diff options
author | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-21 15:38:56 +0200 |
---|---|---|
committer | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-21 20:19:01 +0200 |
commit | cd2ef791859e75123986b9e9afb6c6dceace9e20 (patch) | |
tree | 7d72bed987a48f2a323b1319f0f7ad91d0f120eb /sw-ui/src/main/kotlin/com | |
parent | Move externals to relevant packages (diff) | |
download | seven-wonders-cd2ef791859e75123986b9e9afb6c6dceace9e20.tar.gz seven-wonders-cd2ef791859e75123986b9e9afb6c6dceace9e20.tar.bz2 seven-wonders-cd2ef791859e75123986b9e9afb6c6dceace9e20.zip |
Split blueprintjs declarations into multiple files
Diffstat (limited to 'sw-ui/src/main/kotlin/com')
7 files changed, 482 insertions, 444 deletions
diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpButtons.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpButtons.kt new file mode 100644 index 00000000..8b6ce30a --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpButtons.kt @@ -0,0 +1,119 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import org.w3c.dom.HTMLElement +import org.w3c.dom.events.MouseEvent +import react.PureComponent +import react.RState +import react.ReactElement + +/** + * Interface for a clickable action, such as a button or menu item. + * These props can be spready directly to a `<Button>` or `<MenuItem>` element. + */ +external interface IActionProps : IIntentProps, IProps { + /** Whether this action is non-interactive. */ + var disabled: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render before the text. */ + var icon: IconName? + /** Click event handler. */ + var onClick: ((event: MouseEvent) -> Unit)? + /** Action text. Can be any single React renderable. */ + var text: String? +} + +external interface IButtonProps : IActionProps { + // artificially added to allow title on button (should probably be on more general props) + var title: String? + /** + * If set to `true`, the button will display in an active state. + * This is equivalent to setting `className={Classes.ACTIVE}`. + * @default false + */ + var active: Boolean? + /** + * Text alignment within button. By default, icons and text will be centered + * within the button. Passing `"left"` or `"right"` will align the button + * text to that side and push `icon` and `rightIcon` to either edge. Passing + * `"center"` will center the text and icons together. + * @default Alignment.CENTER + */ + var alignText: Alignment? + /** A ref handler that receives the native HTML element backing this component. */ + var elementRef: ((ref: HTMLElement?) -> Any)? + /** Whether this button should expand to fill its container. */ + var fill: Boolean? + /** Whether this button should use large styles. */ + var large: Boolean? + /** + * If set to `true`, the button will display a centered loading spinner instead of its contents. + * The width of the button is not affected by the value of this prop. + * @default false + */ + var loading: Boolean? + /** Whether this button should use minimal styles. */ + var minimal: Boolean? + /** Whether this button should use outlined styles. */ + var outlined: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render after the text. */ + var rightIcon: IconName? + /** Whether this button should use small styles. */ + var small: Boolean? + /** + * HTML `type` attribute of button. Accepted values are `"button"`, `"submit"`, and `"reset"`. + * Note that this prop has no effect on `AnchorButton`; it only affects `Button`. + * @default "button" + */ + var type: String? // "submit" | "reset" | "button"; +} + +external interface IButtonState : RState { + var isActive: Boolean +} + +abstract external class AbstractButton : PureComponent<IButtonProps, IButtonState> + +external class Button : AbstractButton { + override fun render(): ReactElement +} +external class AnchorButton : AbstractButton { + override fun render(): ReactElement +} + +external interface IButtonGroupProps : IProps { + /** + * Text alignment within button. By default, icons and text will be centered + * within the button. Passing `"left"` or `"right"` will align the button + * text to that side and push `icon` and `rightIcon` to either edge. Passing + * `"center"` will center the text and icons together. + */ + var alignText: Alignment? + + /** + * Whether the button group should take up the full width of its container. + * @default false + */ + var fill: Boolean? + + /** + * Whether the child buttons should appear with minimal styling. + * @default false + */ + var minimal: Boolean? + + /** + * Whether the child buttons should appear with large styling. + * @default false + */ + var large: Boolean? + + /** + * Whether the button group should appear with vertical styling. + * @default false + */ + var vertical: Boolean? +} + +external class ButtonGroup : PureComponent<IButtonGroupProps, RState> { + override fun render(): ReactElement? +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpIcon.