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Diffstat (limited to 'frontend/src/scenes/GameBrowser/index.js')
-rw-r--r-- | frontend/src/scenes/GameBrowser/index.js | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/frontend/src/scenes/GameBrowser/index.js b/frontend/src/scenes/GameBrowser/index.js deleted file mode 100644 index 5a94e290..00000000 --- a/frontend/src/scenes/GameBrowser/index.js +++ /dev/null @@ -1,73 +0,0 @@ -// @flow -import { Button, Classes, InputGroup, Intent, Text } from '@blueprintjs/core'; -import type { List } from 'immutable'; -import React, { Component } from 'react'; -import { connect } from 'react-redux'; -import { Flex } from 'reflexbox'; -import { GameList } from '../../components/gameList'; -import type { Game } from '../../models/games'; -import type { Player } from '../../models/players'; -import { actions, getAllGames } from '../../redux/games'; -import { getCurrentPlayer } from '../../redux/players'; - -export type GameBrowserProps = { - currentPlayer: Player, - games: List<Game>, - createGame: (gameName: string) => void, - joinGame: (gameId: string) => void -} - -class GameBrowserPresenter extends Component<GameBrowserProps> { - props: { - currentPlayer: Player, - games: List<Game>, - createGame: (gameName: string) => void, - joinGame: (gameId: string) => void - }; - - _gameName: string | void = undefined; - - createGame = (e: SyntheticEvent<*>): void => { - e.preventDefault(); - if (this._gameName !== undefined) { - this.props.createGame(this._gameName); - } - }; - - render() { - return ( - <div> - <Flex align="center" p={1}> - <InputGroup - placeholder="Game name" - name="game_name" - onChange={(e: SyntheticInputEvent<*>) => (this._gameName = e.target.value)} - rightElement={<CreateGameButton onClick={this.createGame}/>} - /> - <Text> - <b>Username:</b> - {' '} - {this.props.currentPlayer && this.props.currentPlayer.displayName} - </Text> - </Flex> - <GameList games={this.props.games} joinGame={this.props.joinGame} /> - </div> - ); - } -} - -const CreateGameButton = ({onClick}) => ( - <Button className={Classes.MINIMAL} onClick={onClick} intent={Intent.PRIMARY}>Create Game</Button> -); - -const mapStateToProps = state => ({ - currentPlayer: getCurrentPlayer(state.get('players')), - games: getAllGames(state.get('games')), -}); - -const mapDispatchToProps = { - createGame: actions.requestCreateGame, - joinGame: actions.requestJoinGame, -}; - -export const GameBrowser = connect(mapStateToProps, mapDispatchToProps)(GameBrowserPresenter); |