayerList = ({players}: RadialPlayerListProps) => {
const orderedPlayers = placeUserFirst(players.toArray());
const playerItems = orderedPlayers.map(player => <PlayerItem key={player.username} player={player}/>);
@@ -43,14 +53,14 @@ export const RadialPlayerList = ({players}: RadialPlayerListProps) => {
itemHeight={100}/>;
};
-function placeUserFirst(players: Array<ApiPlayer>): Array<ApiPlayer> {
+function placeUserFirst(players: ApiPlayer[]): ApiPlayer[] {
while (!players[0].user) {
- players.push(players.shift());
+ players.push(players.shift()!);
}
return players;
}
-function completeWithPlaceholders(playerItems: Array<React.Node>): Array<React.Node> {
+function completeWithPlaceholders(playerItems: Array<ReactNode>): Array<ReactNode> {
while (playerItems.length < 3) {
playerItems.push(<PlayerPlaceholder/>);
}
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