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpIcon.kt new file mode 100644 index 00000000..ab277617 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpIcon.kt @@ -0,0 +1,68 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import react.PureComponent +import react.RState +import react.ReactElement + +external interface IIconProps : IIntentProps, IProps { + /** + * Color of icon. This is used as the `fill` attribute on the `<svg>` image + * so it will override any CSS `color` property, including that set by + * `intent`. If this prop is omitted, icon color is inherited from + * surrounding text. + */ + var color: String? + /** + * String for the `title` attribute on the rendered element, which will appear + * on hover as a native browser tooltip. + */ + var htmlTitle: String? + /** + * Name of a Blueprint UI icon, or an icon element, to render. This prop is + * required because it determines the content of the component, but it can + * be explicitly set to falsy values to render nothing. + * + * - If `null` or `undefined` or `false`, this component will render + * nothing. + * - If given an `IconName` (a string literal union of all icon names), that + * icon will be rendered as an `<svg>` with `<path>` tags. Unknown strings + * will render a blank icon to occupy space. + * - If given a `JSX.Element`, that element will be rendered and _all other + * props on this component are ignored._ This type is supported to + * simplify icon support in other Blueprint components. As a consumer, you + * should avoid using `<Icon icon={<Element />}` directly; simply render + * `<Element />` instead. + */ + var icon: IconName + /** + * Size of the icon, in pixels. Blueprint contains 16px and 20px SVG icon + * images, and chooses the appropriate resolution based on this prop. + * @default Icon.SIZE_STANDARD = 16 + */ + var iconSize: Int? + /** CSS style properties. */ + // var style: CSSProperties? // TODO + /** + * HTML tag to use for the rendered element. + * @default "span" + */ + var tagName: String? // keyof JSX.IntrinsicElements + /** + * Description string. This string does not appear in normal browsers, but + * it increases accessibility. For instance, screen readers will use it for + * aural feedback. By default, this is set to the icon's name. Pass an + * explicit falsy value to disable. + */ + var title: String? +} + +external class Icon : PureComponent<IIconProps, RState> { + + override fun render(): ReactElement? + + companion object { + val SIZE_STANDARD: Int = definedExternally + val SIZE_LARGE: Int = definedExternally + } +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpInputs.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpInputs.kt new file mode 100644 index 00000000..4eaadb78 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpInputs.kt @@ -0,0 +1,53 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import org.w3c.dom.HTMLInputElement +import react.PureComponent +import react.RState +import react.ReactElement + +external interface IInputGroupProps : IControlledProps, IIntentProps, IProps { + /** + * Whether the input is non-interactive. + * Note that `rightElement` must be disabled separately; this prop will not affect it. + * @default false + */ + var disabled: Boolean? + /** + * Whether the component should take up the full width of its container. + */ + var fill: Boolean? + /** Ref handler that receives HTML `<input>` element backing this component. */ + var inputRef: ((ref: HTMLInputElement?) -> Any)? + /** + * Name of a Blueprint UI icon (or an icon element) to render on the left side of the input group, + * before the user's cursor. + */ + var leftIcon: IconName? + /** Whether this input should use large styles. */ + var large: Boolean? + /** Whether this input should use small styles. */ + var small: Boolean? + /** Placeholder text in the absence of any value. */ + var placeholder: String? + /** + * Element to render on right side of input. + * For best results, use a minimal button, tag, or small spinner. + */ + var rightElement: ReactElement? + /** Whether the input (and any buttons) should appear with rounded caps. */ + var round: Boolean? + /** + * HTML `input` type attribute. + * @default "text" + */ + var type: String? +} + +external interface IInputGroupState : RState { + var rightElementWidth: Int +} + +external class InputGroup : PureComponent<IInputGroupProps, IInputGroupState> { + override fun render(): ReactElement +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpNonIdealState.