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author | Joffrey BION <joffrey.bion@gmail.com> | 2018-04-30 01:33:32 +0200 |
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committer | Joffrey BION <joffrey.bion@gmail.com> | 2018-04-30 01:33:32 +0200 |
commit | d81f17d9487ad67353b7fa30b3ef5b7d81f404d6 (patch) | |
tree | 5060f40004d5b1c5387b233827292d14a154acba /frontend/src/scenes/GameBrowser | |
parent | Remove unused former LobbyLayout... RIP (diff) | |
download | seven-wonders-d81f17d9487ad67353b7fa30b3ef5b7d81f404d6.tar.gz seven-wonders-d81f17d9487ad67353b7fa30b3ef5b7d81f404d6.tar.bz2 seven-wonders-d81f17d9487ad67353b7fa30b3ef5b7d81f404d6.zip |
Add flow prop types in scene components
Diffstat (limited to 'frontend/src/scenes/GameBrowser')
-rw-r--r-- | frontend/src/scenes/GameBrowser/index.js | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/frontend/src/scenes/GameBrowser/index.js b/frontend/src/scenes/GameBrowser/index.js index 20a835d1..7bb8b59d 100644 --- a/frontend/src/scenes/GameBrowser/index.js +++ b/frontend/src/scenes/GameBrowser/index.js @@ -10,7 +10,14 @@ import type { Player } from '../../models/players'; import { actions, getAllGames } from '../../redux/games'; import { getCurrentPlayer } from '../../redux/players'; -class GameBrowserPresenter extends Component { +export type GameBrowserProps = { + currentPlayer: Player, + games: List<Game>, + createGame: (gameName: string) => void, + joinGame: (gameId: string) => void +} + +class GameBrowserPresenter extends Component<GameBrowserProps> { props: { currentPlayer: Player, games: List<Game>, @@ -20,7 +27,7 @@ class GameBrowserPresenter extends Component { _gameName: string | void = undefined; - createGame = (e: SyntheticEvent): void => { + createGame = (e: SyntheticEvent<*>): void => { e.preventDefault(); if (this._gameName !== undefined) { this.props.createGame(this._gameName); @@ -35,7 +42,7 @@ class GameBrowserPresenter extends Component { buttonLabel="Create Game" label="Game name" name="game_name" - onChange={(e: SyntheticInputEvent) => (this._gameName = e.target.value)} + onChange={(e: SyntheticInputEvent<*>) => (this._gameName = e.target.value)} onClick={this.createGame} /> <Space auto /> |