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-rw-r--r--frontend/src/components/game/GameScene.jsx51
1 files changed, 24 insertions, 27 deletions
diff --git a/frontend/src/components/game/GameScene.jsx b/frontend/src/components/game/GameScene.jsx
index cf3c91f8..0437c567 100644
--- a/frontend/src/components/game/GameScene.jsx
+++ b/frontend/src/components/game/GameScene.jsx
@@ -2,16 +2,14 @@ import { Button, Classes, Intent } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
-import type { ApiHandCard, ApiPlayerTurnInfo } from '../../api/model';
+import type { ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model';
import { Game } from '../../models/games';
import { Player } from '../../models/players';
import { actions } from '../../redux/actions/game';
import { getCurrentTurnInfo } from '../../redux/currentGame';
import { getCurrentGame } from '../../redux/games';
-
import { getCurrentPlayer, getPlayers } from '../../redux/players';
import { Hand } from './Hand';
-
import './GameScene.css'
type GameSceneProps = {
@@ -19,44 +17,42 @@ type GameSceneProps = {
currentPlayer: Player,
players: List<Player>,
turnInfo: ApiPlayerTurnInfo,
- sayReady: () => void
-}
-
-type GameSceneState = {
- selectedCard: ApiHandCard | void
+ sayReady: () => void,
+ prepareMove: (move: ApiPlayerMove) => void,
}
-class GameScenePresenter extends Component<GameSceneProps, GameSceneState> {
-
- state = {
- selectedCard: null
- };
-
- selectCard(c: ApiHandCard) {
- this.setState({selectedCard: c})
- }
+class GameScenePresenter extends Component<GameSceneProps> {
render() {
return (
<div className='gameSceneRoot fullscreen'>
- <h2>Now playing!</h2>
- <p>{this.props.turnInfo ? this.props.turnInfo.message : 'Click "ready" when you are'}</p>
-
- {this.props.turnInfo && <Hand cards={this.props.turnInfo.hand}
- selectedCard={this.state.selectedCard}
- onClick={(c) => this.selectCard(c)}/>}
-
- {!this.props.turnInfo && <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={this.props.sayReady} />}
+ <h1>{this.props.game.name}</h1>
+ {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>}
+ {this.props.turnInfo && this.turnInfoScene()}
- <h3>Turn Info</h3>
+ <h4 style={{marginTop: '2rem'}}>Debug</h4>
<div>
<pre>{JSON.stringify(this.props.turnInfo, null, 2) }</pre>
</div>
</div>
);
}
+
+ turnInfoScene() {
+ return <div>
+ <p>{this.props.turnInfo.message}</p>
+ <Hand cards={this.props.turnInfo.hand}
+ wonderUpgradable={this.props.turnInfo.wonderBuildability.buildable}
+ prepareMove={this.props.prepareMove}/>
+ </div>
+ }
}
+const GamePreStart = ({onReadyClicked}) => <div>
+ <p>Click "ready" when you are</p>
+ <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={onReadyClicked} />
+</div>;
+
const mapStateToProps: (state) => GameSceneProps = state => {
const game = getCurrentGame(state.get('games'));
console.info(game);
@@ -65,12 +61,13 @@ const mapStateToProps: (state) => GameSceneProps = state => {
game: game,
currentPlayer: getCurrentPlayer(state),
players: game ? getPlayers(state.get('players'), game.players) : new List(),
- turnInfo: getCurrentTurnInfo(state.get('currentGame'))
+ turnInfo: getCurrentTurnInfo(state.get('currentGame')),
};
};
const mapDispatchToProps = {
sayReady: actions.sayReady,
+ prepareMove: actions.prepareMove,
};
export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter);
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