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpNonIdealState.kt new file mode 100644 index 00000000..f6ca7aec --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpNonIdealState.kt @@ -0,0 +1,33 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import react.PureComponent +import react.RState +import react.ReactElement + +external interface INonIdealStateProps : IProps { + /** An action to resolve the non-ideal state which appears after `description`. */ + var action: ReactElement? + + /** + * Advanced usage: React `children` will appear last (after `action`). + * Avoid passing raw strings as they will not receive margins and disrupt the layout flow. + */ + var children: ReactElement? + + /** + * A longer description of the non-ideal state. + * A string or number value will be wrapped in a `<div>` to preserve margins. + */ + var description: ReactElement? + + /** The name of a Blueprint icon or a JSX Element (such as `<Spinner/>`) to render above the title. */ + var icon: IconName? + + /** The title of the non-ideal state. */ + var title: ReactElement? +} + +external class NonIdealState : PureComponent<INonIdealStateProps, RState> { + override fun render(): ReactElement? +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpOverlay.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpOverlay.kt new file mode 100644 index 00000000..254b5bb3 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpOverlay.kt @@ -0,0 +1,139 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import org.w3c.dom.HTMLElement +import org.w3c.dom.events.Event +import react.PureComponent +import react.RProps +import react.RState +import react.ReactElement + +external interface IOverlayableProps : IOverlayLifecycleProps { + /** + * Whether the overlay should acquire application focus when it first opens. + * @default true + */ + var autoFocus: Boolean? + /** + * Whether pressing the `esc` key should invoke `onClose`. + * @default true + */ + var canEscapeKeyClose: Boolean? + /** + * Whether the overlay should prevent focus from leaving itself. That is, if the user attempts + * to focus an element outside the overlay and this prop is enabled, then the overlay will + * immediately bring focus back to itself. If you are nesting overlay components, either disable + * this prop on the "outermost" overlays or mark the nested ones `usePortal={false}`. + * @default true + */ + var enforceFocus: Boolean? + /** + * If `true` and `usePortal={true}`, the `Portal` containing the children is created and attached + * to the DOM when the overlay is opened for the first time; otherwise this happens when the + * component mounts. Lazy mounting provides noticeable performance improvements if you have lots + * of overlays at once, such as on each row of a table. + * @default true + */ + var lazy: Boolean? + /** + * Indicates how long (in milliseconds) the overlay's enter/leave transition takes. + * This is used by React `CSSTransition` to know when a transition completes and must match + * the duration of the animation in CSS. Only set this prop if you override Blueprint's default + * transitions with new transitions of a different length. + * @default 300 + */ + var transitionDuration: Int? + /** + * Whether the overlay should be wrapped in a `Portal`, which renders its contents in a new + * element attached to `portalContainer` prop. + * + * This prop essentially determines which element is covered by the backdrop: if `false`, + * then only its parent is covered; otherwise, the entire page is covered (because the parent + * of the `Portal` is the `<body>` itself). + * + * Set this prop to `false` on nested overlays (such as `Dialog` or `Popover`) to ensure that they + * are rendered above their parents. + * @default true + */ + var usePortal: Boolean? + /** + * Space-delimited string of class names applied to the `Portal` element if + * `usePortal={true}`. + */ + var portalClassName: String? + /** + * The container element into which the overlay renders its contents, when `usePortal` is `true`. + * This prop is ignored if `usePortal` is `false`. + * @default document.body + */ + var portalContainer: HTMLElement? + /** + * A callback that is invoked when user interaction causes the overlay to close, such as + * clicking on the overlay or pressing the `esc` key (if enabled). + * + * Receives the event from the user's interaction, if there was an event (generally either a + * mouse or key event). Note that, since this component is controlled by the `isOpen` prop, it + * will not actually close itself until that prop becomes `false`. + */ + var onClose: ((Event) -> Unit)? +} +external interface IOverlayLifecycleProps { + /** + * Lifecycle method invoked just before the CSS _close_ transition begins on + * a child. Receives the DOM element of the child being closed. + */ + var onClosing: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after the CSS _close_ transition ends but + * before the child has been removed from the DOM. Receives the DOM element + * of the child being closed. + */ + var onClosed: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after mounting the child in the DOM but + * just before the CSS _open_ transition begins. Receives the DOM element of + * the child being opened. + */ + var onOpening: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after