diff options
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/src/components/lobby/RadialPlayerList.jsx | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/frontend/src/components/lobby/RadialPlayerList.jsx b/frontend/src/components/lobby/RadialPlayerList.jsx index c3dd988e..0a148c78 100644 --- a/frontend/src/components/lobby/RadialPlayerList.jsx +++ b/frontend/src/components/lobby/RadialPlayerList.jsx @@ -21,7 +21,7 @@ const PlayerItem = ({player, isOwner, isUser}) => ( ); const PlayerPlaceholder = () => ( - <Flex column align='center' style={{opacity: 0.4}}> + <Flex column align='center' style={{opacity: 0.3}}> <UserIcon isOwner={false} isUser={false}/> <h5 style={{margin: 0}}>?</h5> </Flex> @@ -35,12 +35,13 @@ const UserIcon = ({isUser, isOwner}) => { }; export const RadialPlayerList = ({players, owner, currentPlayer}: RadialPlayerListProps) => { - const playerItems = players.map(player => <PlayerItem key={player.username} - player={player} - isOwner={player.username === owner} - isUser={player.username === currentPlayer.username}/>); + const orderedPlayers = placeFirst(players.toArray(), currentPlayer.username); + const playerItems = orderedPlayers.map(player => <PlayerItem key={player.username} + player={player} + isOwner={player.username === owner} + isUser={player.username === currentPlayer.username}/>); const tableImg = <img src={roundTable} alt='Round table' style={{width: 200, height: 200}}/>; - return <RadialList items={completeWithPlaceholders(playerItems.toArray())} + return <RadialList items={completeWithPlaceholders(playerItems)} centerElement={tableImg} diameter={350} offsetDegrees={180} @@ -48,6 +49,13 @@ export const RadialPlayerList = ({players, owner, currentPlayer}: RadialPlayerLi itemHeight={100}/>; }; +function placeFirst(players: Array<Player>, targetFirstUsername: string): Array<Player> { + while (players[0].username !== targetFirstUsername) { + players.push(players.shift()); + } + return players; +} + function completeWithPlaceholders(playerItems: Array<React.Node>): Array<React.Node> { while (playerItems.length < 3) { playerItems.push(<PlayerPlaceholder/>); |