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author | Joffrey BION <joffrey.bion@gmail.com> | 2017-05-11 19:47:49 +0200 |
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committer | Joffrey BION <joffrey.bion@gmail.com> | 2017-05-12 00:13:57 +0200 |
commit | b494d2d141a942b0905ac46a551ff42878f0f081 (patch) | |
tree | 18d94a3e86d0749f013075a110d6c43efaa782de /frontend/src/redux/games.js | |
parent | Add time limit setting (diff) | |
download | seven-wonders-b494d2d141a942b0905ac46a551ff42878f0f081.tar.gz seven-wonders-b494d2d141a942b0905ac46a551ff42878f0f081.tar.bz2 seven-wonders-b494d2d141a942b0905ac46a551ff42878f0f081.zip |
First attempt at lobby joining
Diffstat (limited to 'frontend/src/redux/games.js')
-rw-r--r-- | frontend/src/redux/games.js | 38 |
1 files changed, 24 insertions, 14 deletions
diff --git a/frontend/src/redux/games.js b/frontend/src/redux/games.js index 4115323c..5ad6f8d2 100644 --- a/frontend/src/redux/games.js +++ b/frontend/src/redux/games.js @@ -1,29 +1,39 @@ -import { Map } from 'immutable' +import {fromJS} from 'immutable' export const types = { - CREATE_OR_UPDATE_GAMES: 'GAME/CREATE_OR_UPDATE_GAMES', - ENTER_GAME: 'GAME/ENTER_GAME', - JOIN_GAME: 'GAME/JOIN_GAME', - CREATE_GAME: 'GAME/CREATE_GAME', + UPDATE_GAMES: 'GAME/UPDATE_GAMES', + REQUEST_CREATE_GAME: 'GAME/REQUEST_CREATE_GAME', + REQUEST_JOIN_GAME: 'GAME/REQUEST_JOIN_GAME', + ENTER_LOBBY: 'GAME/ENTER_LOBBY', } export const actions = { - createOrUpdateGame: (games) => ({ type: types.CREATE_OR_UPDATE_GAMES, games }), - enterGame: (username) => ({ type: types.ENTER_GAME, username }), - joinGame: (id) => ({ type: types.JOIN_GAME, id }), - createGame: (name) => ({ type: types.CREATE_GAME, name }), + updateGames: (games) => ({ type: types.UPDATE_GAMES, games }), + requestJoinGame: (id) => ({ type: types.REQUEST_JOIN_GAME, id }), + requestCreateGame: (name) => ({ type: types.REQUEST_CREATE_GAME, name }), + enterLobby: (lobby) => ({ type: types.ENTER_LOBBY, lobby }), } - -const initialState = Map({}) +const initialState = fromJS({ + all: {}, + current: '' +}) export default (state = initialState, action) => { switch (action.type) { - case types.CREATE_OR_UPDATE_GAMES: - return state.mergeDeep(action.games) + case types.UPDATE_GAMES: + return state.setIn(['all'], state.get('all').mergeDeep(action.games)) + case types.ENTER_LOBBY: + return state.set('current', action.lobby.get('id')) default: return state } } -export const getAllGames = state => state.get('games') +const getState = globalState => globalState.get('games') + +export const getAllGamesById = globalState => getState(globalState).get('all') +export const getAllGames = globalState => getAllGamesById(globalState).toList() +export const getGame = (globalState, id) => getAllGamesById(globalState).get(id) +export const getCurrentGameId = globalState => getState(globalState).get('current') +export const getCurrentGame = globalState => getGame(globalState, getCurrentGameId(globalState)) |