the CSS _open_ transition ends. + * Receives the DOM element of the child being opened. + */ + var onOpened: ((node: HTMLElement) -> Unit)? +} +external interface IBackdropProps { + /** CSS class names to apply to backdrop element. */ + var backdropClassName: String? + /** HTML props for the backdrop element. */ + var backdropProps: RProps? // React.HTMLProps<HTMLDivElement>? + /** + * Whether clicking outside the overlay element (either on backdrop when present or on document) + * should invoke `onClose`. + * @default true + */ + var canOutsideClickClose: Boolean? + /** + * Whether a container-spanning backdrop element should be rendered behind the contents. + * @default true + */ + var hasBackdrop: Boolean? +} +external interface IOverlayProps : IOverlayableProps, IBackdropProps, IProps { + /** + * Toggles the visibility of the overlay and its children. + * This prop is required because the component is controlled. + */ + var isOpen: Boolean + /** + * Name of the transition for internal `CSSTransition`. + * Providing your own name here will require defining new CSS transition properties. + * @default Classes.OVERLAY + */ + var transitionName: String? +} +external interface IOverlayState : RState { + var hasEverOpened: Boolean? +} +external class Overlay : PureComponent<IOverlayProps, IOverlayState> { + override fun render(): ReactElement +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpTag.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpTag.kt new file mode 100644 index 00000000..7a2a04f2 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/BpTag.kt @@ -0,0 +1,70 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import org.w3c.dom.events.MouseEvent +import react.PureComponent +import react.RState +import react.ReactElement + +external interface ITagProps : IProps, IIntentProps { + /** + * Whether the tag should appear in an active state. + * @default false + */ + var active: Boolean? + /** + * Whether the tag should take up the full width of its container. + * @default false + */ + var fill: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render before the children. */ + var icon: IconName? + /** + * Whether the tag should visually respond to user interactions. If set + * to `true`, hovering over the tag will change its color and mouse cursor. + * + * Recommended when `onClick` is also defined. + * + * @default false + */ + var interactive: Boolean? + /** + * Whether this tag should use large styles. + * @default false + */ + var large: Boolean? + /** + * Whether this tag should use minimal styles. + * @default false + */ + var minimal: Boolean? + /** + * Whether tag content should be allowed to occupy multiple lines. + * If false, a single line of text will be truncated with an ellipsis if + * it overflows. Note that icons will be vertically centered relative to + * multiline text. + * @default false + */ + var multiline: Boolean? + /** + * Callback invoked when the tag is clicked. + * Recommended when `interactive` is `true`. + */ + var onClick: ((e: MouseEvent) -> Unit)? + /** + * Click handler for remove button. + * The remove button will only be rendered if this prop is defined. + */ + var onRemove: ((e: MouseEvent, tagProps: ITagProps) -> Unit)? + /** Name of a Blueprint UI icon (or an icon element) to render after the children. */ + var rightIcon: IconName? + /** + * Whether this tag should have rounded ends. + * @default false + */ + var round: Boolean? +} + +external class Tag : PureComponent<ITagProps, RState> { + override fun render(): ReactElement +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt index 55a2ccc4..60fd4abf 100644 --- a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt @@ -1,14 +1,8 @@ @file:JsModule("@blueprintjs/core") package com.palantir.blueprintjs -import org.w3c.dom.HTMLElement -import org.w3c.dom.HTMLInputElement import org.w3c.dom.events.Event -import org.w3c.dom.events.MouseEvent -import react.PureComponent import react.RProps -import react.RState -import react.ReactElement /** * The four basic intents. @@ -53,20 +47,6 @@ external interface IIntentProps { /** Visual intent color to apply to element. */ var intent: Intent? } -/** - * Interface for a clickable action, such as a button or menu item. - * These props can be spready directly to a `<Button>` or `<MenuItem>` element. - */ -external interface IActionProps : IIntentProps, IProps { - /** Whether this action is non-interactive. */ - var disabled: Boolean? - /** Name of a Blueprint UI icon (or an icon element) to render before the text. */ - var icon: IconName? - /** Click event handler. */ - var onClick: ((event: MouseEvent) -> Unit)? - /** Action text. Can be any single React renderable. */ - var text: String? -} /** Interface for a link, with support for customizing target window. */ external interface ILinkProps { /** Link URL. */ @@ -96,432 +76,8 @@ external interface IOptionProps : IProps { var value: Any? // String | Number } -external interface IIconProps : IIntentProps, IProps { - /** - * Color of icon. This is used as the `fill` attribute on the `<svg>` image - * so it will override any CSS `color` property, including that set by - * `intent`. If this prop is omitted, icon color is inherited from - * surrounding text. - */ - var color: String? - /** - * String for the `title` attribute on the rendered element, which will appear - * on hover as a native browser tooltip. - */ - var htmlTitle: String? - /** - * Name of a Blueprint UI icon, or an icon element, to render. This prop is - * required because it determines the content of the component, but it can - * be explicitly set to falsy values to render nothing. - * - * - If `null` or `undefined` or `false`, this component will render - * nothing. - * - If given an `IconName` (a string literal union of all icon names), that - * icon will be rendered as an `<svg>` with `<path>` tags. Unknown strings - * will render a blank icon to occupy space. - * - If given a `JSX.Element`, that element will be rendered and _all other - * props on this component are ignored._ This type is supported to - * simplify icon support in other Blueprint components. As a consumer, you - * should avoid using `<Icon icon={<Element />}` directly; simply render - * `<Element />` instead. - */ - var icon: IconName - /** - * Size of the icon, in pixels. Blueprint contains 16px and 20px SVG icon - * images, and chooses the appropriate resolution based on this prop. - * @default Icon.SIZE_STANDARD = 16 - */ - var iconSize: Int? - /** CSS style properties. */ - // var style: CSSProperties? // TODO - /** - * HTML tag to use for the rendered element. - * @default "span" - */ - var tagName: String? // keyof JSX.IntrinsicElements - /** - * Description string. This string does not appear in normal browsers, but - * it increases accessibility. For instance, screen readers will use it for - * aural feedback. By default, this is set to the icon's name. Pass an - * explicit falsy value to disable. - */ - var title: String? -} - -external class Icon : PureComponent<IIconProps, RState> { - - override fun render(): ReactElement? - - companion object { - val SIZE_STANDARD: Int = definedExternally - val SIZE_LARGE: Int = definedExternally - } -} - -external interface IButtonProps : IActionProps { - // artificially added to allow title on button (should probably be on more general props) - var title: String? - /** - * If set to `true`, the button will display in an active state. - * This is equivalent to setting `className={Classes.ACTIVE}`. - * @default false - */ - var active: Boolean? - /** - * Text alignment within button. By default, icons and text will be centered - * within the button. Passing `"left"` or `"right"` will align the button - * text to that side and push `icon` and `rightIcon` to either edge. Passing - * `"center"` will center the text and icons together. - * @default Alignment.CENTER - */ - var alignText: Alignment? - /** A ref handler that receives the native HTML element backing this component. */ - var elementRef: ((ref: HTMLElement?) -> Any)? - /** Whether this button should expand to fill its container. */ - var fill: Boolean? - /** Whether this button should use large styles. */ - var large: Boolean? - /** - * If set to `true`, the button will display a centered loading spinner instead of its contents. - * The width of the button is not affected by the value of this prop. - * @default false - */ - var loading: Boolean? - /** Whether this button should use minimal styles. */ - var minimal: Boolean? - /** Whether this button should use outlined styles. */ - var outlined: Boolean? - /** Name of a Blueprint UI icon (or an icon element) to render after the text. */ - var rightIcon: IconName? - /** Whether this button should use small styles. */ - var small: Boolean? - /** - * HTML `type` attribute of button. Accepted values are `"button"`, `"submit"`, and `"reset"`. - * Note that this prop has no effect on `AnchorButton`; it only affects `Button`. - * @default "button" - */ - var type: String? // "submit" | "reset" | "button"; -} - -external interface IButtonState : RState { - var isActive: Boolean -} - -abstract external class AbstractButton : PureComponent<IButtonProps, IButtonState> - -external class Button : AbstractButton { - override fun render(): ReactElement -} -external class AnchorButton : AbstractButton { - override fun render(): ReactElement -} - -external interface IButtonGroupProps : IProps { - /** - * Text alignment within button. By default, icons and text will be centered - * within the button. Passing `"left"` or `"right"` will align the button - * text to that side and push `icon` and `rightIcon` to either edge. Passing - * `"center"` will center the text and icons together. - */ - var alignText: Alignment? - - /** - * Whether the button group should take up the full width of