diff options
author | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-21 15:23:14 +0200 |
---|---|---|
committer | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-21 15:23:20 +0200 |
commit | b7118cbe9342fa3bf225459546335b718181cc10 (patch) | |
tree | 1611c585d008f4cc1254f657fddee58fef3704af /sw-ui/src/main/kotlin/com/palantir | |
parent | Add player icon in player info (diff) | |
download | seven-wonders-b7118cbe9342fa3bf225459546335b718181cc10.tar.gz seven-wonders-b7118cbe9342fa3bf225459546335b718181cc10.tar.bz2 seven-wonders-b7118cbe9342fa3bf225459546335b718181cc10.zip |
Move externals to relevant packages
Diffstat (limited to 'sw-ui/src/main/kotlin/com/palantir')
-rw-r--r-- | sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt | 527 | ||||
-rw-r--r-- | sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjsHelpers.kt | 137 |
2 files changed, 664 insertions, 0 deletions
diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt new file mode 100644 index 00000000..55a2ccc4 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjs.kt @@ -0,0 +1,527 @@ +@file:JsModule("@blueprintjs/core") +package com.palantir.blueprintjs + +import org.w3c.dom.HTMLElement +import org.w3c.dom.HTMLInputElement +import org.w3c.dom.events.Event +import org.w3c.dom.events.MouseEvent +import react.PureComponent +import react.RProps +import react.RState +import react.ReactElement + +/** + * The four basic intents. + */ +// export declare const Intent: { +// NONE: "none"; +// PRIMARY: "primary"; +// SUCCESS: "success"; +// WARNING: "warning"; +// DANGER: "danger"; +// }; +// export declare type Intent = typeof Intent[keyof typeof Intent]; +external enum class Intent { + NONE, + PRIMARY, + SUCCESS, + WARNING, + DANGER +} + +/** Alignment along the horizontal axis. */ +// export declare const Alignment: { +// CENTER: "center"; +// LEFT: "left"; +// RIGHT: "right"; +// }; +// export declare type Alignment = typeof Alignment[keyof typeof Alignment]; +external enum class Alignment { + CENTER, + LEFT, + RIGHT +} + +/** + * A shared base interface for all Blueprint component props. + */ +external interface IProps : RProps { + /** A space-delimited list of class names to pass along to a child element. */ + var className: String? +} +external interface IIntentProps { + /** Visual intent color to apply to element. */ + var intent: Intent? +} +/** + * Interface for a clickable action, such as a button or menu item. + * These props can be spready directly to a `<Button>` or `<MenuItem>` element. + */ +external interface IActionProps : IIntentProps, IProps { + /** Whether this action is non-interactive. */ + var disabled: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render before the text. */ + var icon: IconName? + /** Click event handler. */ + var onClick: ((event: MouseEvent) -> Unit)? + /** Action text. Can be any single React renderable. */ + var text: String? +} +/** Interface for a link, with support for customizing target window. */ +external interface ILinkProps { + /** Link URL. */ + var href: String? + /** Link target attribute. Use `"_blank"` to open in a new window. */ + var target: String? +} +/** Interface for a controlled input. */ +external interface IControlledProps { + /** Initial value of the input, for uncontrolled usage. */ + var defaultValue: String? + /** Change event handler. Use `event.target.value` for new value. */ + var onChange: ((Event) -> Unit)? + /** Form value of the input, for controlled usage. */ + var value: String? +} +/** + * An interface for an option in a list, such as in a `<select>` or `RadioGroup`. + * These props can be spread directly to an `<option>` or `<Radio>` element. + */ +external interface IOptionProps : IProps { + /** Whether this option is non-interactive. */ + var disabled: Boolean? + /** Label text for this option. If omitted, `value` is used as the label. */ + var label: String? + /** Value of this option. */ + var value: Any? // String | Number +} + +external interface IIconProps : IIntentProps, IProps { + /** + * Color of icon. This is used as the `fill` attribute on the `<svg>` image + * so it will override any CSS `color` property, including that set by + * `intent`. If this prop is omitted, icon color is inherited from + * surrounding text. + */ + var color: String? + /** + * String for the `title` attribute on the rendered element, which will appear + * on hover as a native browser tooltip. + */ + var