diff options
Diffstat (limited to 'frontend/src/sagas/gameBrowser.js')
-rw-r--r-- | frontend/src/sagas/gameBrowser.js | 33 |
1 files changed, 6 insertions, 27 deletions
diff --git a/frontend/src/sagas/gameBrowser.js b/frontend/src/sagas/gameBrowser.js index dd916df9..5492107a 100644 --- a/frontend/src/sagas/gameBrowser.js +++ b/frontend/src/sagas/gameBrowser.js @@ -3,28 +3,19 @@ import { createSubscriptionChannel } from '../utils/websocket'; import { push } from 'react-router-redux'; import { normalize } from 'normalizr'; -import { - game as gameSchema, - gameList as gameListSchema, -} from '../schemas/games'; +import { game as gameSchema, gameList as gameListSchema } from '../schemas/games'; import { actions as gameActions, types } from '../redux/games'; import { actions as playerActions } from '../redux/players'; function* watchGames({ socket }) { - const gamesChannel = yield call( - createSubscriptionChannel, - socket, - '/topic/games' - ); + const gamesChannel = yield call(createSubscriptionChannel, socket, '/topic/games'); try { while (true) { const gameList = yield take(gamesChannel); const normGameList = normalize(gameList, gameListSchema); // for an empty game array, there is no players/games entity maps - yield put( - playerActions.updatePlayers(normGameList.entities.players || {}) - ); + yield put(playerActions.updatePlayers(normGameList.entities.players || {})); yield put(gameActions.updateGames(normGameList.entities.games || {})); } } finally { @@ -33,11 +24,7 @@ function* watchGames({ socket }) { } function* watchLobbyJoined({ socket }) { - const joinedLobbyChannel = yield call( - createSubscriptionChannel, - socket, - '/user/queue/lobby/joined' - ); + const joinedLobbyChannel = yield call(createSubscriptionChannel, socket, '/user/queue/lobby/joined'); try { const joinedLobby = yield take(joinedLobbyChannel); const normalized = normalize(joinedLobby, gameSchema); @@ -54,22 +41,14 @@ function* watchLobbyJoined({ socket }) { function* createGame({ socket }) { while (true) { const { gameName } = yield take(types.REQUEST_CREATE_GAME); - yield apply(socket, socket.send, [ - '/app/lobby/create', - JSON.stringify({ gameName }), - {}, - ]); + yield apply(socket, socket.send, ['/app/lobby/create', JSON.stringify({ gameName }), {}]); } } function* joinGame({ socket }) { while (true) { const { gameId } = yield take(types.REQUEST_JOIN_GAME); - yield apply(socket, socket.send, [ - '/app/lobby/join', - JSON.stringify({ gameId }), - {}, - ]); + yield apply(socket, socket.send, ['/app/lobby/join', JSON.stringify({ gameId }), {}]); } } |