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-rw-r--r--frontend/src/sagas/gameBrowser.ts55
1 files changed, 0 insertions, 55 deletions
diff --git a/frontend/src/sagas/gameBrowser.ts b/frontend/src/sagas/gameBrowser.ts
deleted file mode 100644
index 868ec471..00000000
--- a/frontend/src/sagas/gameBrowser.ts
+++ /dev/null
@@ -1,55 +0,0 @@
-import { push } from 'react-router-redux';
-import { eventChannel, SagaIterator } from 'redux-saga';
-import { all, apply, call, put, take } from 'redux-saga/effects';
-import { ApiLobby } from '../api/model';
-import { SevenWondersSession } from '../api/sevenWondersApi';
-import { actions as gameActions, REQUEST_CREATE_GAME, REQUEST_JOIN_GAME } from '../redux/actions/lobby';
-
-function* watchGames(session: SevenWondersSession): any {
- const gamesChannel = yield eventChannel(session.watchGames());
- try {
- while (true) {
- const gameList = yield take(gamesChannel);
- yield put(gameActions.updateGames(gameList));
- }
- } finally {
- yield apply(gamesChannel, gamesChannel.close);
- }
-}
-
-function* watchLobbyJoined(session: SevenWondersSession): any {
- const joinedLobbyChannel = yield eventChannel(session.watchLobbyJoined());
- try {
- const joinedLobby: ApiLobby = yield take(joinedLobbyChannel);
- yield put(gameActions.updateGames([joinedLobby]));
- yield put(gameActions.enterLobby(joinedLobby.id));
- yield put(push(`/lobby/${joinedLobby.id}`));
- } finally {
- yield apply(joinedLobbyChannel, joinedLobbyChannel.close);
- }
-}
-
-function* createGame(session: SevenWondersSession): SagaIterator {
- while (true) {
- const { gameName } = yield take(REQUEST_CREATE_GAME);
- // $FlowFixMe
- yield apply(session, session.createGame, [gameName]);
- }
-}
-
-function* joinGame(session: SevenWondersSession): SagaIterator {
- while (true) {
- const { gameId } = yield take(REQUEST_JOIN_GAME);
- // $FlowFixMe
- yield apply(session, session.joinGame, [gameId]);
- }
-}
-
-export function* gameBrowserSaga(session: SevenWondersSession): SagaIterator {
- yield all([
- call(watchGames, session),
- call(watchLobbyJoined, session),
- call(createGame, session),
- call(joinGame, session),
- ]);
-}
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