htmlTitle: String? + /** + * Name of a Blueprint UI icon, or an icon element, to render. This prop is + * required because it determines the content of the component, but it can + * be explicitly set to falsy values to render nothing. + * + * - If `null` or `undefined` or `false`, this component will render + * nothing. + * - If given an `IconName` (a string literal union of all icon names), that + * icon will be rendered as an `<svg>` with `<path>` tags. Unknown strings + * will render a blank icon to occupy space. + * - If given a `JSX.Element`, that element will be rendered and _all other + * props on this component are ignored._ This type is supported to + * simplify icon support in other Blueprint components. As a consumer, you + * should avoid using `<Icon icon={<Element />}` directly; simply render + * `<Element />` instead. + */ + var icon: IconName + /** + * Size of the icon, in pixels. Blueprint contains 16px and 20px SVG icon + * images, and chooses the appropriate resolution based on this prop. + * @default Icon.SIZE_STANDARD = 16 + */ + var iconSize: Int? + /** CSS style properties. */ + // var style: CSSProperties? // TODO + /** + * HTML tag to use for the rendered element. + * @default "span" + */ + var tagName: String? // keyof JSX.IntrinsicElements + /** + * Description string. This string does not appear in normal browsers, but + * it increases accessibility. For instance, screen readers will use it for + * aural feedback. By default, this is set to the icon's name. Pass an + * explicit falsy value to disable. + */ + var title: String? +} + +external class Icon : PureComponent<IIconProps, RState> { + + override fun render(): ReactElement? + + companion object { + val SIZE_STANDARD: Int = definedExternally + val SIZE_LARGE: Int = definedExternally + } +} + +external interface IButtonProps : IActionProps { + // artificially added to allow title on button (should probably be on more general props) + var title: String? + /** + * If set to `true`, the button will display in an active state. + * This is equivalent to setting `className={Classes.ACTIVE}`. + * @default false + */ + var active: Boolean? + /** + * Text alignment within button. By default, icons and text will be centered + * within the button. Passing `"left"` or `"right"` will align the button + * text to that side and push `icon` and `rightIcon` to either edge. Passing + * `"center"` will center the text and icons together. + * @default Alignment.CENTER + */ + var alignText: Alignment? + /** A ref handler that receives the native HTML element backing this component. */ + var elementRef: ((ref: HTMLElement?) -> Any)? + /** Whether this button should expand to fill its container. */ + var fill: Boolean? + /** Whether this button should use large styles. */ + var large: Boolean? + /** + * If set to `true`, the button will display a centered loading spinner instead of its contents. + * The width of the button is not affected by the value of this prop. + * @default false + */ + var loading: Boolean? + /** Whether this button should use minimal styles. */ + var minimal: Boolean? + /** Whether this button should use outlined styles. */ + var outlined: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render after the text. */ + var rightIcon: IconName? + /** Whether this button should use small styles. */ + var small: Boolean? + /** + * HTML `type` attribute of button. Accepted values are `"button"`, `"submit"`, and `"reset"`. + * Note that this prop has no effect on `AnchorButton`; it only affects `Button`. + * @default "button" + */ + var type: String? // "submit" | "reset" | "button"; +} + +external interface IButtonState : RState { + var isActive: Boolean +} + +abstract external class AbstractButton : PureComponent<IButtonProps, IButtonState> + +external class Button : AbstractButton { + override fun render(): ReactElement +} +external class AnchorButton : AbstractButton { + override fun render(): ReactElement +} + +external interface IButtonGroupProps : IProps { + /** + * Text alignment within button. By default, icons and text will be centered + * within the button. Passing `"left"` or `"right"` will align the button + * text to that side and push `icon` and `rightIcon` to either edge. Passing + * `"center"` will center the text and icons together. + */ + var alignText: Alignment? + + /** + * Whether the button group should take up the full width of its container. + * @default