its container. - * @default false - */ - var fill: Boolean? - - /** - * Whether the child buttons should appear with minimal styling. - * @default false - */ - var minimal: Boolean? - - /** - * Whether the child buttons should appear with large styling. - * @default false - */ - var large: Boolean? - - /** - * Whether the button group should appear with vertical styling. - * @default false - */ - var vertical: Boolean? -} - -external class ButtonGroup : PureComponent<IButtonGroupProps, RState> { - override fun render(): ReactElement? -} - -external interface IInputGroupProps : IControlledProps, IIntentProps, IProps { - /** - * Whether the input is non-interactive. - * Note that `rightElement` must be disabled separately; this prop will not affect it. - * @default false - */ - var disabled: Boolean? - /** - * Whether the component should take up the full width of its container. - */ - var fill: Boolean? - /** Ref handler that receives HTML `<input>` element backing this component. */ - var inputRef: ((ref: HTMLInputElement?) -> Any)? - /** - * Name of a Blueprint UI icon (or an icon element) to render on the left side of the input group, - * before the user's cursor. - */ - var leftIcon: IconName? - /** Whether this input should use large styles. */ - var large: Boolean? - /** Whether this input should use small styles. */ - var small: Boolean? - /** Placeholder text in the absence of any value. */ - var placeholder: String? - /** - * Element to render on right side of input. - * For best results, use a minimal button, tag, or small spinner. - */ - var rightElement: ReactElement? - /** Whether the input (and any buttons) should appear with rounded caps. */ - var round: Boolean? - /** - * HTML `input` type attribute. - * @default "text" - */ - var type: String? -} - -external interface IInputGroupState : RState { - var rightElementWidth: Int -} - -external class InputGroup : PureComponent<IInputGroupProps, IInputGroupState> { - override fun render(): ReactElement -} - -external interface ITagProps : IProps, IIntentProps { - /** - * Whether the tag should appear in an active state. - * @default false - */ - var active: Boolean? - /** - * Whether the tag should take up the full width of its container. - * @default false - */ - var fill: Boolean? - /** Name of a Blueprint UI icon (or an icon element) to render before the children. */ - var icon: IconName? - /** - * Whether the tag should visually respond to user interactions. If set - * to `true`, hovering over the tag will change its color and mouse cursor. - * - * Recommended when `onClick` is also defined. - * - * @default false - */ - var interactive: Boolean? - /** - * Whether this tag should use large styles. - * @default false - */ - var large: Boolean? - /** - * Whether this tag should use minimal styles. - * @default false - */ - var minimal: Boolean? - /** - * Whether tag content should be allowed to occupy multiple lines. - * If false, a single line of text will be truncated with an ellipsis if - * it overflows. Note that icons will be vertically centered relative to - * multiline text. - * @default false - */ - var multiline: Boolean? - /** - * Callback invoked when the tag is clicked. - * Recommended when `interactive` is `true`. - */ - var onClick: ((e: MouseEvent) -> Unit)? - /** - * Click handler for remove button. - * The remove button will only be rendered if this prop is defined. - */ - var onRemove: ((e: MouseEvent, tagProps: ITagProps) -> Unit)? - /** Name of a Blueprint UI icon (or an icon element) to render after the children. */ - var rightIcon: IconName? - /** - * Whether this tag should have rounded ends. - * @default false - */ - var round: Boolean? -} - -external class Tag : PureComponent<ITagProps, RState> { - override fun render(): ReactElement -} - -external interface INonIdealStateProps : IProps { - /** An action to resolve the non-ideal state which appears after `description`. */ - var action: ReactElement? - - /** - * Advanced usage: React `children` will appear last (after `action`). - * Avoid passing raw strings as they will not receive margins and disrupt the layout flow. - */ - var children: ReactElement? - - /** - * A longer description of the non-ideal state. - * A string or number value will be wrapped in a `<div>` to preserve margins. - */ - var description: ReactElement? - - /** The name of a Blueprint icon or a JSX Element (such as `<Spinner/>`) to render above the title. */ - var icon: IconName? - - /** The title of the non-ideal state. */ - var title: ReactElement? -} - -external class NonIdealState : PureComponent<INonIdealStateProps, RState> { - override fun render(): ReactElement? -} - external class Classes { companion object { val HTML_TABLE: String = definedExternally } } - -external interface IOverlayableProps : IOverlayLifecycleProps { - /** - * Whether the overlay should acquire application focus when it first opens. - * @default true - */ - var autoFocus: Boolean? - /** - * Whether pressing the `esc` key should invoke `onClose`. - * @default true - */ - var canEscapeKeyClose: Boolean? - /** - * Whether the overlay should prevent focus from leaving itself. That is, if the user attempts - * to focus an element outside the overlay and this prop is enabled, then the overlay will - * immediately bring focus back to itself. If you are nesting overlay components, either disable - * this prop on the "outermost" overlays or mark the nested ones `usePortal={false}`. - * @default true - */ - var enforceFocus: Boolean? - /** - * If `true` and `usePortal={true}`, the `Portal` containing the children is created and attached - * to the DOM when the overlay is opened for the first time; otherwise this happens when the - * component mounts. Lazy mounting provides noticeable performance improvements if you have lots - * of overlays at once, such as on each row of a table. - * @default true - */ - var lazy: Boolean? - /** - * Indicates how long (in milliseconds) the overlay's enter/leave transition takes. - * This is used by React `CSSTransition` to know when a transition completes and must match - * the duration of the animation in CSS. Only set this prop if you override Blueprint's default - * transitions with new transitions of a different length. - * @default 300 - */ - var transitionDuration: Int? - /** - * Whether the overlay should be wrapped in a `Portal`, which renders its contents in a new - * element attached to `portalContainer` prop. - * - * This prop essentially determines which element is covered by the backdrop: if `false`, - * then only its parent is covered; otherwise, the entire page is covered (because the parent - * of the `Portal` is the `<body>` itself). - * - * Set this prop to `false` on nested overlays (such as `Dialog` or `Popover`) to ensure that they - * are rendered above their parents. - * @default true - */ - var usePortal: Boolean? - /** - * Space-delimited string of class names applied to the `Portal` element if - * `usePortal={true}`. - */ - var portalClassName: String? - /** - * The container element into which the overlay renders its contents, when `usePortal` is `true`. - * This prop is ignored if `usePortal` is `false`. - * @default document.body - */ - var portalContainer: HTMLElement? - /** - * A callback that is invoked when user interaction causes the overlay to close, such as - * clicking on the overlay or pressing the `esc` key (if enabled). - * - * Receives the event from the user's interaction, if there was an event (generally either a - * mouse or key event). Note that, since this component is controlled by the `isOpen` prop, it - * will not actually close itself until that prop becomes `false`. - */ - var onClose: ((Event) -> Unit)? -} -external interface IOverlayLifecycleProps { - /** - * Lifecycle method invoked just before the CSS _close_ transition begins on - * a child. Receives the DOM element of the child being closed. - */ - var onClosing: ((node: HTMLElement) -> Unit)? - /** - * Lifecycle method invoked just after the CSS _close_ transition ends but - * before the child has been removed from the DOM. Receives the DOM element - * of the child being closed. - */ - var onClosed: ((node: HTMLElement) -> Unit)? - /** - * Lifecycle method invoked just after mounting the child in the DOM but - * just before the CSS _open_ transition begins. Receives the DOM element of - * the child being opened. - */ - var onOpening: ((node: HTMLElement) -> Unit)? - /** - * Lifecycle method invoked just after the CSS _open_ transition ends. - * Receives the DOM element of the child being opened. - */ - var onOpened: ((node: HTMLElement) -> Unit)? -} -external interface IBackdropProps { - /** CSS class names to apply to backdrop element. */ - var backdropClassName: String? - /** HTML props for the backdrop element. */ - var backdropProps: RProps? // React.HTMLProps<HTMLDivElement>? - /** - * Whether clicking outside the overlay element (either on backdrop when present or on document) - * should invoke `onClose`. - * @default true - */ - var canOutsideClickClose: Boolean? - /** - * Whether a container-spanning backdrop element should be rendered behind the contents. - * @default true - */ - var hasBackdrop: Boolean? -} -external interface IOverlayProps : IOverlayableProps, IBackdropProps, IProps { - /** - * Toggles the visibility of the overlay and its children. - * This prop is required because the component is controlled. - */ - var isOpen: Boolean - /** - * Name of the transition for internal `CSSTransition`. - * Providing your own name here will require defining new CSS transition properties. - * @default Classes.OVERLAY - */ - var transitionName: String? -} -external interface IOverlayState : RState { - var hasEverOpened: Boolean? -} -external class Overlay : PureComponent<IOverlayProps, IOverlayState> { - override fun render(): ReactElement -} |