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-rw-r--r--frontend/src/sagas/gameBrowser.js33
1 files changed, 6 insertions, 27 deletions
diff --git a/frontend/src/sagas/gameBrowser.js b/frontend/src/sagas/gameBrowser.js
index dd916df9..5492107a 100644
--- a/frontend/src/sagas/gameBrowser.js
+++ b/frontend/src/sagas/gameBrowser.js
@@ -3,28 +3,19 @@ import { createSubscriptionChannel } from '../utils/websocket';
import { push } from 'react-router-redux';
import { normalize } from 'normalizr';
-import {
- game as gameSchema,
- gameList as gameListSchema,
-} from '../schemas/games';
+import { game as gameSchema, gameList as gameListSchema } from '../schemas/games';
import { actions as gameActions, types } from '../redux/games';
import { actions as playerActions } from '../redux/players';
function* watchGames({ socket }) {
- const gamesChannel = yield call(
- createSubscriptionChannel,
- socket,
- '/topic/games'
- );
+ const gamesChannel = yield call(createSubscriptionChannel, socket, '/topic/games');
try {
while (true) {
const gameList = yield take(gamesChannel);
const normGameList = normalize(gameList, gameListSchema);
// for an empty game array, there is no players/games entity maps
- yield put(
- playerActions.updatePlayers(normGameList.entities.players || {})
- );
+ yield put(playerActions.updatePlayers(normGameList.entities.players || {}));
yield put(gameActions.updateGames(normGameList.entities.games || {}));
}
} finally {
@@ -33,11 +24,7 @@ function* watchGames({ socket }) {
}
function* watchLobbyJoined({ socket }) {
- const joinedLobbyChannel = yield call(
- createSubscriptionChannel,
- socket,
- '/user/queue/lobby/joined'
- );
+ const joinedLobbyChannel = yield call(createSubscriptionChannel, socket, '/user/queue/lobby/joined');
try {
const joinedLobby = yield take(joinedLobbyChannel);
const normalized = normalize(joinedLobby, gameSchema);
@@ -54,22 +41,14 @@ function* watchLobbyJoined({ socket }) {
function* createGame({ socket }) {
while (true) {
const { gameName } = yield take(types.REQUEST_CREATE_GAME);
- yield apply(socket, socket.send, [
- '/app/lobby/create',
- JSON.stringify({ gameName }),
- {},
- ]);
+ yield apply(socket, socket.send, ['/app/lobby/create', JSON.stringify({ gameName }), {}]);
}
}
function* joinGame({ socket }) {
while (true) {
const { gameId } = yield take(types.REQUEST_JOIN_GAME);
- yield apply(socket, socket.send, [
- '/app/lobby/join',
- JSON.stringify({ gameId }),
- {},
- ]);
+ yield apply(socket, socket.send, ['/app/lobby/join', JSON.stringify({ gameId }), {}]);
}
}
bgstack15