false + */ + var fill: Boolean? + + /** + * Whether the child buttons should appear with minimal styling. + * @default false + */ + var minimal: Boolean? + + /** + * Whether the child buttons should appear with large styling. + * @default false + */ + var large: Boolean? + + /** + * Whether the button group should appear with vertical styling. + * @default false + */ + var vertical: Boolean? +} + +external class ButtonGroup : PureComponent<IButtonGroupProps, RState> { + override fun render(): ReactElement? +} + +external interface IInputGroupProps : IControlledProps, IIntentProps, IProps { + /** + * Whether the input is non-interactive. + * Note that `rightElement` must be disabled separately; this prop will not affect it. + * @default false + */ + var disabled: Boolean? + /** + * Whether the component should take up the full width of its container. + */ + var fill: Boolean? + /** Ref handler that receives HTML `<input>` element backing this component. */ + var inputRef: ((ref: HTMLInputElement?) -> Any)? + /** + * Name of a Blueprint UI icon (or an icon element) to render on the left side of the input group, + * before the user's cursor. + */ + var leftIcon: IconName? + /** Whether this input should use large styles. */ + var large: Boolean? + /** Whether this input should use small styles. */ + var small: Boolean? + /** Placeholder text in the absence of any value. */ + var placeholder: String? + /** + * Element to render on right side of input. + * For best results, use a minimal button, tag, or small spinner. + */ + var rightElement: ReactElement? + /** Whether the input (and any buttons) should appear with rounded caps. */ + var round: Boolean? + /** + * HTML `input` type attribute. + * @default "text" + */ + var type: String? +} + +external interface IInputGroupState : RState { + var rightElementWidth: Int +} + +external class InputGroup : PureComponent<IInputGroupProps, IInputGroupState> { + override fun render(): ReactElement +} + +external interface ITagProps : IProps, IIntentProps { + /** + * Whether the tag should appear in an active state. + * @default false + */ + var active: Boolean? + /** + * Whether the tag should take up the full width of its container. + * @default false + */ + var fill: Boolean? + /** Name of a Blueprint UI icon (or an icon element) to render before the children. */ + var icon: IconName? + /** + * Whether the tag should visually respond to user interactions. If set + * to `true`, hovering over the tag will change its color and mouse cursor. + * + * Recommended when `onClick` is also defined. + * + * @default false + */ + var interactive: Boolean? + /** + * Whether this tag should use large styles. + * @default false + */ + var large: Boolean? + /** + * Whether this tag should use minimal styles. + * @default false + */ + var minimal: Boolean? + /** + * Whether tag content should be allowed to occupy multiple lines. + * If false, a single line of text will be truncated with an ellipsis if + * it overflows. Note that icons will be vertically centered relative to + * multiline text. + * @default false + */ + var multiline: Boolean? + /** + * Callback invoked when the tag is clicked. + * Recommended when `interactive` is `true`. + */ + var onClick: ((e: MouseEvent) -> Unit)? + /** + * Click handler for remove button. + * The remove button will only be rendered if this prop is defined. + */ + var onRemove: ((e: MouseEvent, tagProps: ITagProps) -> Unit)? + /** Name of a Blueprint UI icon (or an icon element) to render after the children. */ + var rightIcon: IconName? + /** + * Whether this tag should have rounded ends. + * @default false + */ + var round: Boolean? +} + +external class Tag : PureComponent<ITagProps, RState> { + override fun render(): ReactElement +} + +external interface INonIdealStateProps : IProps { + /** An action to resolve the non-ideal state which appears after `description`. */ + var action: ReactElement? + + /** + * Advanced usage: React `children` will appear last (after `action`). + * Avoid passing raw strings as they will not receive margins and disrupt the layout flow. + */ + var children: ReactElement? + + /** + * A longer description of the non-ideal state. + * A string or number value will be wrapped in a `<div>` to preserve margins. + */ + var description: ReactElement? + + /** The name of a Blueprint icon or a JSX Element (such as `<Spinner/>`) to render above the title. */ + var