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authorJoffrey Bion <joffrey.bion@booking.com>2020-06-02 02:44:11 +0200
committerJoffrey Bion <joffrey.bion@booking.com>2020-06-02 02:44:11 +0200
commitd7d132a9238ec0988750eac6fa498b703d502fb8 (patch)
tree5441d705acade06f2c138bb21b982d2f23ca8a63 /sw-ui/src/main
parentAdd full board preview (diff)
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Add comment for box shadow override
Diffstat (limited to 'sw-ui/src/main')
-rw-r--r--sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameStyles.kt3
1 files changed, 3 insertions, 0 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameStyles.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameStyles.kt
index 2fae1fb8..b2e12dab 100644
--- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameStyles.kt
+++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameStyles.kt
@@ -19,6 +19,9 @@ object GameStyles : StyleSheet("GameStyles", isStatic = true) {
put("fill", bgColor.toString()) // overrides default white arrow
}
descendants(".bp3-popover-arrow::before") {
+ // The popover arrow is implemented with a simple square rotated 45 degrees (like a rhombus).
+ // Since we use a semi-transparent background, we can see the box shadow of the rest of the arrow through
+ // the popover, and thus we see the square. This boxShadow(transparent) is to avoid that.
boxShadow(Color.transparent)
}
}
bgstack15