diff options
author | Joffrey Bion <joffrey.bion@gmail.com> | 2021-03-09 00:06:23 +0100 |
---|---|---|
committer | Joffrey Bion <joffrey.bion@gmail.com> | 2021-03-09 00:06:23 +0100 |
commit | 10366ca0240bc6bb5d66cd06a0c18373c2c8e875 (patch) | |
tree | 4b491912b1e28d76a41f40d8d46bb3f328596abf /sw-ui | |
parent | Upgrade ktlint (diff) | |
download | seven-wonders-10366ca0240bc6bb5d66cd06a0c18373c2c8e875.tar.gz seven-wonders-10366ca0240bc6bb5d66cd06a0c18373c2c8e875.tar.bz2 seven-wonders-10366ca0240bc6bb5d66cd06a0c18373c2c8e875.zip |
Unify game events
Diffstat (limited to 'sw-ui')
4 files changed, 46 insertions, 56 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Actions.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Actions.kt index 6ef52ec6..b0c56a79 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Actions.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Actions.kt @@ -4,8 +4,8 @@ import org.luxons.sevenwonders.model.PlayerMove import org.luxons.sevenwonders.model.PlayerTurnInfo import org.luxons.sevenwonders.model.TurnAction import org.luxons.sevenwonders.model.api.ConnectedPlayer -import org.luxons.sevenwonders.model.api.GameListEvent import org.luxons.sevenwonders.model.api.LobbyDTO +import org.luxons.sevenwonders.model.api.events.GameListEvent import org.luxons.sevenwonders.model.cards.PreparedCard import redux.RAction diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Reducers.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Reducers.kt index 3fb72904..e79b063e 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Reducers.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/Reducers.kt @@ -2,9 +2,9 @@ package org.luxons.sevenwonders.ui.redux import org.luxons.sevenwonders.client.GameState import org.luxons.sevenwonders.model.api.ConnectedPlayer -import org.luxons.sevenwonders.model.api.GameListEvent import org.luxons.sevenwonders.model.api.LobbyDTO import org.luxons.sevenwonders.model.api.PlayerDTO +import org.luxons.sevenwonders.model.api.events.GameListEvent import redux.RAction data class SwState( diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/RouteBasedSagas.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/RouteBasedSagas.kt index b2fad7e1..a014a318 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/RouteBasedSagas.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/RouteBasedSagas.kt @@ -1,20 +1,11 @@ package org.luxons.sevenwonders.ui.redux.sagas -import kotlinx.coroutines.coroutineScope import kotlinx.coroutines.flow.map import org.luxons.sevenwonders.client.SevenWondersSession -import org.luxons.sevenwonders.model.api.events.GameEvent import org.luxons.sevenwonders.ui.redux.* import org.luxons.sevenwonders.ui.router.Navigate import org.luxons.sevenwonders.ui.router.Route -suspend fun SwSagaContext.homeSaga(session: SevenWondersSession) { - val action = next<RequestChooseName>() - val player = session.chooseName(action.playerName) - dispatch(SetCurrentPlayerAction(player)) - dispatch(Navigate(Route.GAME_BROWSER)) -} - suspend fun SwSagaContext.gameBrowserSaga(session: SevenWondersSession) { // browser navigation could have brought us here: we should leave the game/lobby ensureNoCurrentGameNorLobby(session) @@ -23,42 +14,29 @@ suspend fun SwSagaContext.gameBrowserSaga(session: SevenWondersSession) { private suspend fun SwSagaContext.ensureNoCurrentGameNorLobby(session: SevenWondersSession) { if (reduxState.gameState != null) { - console.warn("User left a game via browser navigation, cleaning up...") + console.warn("User left a game via browser navigation, telling the server...") session.leaveGame() } else if (reduxState.currentLobby != null) { - console.warn("User left the lobby via browser navigation, cleaning up...") + console.warn("User left the lobby via browser navigation, telling the server...") session.leaveLobby() } } suspend fun SwSagaContext.lobbySaga(session: SevenWondersSession) { - // browser navigation could have brought us here: we should leave the current game in that case if (reduxState.gameState != null) { console.warn("User left a game via browser navigation, telling the server...") session.leaveGame() - return - } - // browser navigation could have brought us here: we should go back to game browser if no lobby - if (reduxState.currentLobby == null) { - console.warn("User went to lobby via browser navigation, cleaning up...") + } else if (reduxState.currentLobby == null) { + console.warn("User went to lobby page via browser navigation, redirecting to game browser...") dispatch(Navigate(Route.GAME_BROWSER)) - return } - session.watchLobbyUpdates().map { UpdateLobbyAction(it) }.dispatchAll() } suspend fun SwSagaContext.gameSaga(session: SevenWondersSession) { - val game = reduxState.gameState ?: error("Game saga run without a current game") - coroutineScope { - session.watchGameEvents(game.gameId).map { - when (it) { - is GameEvent.NewTurnStarted -> TurnInfoEvent(it.turnInfo) - is GameEvent.MovePrepared -> PreparedMoveEvent(it.move) - is GameEvent.CardPrepared -> PreparedCardEvent(it.preparedCard) - is GameEvent.PlayerIsReady -> PlayerReadyEvent(it.username) - } - }.dispatchAllIn(this) - session.sayReady() + if (reduxState.gameState == null) { + // TODO properly redirect somewhere + error("Game saga run without a current game") } - console.log("End of game saga") + // notifies the server that the client is ready to receive the first hand + session.sayReady() } diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/Sagas.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/Sagas.kt index 13407247..ba3949cc 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/Sagas.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/redux/sagas/Sagas.kt @@ -6,8 +6,8 @@ import kotlinx.coroutines.flow.collect import org.hildan.krossbow.stomp.ConnectionException import org.hildan.krossbow.stomp.MissingHeartBeatException import org.hildan.krossbow.stomp.WebSocketClosedUnexpectedly -import org.luxons.sevenwonders.client.SevenWondersClient -import org.luxons.sevenwonders.client.SevenWondersSession +import org.luxons.sevenwonders.client.* +import org.luxons.sevenwonders.model.api.events.GameEvent import org.luxons.sevenwonders.ui.redux.* import org.luxons.sevenwonders.ui.router.Navigate import org.luxons.sevenwonders.ui.router.Route @@ -34,12 +34,12 @@ suspend fun SwSagaContext.rootSaga() = try { launchApiActionHandlersIn(this, session) launchApiEventHandlersIn(this, session) - val player = session.chooseName(action.playerName) + val player = session.chooseNameAndAwait(action.playerName) dispatch(SetCurrentPlayerAction(player)) routerSaga(Route.GAME_BROWSER) { when (it) { - Route.HOME -> homeSaga(session) + Route.HOME -> Unit Route.LOBBY -> lobbySaga(session) Route.GAME_BROWSER -> gameBrowserSaga(session) Route.GAME -> gameSaga(session) @@ -78,6 +78,7 @@ private suspend fun serverErrorSaga(session: SevenWondersSession) { } private fun SwSagaContext.launchApiActionHandlersIn(scope: CoroutineScope, session: SevenWondersSession) { + scope.launchOnEach<RequestChooseName> { session.chooseName(it.playerName) } scope.launchOnEach<RequestCreateGame> { session.createGame(it.gameName) } scope.launchOnEach<RequestJoinGame> { session.joinGame(it.gameId) } @@ -96,26 +97,37 @@ private fun SwSagaContext.launchApiActionHandlersIn(scope: CoroutineScope, sessi } private fun SwSagaContext.launchApiEventHandlersIn(scope: CoroutineScope, session: SevenWondersSession) { - - scope.launch { - session.watchLobbyJoined().collect { lobby -> - dispatch(EnterLobbyAction(lobby)) - dispatch(Navigate(Route.LOBBY)) - } - } - scope.launch { - session.watchLobbyLeft().collect { - dispatch(LeaveLobbyAction) - dispatch(Navigate(Route.GAME_BROWSER)) - } - } - - scope.launch { - session.watchGameStarted().collect { turnInfo -> - val currentLobby = reduxState.currentLobby ?: error("Received game started event without being in a lobby") - dispatch(EnterGameAction(currentLobby, turnInfo)) - dispatch(Navigate(Route.GAME)) + session.watchGameEvents().collect { event -> + when (event) { + is GameEvent.NameChosen -> { + dispatch(SetCurrentPlayerAction(event.player)) + dispatch(Navigate(Route.GAME_BROWSER)) + } + is GameEvent.LobbyJoined -> { + dispatch(EnterLobbyAction(event.lobby)) + dispatch(Navigate(Route.LOBBY)) + } + is GameEvent.LobbyUpdated -> { + dispatch(UpdateLobbyAction(event.lobby)) + } + GameEvent.LobbyLeft -> { + dispatch(LeaveLobbyAction) + dispatch(Navigate(Route.GAME_BROWSER)) + } + is GameEvent.GameStarted -> { + val currentLobby = reduxState.currentLobby ?: error("Received game started event without being in a lobby") + dispatch(EnterGameAction(currentLobby, event.turnInfo)) + dispatch(Navigate(Route.GAME)) + } + is GameEvent.NewTurnStarted -> dispatch(TurnInfoEvent(event.turnInfo)) + is GameEvent.MovePrepared -> dispatch(PreparedMoveEvent(event.move)) + is GameEvent.CardPrepared -> dispatch(PreparedCardEvent(event.preparedCard)) + is GameEvent.PlayerIsReady -> dispatch(PlayerReadyEvent(event.username)) + // Currently the move is already unprepared when launching the unprepare request + // TODO add a "unpreparing" state and only update redux when the move is successfully unprepared + GameEvent.MoveUnprepared -> {} + } } } } |