icon: IconName? + + /** The title of the non-ideal state. */ + var title: ReactElement? +} + +external class NonIdealState : PureComponent<INonIdealStateProps, RState> { + override fun render(): ReactElement? +} + +external class Classes { + companion object { + val HTML_TABLE: String = definedExternally + } +} + +external interface IOverlayableProps : IOverlayLifecycleProps { + /** + * Whether the overlay should acquire application focus when it first opens. + * @default true + */ + var autoFocus: Boolean? + /** + * Whether pressing the `esc` key should invoke `onClose`. + * @default true + */ + var canEscapeKeyClose: Boolean? + /** + * Whether the overlay should prevent focus from leaving itself. That is, if the user attempts + * to focus an element outside the overlay and this prop is enabled, then the overlay will + * immediately bring focus back to itself. If you are nesting overlay components, either disable + * this prop on the "outermost" overlays or mark the nested ones `usePortal={false}`. + * @default true + */ + var enforceFocus: Boolean? + /** + * If `true` and `usePortal={true}`, the `Portal` containing the children is created and attached + * to the DOM when the overlay is opened for the first time; otherwise this happens when the + * component mounts. Lazy mounting provides noticeable performance improvements if you have lots + * of overlays at once, such as on each row of a table. + * @default true + */ + var lazy: Boolean? + /** + * Indicates how long (in milliseconds) the overlay's enter/leave transition takes. + * This is used by React `CSSTransition` to know when a transition completes and must match + * the duration of the animation in CSS. Only set this prop if you override Blueprint's default + * transitions with new transitions of a different length. + * @default 300 + */ + var transitionDuration: Int? + /** + * Whether the overlay should be wrapped in a `Portal`, which renders its contents in a new + * element attached to `portalContainer` prop. + * + * This prop essentially determines which element is covered by the backdrop: if `false`, + * then only its parent is covered; otherwise, the entire page is covered (because the parent + * of the `Portal` is the `<body>` itself). + * + * Set this prop to `false` on nested overlays (such as `Dialog` or `Popover`) to ensure that they + * are rendered above their parents. + * @default true + */ + var usePortal: Boolean? + /** + * Space-delimited string of class names applied to the `Portal` element if + * `usePortal={true}`. + */ + var portalClassName: String? + /** + * The container element into which the overlay renders its contents, when `usePortal` is `true`. + * This prop is ignored if `usePortal` is `false`. + * @default document.body + */ + var portalContainer: HTMLElement? + /** + * A callback that is invoked when user interaction causes the overlay to close, such as + * clicking on the overlay or pressing the `esc` key (if enabled). + * + * Receives the event from the user's interaction, if there was an event (generally either a + * mouse or key event). Note that, since this component is controlled by the `isOpen` prop, it + * will not actually close itself until that prop becomes `false`. + */ + var onClose: ((Event) -> Unit)? +} +external interface IOverlayLifecycleProps { + /** + * Lifecycle method invoked just before the CSS _close_ transition begins on + * a child. Receives the DOM element of the child being closed. + */ + var onClosing: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after the CSS _close_ transition ends but + * before the child has been removed from the DOM. Receives the DOM element + * of the child being closed. + */ + var onClosed: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after mounting the child in the DOM but + * just before the CSS _open_ transition begins. Receives the DOM element of + * the child being opened. + */ + var onOpening: ((node: HTMLElement) -> Unit)? + /** + * Lifecycle method invoked just after the CSS _open_ transition ends. + * Receives the DOM element of the child being opened. + */ + var onOpened: ((node: HTMLElement) -> Unit)? +} +external interface IBackdropProps { + /** CSS class names to apply to backdrop element. */ + var backdropClassName: String? + /** HTML props for the backdrop element. */ + var backdropProps: RProps? // React.HTMLProps<HTMLDivElement>? + /** + * Whether clicking outside the overlay