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author | joffrey-bion <joffrey.bion@gmail.com> | 2020-11-28 02:13:35 +0100 |
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committer | joffrey-bion <joffrey.bion@gmail.com> | 2020-11-28 02:26:32 +0100 |
commit | 1f9092515201e9db46f3fb15b3c2c1675c66c7c7 (patch) | |
tree | 35920288c4ba5899ef0b8bbad30a23c10b51cf32 /sw-ui | |
parent | Add neighbours info to transaction selector (diff) | |
download | seven-wonders-1f9092515201e9db46f3fb15b3c2c1675c66c7c7.tar.gz seven-wonders-1f9092515201e9db46f3fb15b3c2c1675c66c7c7.tar.bz2 seven-wonders-1f9092515201e9db46f3fb15b3c2c1675c66c7c7.zip |
Group resources in a 2x2 matrix when there are 4
Related:
https://github.com/joffrey-bion/seven-wonders/issues/50
Diffstat (limited to 'sw-ui')
-rw-r--r-- | sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/TransactionsSelector.kt | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/TransactionsSelector.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/TransactionsSelector.kt index ebe97bfa..a05effea 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/TransactionsSelector.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/TransactionsSelector.kt @@ -156,11 +156,14 @@ private fun StyledDOMBuilder<DIV>.transactionCellInnerCss() { } } -private fun RBuilder.resourceList(resources: List<CountedResource>) { +private fun RBuilder.resourceList(countedResources: List<CountedResource>) { + val resources = countedResources.toRepeatedTypesList() + // The biggest card is the Palace and requires 7 resources (1 of each). // We always have at least 1 resource on our wonder, so we'll never need to buy more than 6. - // Therefore, 3 by row seems decent. - val rows = resources.toRepeatedTypesList().chunked(3) + // Therefore, 3 by row seems decent. When there are 4 items, it's visually better to have a 2x2 matrix, though. + val rows = resources.chunked(if (resources.size == 4) 2 else 3) + val imgSize = 1.5.rem styledDiv { css { |