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authorJoffrey Bion <joffrey.bion@booking.com>2020-05-28 15:03:49 +0200
committerJoffrey Bion <joffrey.bion@booking.com>2020-05-28 15:03:49 +0200
commit44a94dd7912b87166bdf6a51e64c04ad918114be (patch)
tree6d7e52015b15da415344217ba673c989e5579580 /sw-ui/src/main/kotlin/org/luxons
parentChange icons for special plays (diff)
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Fix some overlapping elements
Diffstat (limited to 'sw-ui/src/main/kotlin/org/luxons')
-rw-r--r--sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt1
-rw-r--r--sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt2
2 files changed, 3 insertions, 0 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt
index 37b7c211..0d27f19a 100644
--- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt
+++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt
@@ -33,6 +33,7 @@ fun RBuilder.boardSummary(
alignItems = boardSummarySide.alignment
padding(all = 0.5.rem)
backgroundColor = Color.paleGoldenrod.withAlpha(0.5)
+ zIndex = 50 // above table cards
}
val tokenSize = 2.rem
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
index 238240ac..fe274913 100644
--- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
+++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt
@@ -87,6 +87,7 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta
classes.add("bp3-dark")
display = Display.inlineBlock // so that the cards below don't overlap, but the width is not full
margin(all = 0.4.rem)
+ maxWidth = 25.pct // leave space for 4 board summaries when there are 7 players
}
bpCard(elevation = Elevation.TWO) {
attrs {
@@ -160,6 +161,7 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta
bottom = 6.rem
left = 50.pct
transform { translate(tx = (-50).pct) }
+ zIndex = 2 // go above the wonder (1) and wonder-upgrade cards (0)
}
bpButtonGroup {
bpButton(
bgstack15