diff options
Diffstat (limited to 'frontend/src/models')
-rw-r--r-- | frontend/src/models/currentGame.js | 8 | ||||
-rw-r--r-- | frontend/src/models/games.js | 84 | ||||
-rw-r--r-- | frontend/src/models/players.js | 47 |
3 files changed, 0 insertions, 139 deletions
diff --git a/frontend/src/models/currentGame.js b/frontend/src/models/currentGame.js deleted file mode 100644 index 398c65e8..00000000 --- a/frontend/src/models/currentGame.js +++ /dev/null @@ -1,8 +0,0 @@ -import { List } from 'immutable'; -import type { ApiPlayerTurnInfo, ApiTable } from '../api/model'; - -export class CurrentGameState { - readyUsernames: List<string> = new List(); - turnInfo: ApiPlayerTurnInfo | null = null; - table: ApiTable | null = null; -} diff --git a/frontend/src/models/games.js b/frontend/src/models/games.js deleted file mode 100644 index 85aab2df..00000000 --- a/frontend/src/models/games.js +++ /dev/null @@ -1,84 +0,0 @@ -import { List, Map, Record } from 'immutable'; - -export type SettingsShape = { - initialGold: number, - lostPointsPerDefeat: number, - timeLimitInSeconds: number, - randomSeedForTests: number, - discardedCardGold: number, - defaultTradingCost: number, - wonPointsPerVictoryPerAge: { - "1": number, - "2": number, - "3": number - }, - wonderSidePickMethod: "EACH_RANDOM" | "TODO", - pointsPer3Gold: number -}; - -export type SettingsType = Record<SettingsShape>; - -const SettingsRecord: SettingsType = Record({ - initialGold: 3, - lostPointsPerDefeat: 1, - timeLimitInSeconds: 45, - randomSeedForTests: -1, - discardedCardGold: 3, - defaultTradingCost: 2, - wonPointsPerVictoryPerAge: { - '1': 1, - '2': 3, - '3': 5, - }, - wonderSidePickMethod: 'EACH_RANDOM', - pointsPer3Gold: 1, -}); - -export class Settings extends SettingsRecord {} - -export type GameState = 'LOBBY' | 'PLAYING'; -export type GameShape = { - id: number, - name: string | void, - owner: string, - players: List<string>, - settings: SettingsType, - state: GameState, -}; - -export type GameType = Record<GameShape>; -export type GameMapType = Map<string, GameShape>; -export type GameNormalMapType = { [string]: GameShape }; - -const GameRecord: GameType = Record({ - id: -1, - name: null, - owner: 'anonymous', - players: new List(), - settings: new Settings(), - state: 'LOBBY', -}); - -export class Game extends GameRecord {} - -export type GamesShape = { - all: Map<Game>, - current: string -}; - -export type GamesType = Record<GamesShape>; - -const GamesRecord: GamesType = Record({ - all: new Map(), - current: null, -}); - -export class GamesState extends GamesRecord { - addGame(g: GameShape) { - const game: Game = new Game(g); - return this.mergeDeepIn(['all', game.id], game); - } - addGames(games: GameNormalMapType) { - return this.mergeIn(['all'], games.map((game: GameShape): Game => new Game(game))); - } -} diff --git a/frontend/src/models/players.js b/frontend/src/models/players.js deleted file mode 100644 index 587300f5..00000000 --- a/frontend/src/models/players.js +++ /dev/null @@ -1,47 +0,0 @@ -// @flow -import { Map, Record } from 'immutable'; - -export type PlayerShape = { - username: string, - displayName: string, - index: number, - ready: boolean, - gameOwner: boolean, - user: boolean, -}; -export type PlayerType = Record<PlayerShape>; - -const PlayerRecord: PlayerType = Record({ - username: null, - displayName: null, - index: 0, - ready: false, - gameOwner: false, - user: false, -}); -// $FlowFixMe -export class Player extends PlayerRecord {} - -export type PlayersShape = { - all: Map<string, PlayerType>, - current: string -}; -export type PlayersType = Record<PlayersShape>; - -const PlayersRecord: PlayersType = Record({ - all: Map(), - current: '', -}); -// $FlowFixMe -export class PlayerState extends PlayersRecord { - addPlayer(p: PlayerShape) { - const player: Player = new Player(p); - const playerMap = Map({ [player.username]: player }); - return this.addPlayers(playerMap).set('current', player.username); - } - - addPlayers(p: Map<string, PlayerShape>) { - const players: Map<string, PlayerShape> = Map(p); - return this.mergeIn(['all'], players.map((player: PlayerShape): Player => new Player(player))); - } -} |