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authorjoffrey-bion <joffrey.bion@gmail.com>2021-02-10 01:21:34 +0100
committerjoffrey-bion <joffrey.bion@gmail.com>2021-02-10 01:29:23 +0100
commit1436794fd23df9bcdda172fd1bcb4ff07b16fe3e (patch)
tree870a25b9654f62df1322c529f71ba81d664813bb /sw-common-model/src/commonMain
parentAdd key binding for random name generation (diff)
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Fix non-neighbour boards order
Resolves: https://github.com/joffrey-bion/seven-wonders/issues/106
Diffstat (limited to 'sw-common-model/src/commonMain')
-rw-r--r--sw-common-model/src/commonMain/kotlin/org/luxons/sevenwonders/model/Moves.kt14
1 files changed, 12 insertions, 2 deletions
diff --git a/sw-common-model/src/commonMain/kotlin/org/luxons/sevenwonders/model/Moves.kt b/sw-common-model/src/commonMain/kotlin/org/luxons/sevenwonders/model/Moves.kt
index bee7fb15..f0f96971 100644
--- a/sw-common-model/src/commonMain/kotlin/org/luxons/sevenwonders/model/Moves.kt
+++ b/sw-common-model/src/commonMain/kotlin/org/luxons/sevenwonders/model/Moves.kt
@@ -45,12 +45,22 @@ data class PlayerTurnInfo(
val currentAge: Int = table.currentAge
val message: String = action.message
val wonderBuildability: WonderBuildability = table.boards[playerIndex].wonder.buildability
+
+ val RelativeBoardPosition.index: Int
+ get() = getIndexFrom(playerIndex, table.boards.size)
}
fun PlayerTurnInfo.getOwnBoard(): Board = table.boards[playerIndex]
-fun PlayerTurnInfo.getBoard(position: RelativeBoardPosition): Board =
- table.boards[position.getIndexFrom(playerIndex, table.boards.size)]
+fun PlayerTurnInfo.getBoard(position: RelativeBoardPosition): Board = table.boards[position.index]
+
+fun PlayerTurnInfo.getNonNeighbourBoards(): List<Board> {
+ val nPlayers = table.boards.size
+ val first = (playerIndex + 2) % nPlayers
+ val last = (playerIndex - 2 + nPlayers) % nPlayers
+ val range = if (first < last) first..last else ((first until nPlayers) + (0..last))
+ return range.map { table.boards[it] }
+}
// TODO move to server code
fun Collection<PlayerTurnInfo>.hideHandsAndWaitForReadiness() = map { it.copy(action = Action.SAY_READY, hand = null) }
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