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authorJoffrey Bion <joffrey.bion@booking.com>2020-05-15 19:33:33 +0200
committerJoffrey Bion <joffrey.bion@booking.com>2020-05-15 19:44:49 +0200
commit2310c00664ad69147da45a703046bd1b50e843c8 (patch)
treed4ae13b38bf16bea742c1ab29b4cd97afa224ec7 /sw-ui/src/main/kotlin
parentAdd card back component (diff)
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Add visuals for discard and wonder upgrade moves
Diffstat (limited to 'sw-ui/src/main/kotlin')
-rw-r--r--sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/GlobalStyles.kt9
-rw-r--r--sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt57
2 files changed, 62 insertions, 4 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/GlobalStyles.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/GlobalStyles.kt
index f5b16248..9a4c15a6 100644
--- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/GlobalStyles.kt
+++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/GlobalStyles.kt
@@ -33,4 +33,13 @@ object GlobalStyles : StyleSheet("GlobalStyles", isStatic = true) {
translate((-50).pct, (-50).pct)
}
}
+
+ val centerInParent by css {
+ position = Position.absolute
+ left = 50.pct
+ top = 50.pct
+ transform {
+ translate((-50).pct, (-50).pct)
+ }
+ }
}
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
index df0c3a98..54cdd687 100644
--- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
+++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
@@ -6,7 +6,9 @@ import com.palantir.blueprintjs.bpButtonGroup
import com.palantir.blueprintjs.bpOverlay
import kotlinx.css.*
import kotlinx.css.properties.*
+import kotlinx.html.DIV
import org.luxons.sevenwonders.model.Action
+import org.luxons.sevenwonders.model.MoveType
import org.luxons.sevenwonders.model.PlayerMove
import org.luxons.sevenwonders.model.PlayerTurnInfo
import org.luxons.sevenwonders.model.api.PlayerDTO
@@ -24,8 +26,10 @@ import react.RProps
import react.RState
import react.ReactElement
import react.dom.*
+import styled.StyledDOMBuilder
import styled.css
import styled.styledDiv
+import styled.styledImg
interface GameSceneStateProps : RProps {
var playerIsReady: Boolean
@@ -110,8 +114,9 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta
)
}
val card = props.preparedCard
- if (card != null) {
- preparedMove(card)
+ val move = props.preparedMove
+ if (card != null && move != null) {
+ preparedMove(card, move)
}
if (turnInfo.action == Action.SAY_READY) {
sayReadyButton()
@@ -120,11 +125,21 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta
}
}
- private fun RBuilder.preparedMove(card: HandCard) {
+ private fun RBuilder.preparedMove(card: HandCard, move: PlayerMove) {
bpOverlay(isOpen = true, onClose = props.unprepareMove) {
styledDiv {
css { +GlobalStyles.fixedCenter }
- cardImage(card)
+ cardImage(card, faceDown = move.type == MoveType.UPGRADE_WONDER) {
+ if (move.type == MoveType.DISCARD) {
+ css { discardedCardStyle() }
+ }
+ }
+ if (move.type == MoveType.DISCARD) {
+ discardText()
+ }
+ if (move.type == MoveType.UPGRADE_WONDER) {
+ upgradeWonderSymbol()
+ }
styledDiv {
css {
position = Position.absolute
@@ -142,6 +157,40 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta
}
}
}
+
+ private fun CSSBuilder.discardedCardStyle() {
+ filter = "brightness(60%) grayscale(50%)"
+ }
+
+ private fun StyledDOMBuilder<DIV>.discardText() {
+ styledDiv {
+ css {
+ +GlobalStyles.centerInParent
+ display = Display.flex
+ alignItems = Align.center
+ height = 3.rem
+ fontSize = 2.rem
+ color = Color.goldenrod
+ borderTop(2.px, BorderStyle.solid, Color.goldenrod)
+ borderBottom(2.px, BorderStyle.solid, Color.goldenrod)
+ }
+ +"DISCARD"
+ }
+ }
+
+ private fun StyledDOMBuilder<DIV>.upgradeWonderSymbol() {
+ styledImg(src = "/images/tokens/wonder-upgrade-bright.png") {
+ css {
+ width = 8.rem
+ position = Position.absolute
+ left = 10.pct
+ top = 50.pct
+ transform {
+ translate((-50).pct, (-50).pct)
+ }
+ }
+ }
+ }
}
fun RBuilder.gameScene() = gameScene {}
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