element (either on backdrop when present or on document) + * should invoke `onClose`. + * @default true + */ + var canOutsideClickClose: Boolean? + /** + * Whether a container-spanning backdrop element should be rendered behind the contents. + * @default true + */ + var hasBackdrop: Boolean? +} +external interface IOverlayProps : IOverlayableProps, IBackdropProps, IProps { + /** + * Toggles the visibility of the overlay and its children. + * This prop is required because the component is controlled. + */ + var isOpen: Boolean + /** + * Name of the transition for internal `CSSTransition`. + * Providing your own name here will require defining new CSS transition properties. + * @default Classes.OVERLAY + */ + var transitionName: String? +} +external interface IOverlayState : RState { + var hasEverOpened: Boolean? +} +external class Overlay : PureComponent<IOverlayProps, IOverlayState> { + override fun render(): ReactElement +} diff --git a/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjsHelpers.kt b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjsHelpers.kt new file mode 100644 index 00000000..da6b6914 --- /dev/null +++ b/sw-ui/src/main/kotlin/com/palantir/blueprintjs/blueprintjsHelpers.kt @@ -0,0 +1,137 @@ +package com.palantir.blueprintjs + +import org.w3c.dom.events.Event +import org.w3c.dom.events.MouseEvent +import react.RBuilder +import react.RHandler +import react.ReactElement + +typealias IconName = String + +fun RBuilder.bpIcon( + name: IconName, + size: Int = Icon.SIZE_STANDARD, + intent: Intent = Intent.NONE, + title: String? = null, + alt: String? = null, + className: String? = null, + block: RHandler<IIconProps> = {} +): ReactElement = child(Icon::class) { + attrs { + this.icon = name + this.iconSize = size + this.htmlTitle = title + this.intent = intent + this.title = alt + this.className = className + } + block() +} + +fun RBuilder.bpButton( + minimal: Boolean = false, + small: Boolean = false, + large: Boolean = false, + disabled: Boolean = false, + title: String? = null, + icon: IconName? = null, + rightIcon: IconName? = null, + intent: Intent = Intent.NONE, + onClick: ((event: MouseEvent) -> Unit)? = {}, + block: RHandler<IButtonProps> = {} +): ReactElement = child(Button::class) { + attrs { + this.title = title + this.minimal = minimal + this.small = small + this.large = large + this.disabled = disabled + this.icon = icon + this.rightIcon = rightIcon + this.intent = intent + this.onClick = onClick + } + block() +} + +fun RBuilder.bpButtonGroup( + large: Boolean = false, + minimal: Boolean = false, + block: RHandler<IButtonGroupProps> = {} +): ReactElement = child(ButtonGroup::class) { + attrs { + this.large = large + this.minimal = minimal + } + block() +} + +fun RBuilder.bpInputGroup( + large: Boolean = false, + placeholder: String = "", + rightElement: ReactElement? = null, + onChange: (Event) -> Unit +): ReactElement = child(InputGroup::class) { + attrs { + this.large = large + this.placeholder = placeholder + this.rightElement = rightElement + this.onChange = onChange + } +} + +fun RBuilder.bpTag( + intent: Intent? = null, + minimal: Boolean? = null, + active: Boolean? = null, + block: RHandler<ITagProps> = {} +): ReactElement = child(Tag::class) { + attrs { + this.intent = intent + this.minimal = minimal + this.active = active + } + block() +} + +fun RBuilder.bpNonIdealState( + icon: IconName? = null, + title: ReactElement? = null, + description: ReactElement? = null, + action: ReactElement? = null, + children: ReactElement? = null, + block: RHandler<INonIdealStateProps> = {} +): ReactElement = child(NonIdealState::class) { + attrs { + this.icon = icon + this.title = title + this.description = description + this.action = action + this.children = children + } + block() +} + +fun RBuilder.bpOverlay( + isOpen: Boolean, + autoFocus: Boolean = true, + enforceFocus: Boolean = true, + usePortal: Boolean = true, + hasBackdrop: Boolean = true, + canEscapeKeyClose: Boolean = true, + canOutsideClickClose: Boolean = true, + onClose: () -> Unit = {}, + block: RHandler<IOverlayProps> = {} +): ReactElement = child(Overlay::class) { + attrs { + this.isOpen = isOpen + this.autoFocus = autoFocus + this.enforceFocus = enforceFocus + this.usePortal = usePortal + this.hasBackdrop = hasBackdrop + this.canEscapeKeyClose = canEscapeKeyClose + this.canOutsideClickClose = canOutsideClickClose + this.onClose = { onClose() } + } + block() +} |