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authorJoffrey Bion <joffrey.bion@gmail.com>2021-02-23 18:31:20 +0100
committerJoffrey Bion <joffrey.bion@gmail.com>2021-02-23 18:45:04 +0100
commitb9108dd5f848f13db157cdbe04a2b403e2d8ee7d (patch)
tree1708b619ed0687d638b6e1846770d9a2e5ef6e84 /sw-engine/src/test/kotlin/org
parentCleanup self board summary (diff)
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Use proper sealed class for TurnActions
Diffstat (limited to 'sw-engine/src/test/kotlin/org')
-rw-r--r--sw-engine/src/test/kotlin/org/luxons/sevenwonders/engine/GameTest.kt36
1 files changed, 18 insertions, 18 deletions
diff --git a/sw-engine/src/test/kotlin/org/luxons/sevenwonders/engine/GameTest.kt b/sw-engine/src/test/kotlin/org/luxons/sevenwonders/engine/GameTest.kt
index a2e75a5f..09cdd970 100644
--- a/sw-engine/src/test/kotlin/org/luxons/sevenwonders/engine/GameTest.kt
+++ b/sw-engine/src/test/kotlin/org/luxons/sevenwonders/engine/GameTest.kt
@@ -32,9 +32,10 @@ class GameTest {
val turnInfos = game.getCurrentTurnInfo()
assertEquals(nbPlayers, turnInfos.size)
turnInfos.forEach {
- assertEquals(Action.WATCH_SCORE, it.action)
+ val action = it.action
+ assertTrue(action is TurnAction.WatchScore)
- val scoreBoard = it.scoreBoard
+ val scoreBoard = action.scoreBoard
assertNotNull(scoreBoard)
assertEquals(nbPlayers, scoreBoard.scores.size)
}
@@ -51,7 +52,7 @@ class GameTest {
} while (!game.getCurrentTurnInfo().first().isStartOfAge(age + 1))
}
- private fun PlayerTurnInfo.isStartOfAge(age: Int) = action == Action.WATCH_SCORE || currentAge == age
+ private fun PlayerTurnInfo.isStartOfAge(age: Int) = action is TurnAction.WatchScore || currentAge == age
private fun playTurn(nbPlayers: Int, game: Game, ageToCheck: Int) {
val turnInfos = game.getCurrentTurnInfo()
@@ -71,30 +72,31 @@ class GameTest {
assertEquals(expectedMoves, game.getCurrentTurnInfo()[0].table.lastPlayedMoves)
}
- private fun PlayerTurnInfo.firstAvailableMove(): MoveExpectation? = when (action) {
- Action.PLAY, Action.PLAY_2, Action.PLAY_LAST -> createPlayCardMove(this)
- Action.PLAY_FREE_DISCARDED -> createPlayFreeDiscardedCardMove(this)
- Action.PICK_NEIGHBOR_GUILD -> createPickGuildMove(this)
- Action.WAIT, Action.SAY_READY -> null
- Action.WATCH_SCORE -> fail("should not have WATCH_SCORE action before end of game")
+ private fun PlayerTurnInfo.firstAvailableMove(): MoveExpectation? = when (val a = action) {
+ is TurnAction.PlayFromHand -> createPlayCardMove(this, a.hand)
+ is TurnAction.PlayFromDiscarded -> createPlayFreeDiscardedCardMove(this, a.discardedCards)
+ is TurnAction.PickNeighbourGuild -> createPickGuildMove(this, a.neighbourGuildCards)
+ is TurnAction.SayReady,
+ is TurnAction.Wait -> null
+ is TurnAction.WatchScore -> fail("should not have WATCH_SCORE action before end of game")
}
- private fun createPlayCardMove(turnInfo: PlayerTurnInfo): MoveExpectation {
+ private fun createPlayCardMove(turnInfo: PlayerTurnInfo, hand: List<HandCard>): MoveExpectation {
val wonderBuildability = turnInfo.wonderBuildability
if (wonderBuildability.isBuildable) {
val transactions = wonderBuildability.transactionsOptions.first()
- return planMove(turnInfo, MoveType.UPGRADE_WONDER, turnInfo.hand!!.first(), transactions)
+ return planMove(turnInfo, MoveType.UPGRADE_WONDER, hand.first(), transactions)
}
- val playableCard = turnInfo.hand!!.firstOrNull { it.playability.isPlayable }
+ val playableCard = hand.firstOrNull { it.playability.isPlayable }
return if (playableCard != null) {
planMove(turnInfo, MoveType.PLAY, playableCard, playableCard.playability.transactionOptions.first())
} else {
- planMove(turnInfo, MoveType.DISCARD, turnInfo.hand!!.first(), noTransactions())
+ planMove(turnInfo, MoveType.DISCARD, hand.first(), noTransactions())
}
}
- private fun createPlayFreeDiscardedCardMove(turn: PlayerTurnInfo): MoveExpectation {
- val card = turn.discardedCards?.random() ?: error("No discarded card to play")
+ private fun createPlayFreeDiscardedCardMove(turn: PlayerTurnInfo, discardedCards: List<HandCard>): MoveExpectation {
+ val card = discardedCards.random()
return MoveExpectation(
turn.playerIndex,
PlayerMove(MoveType.PLAY_FREE_DISCARDED, card.name, noTransactions()),
@@ -113,9 +115,7 @@ class GameTest {
PlayedMove(turnInfo.playerIndex, moveType, card.toPlayedCard(), transactions),
)
- private fun createPickGuildMove(turnInfo: PlayerTurnInfo): MoveExpectation {
- val neighbourGuilds = turnInfo.neighbourGuildCards
-
+ private fun createPickGuildMove(turnInfo: PlayerTurnInfo, neighbourGuilds: List<HandCard>): MoveExpectation {
// the game should send action WAIT if no guild cards are available around
assertFalse(neighbourGuilds.isEmpty())
val card = neighbourGuilds.first()
bgstack15