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author | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-28 15:03:49 +0200 |
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committer | Joffrey Bion <joffrey.bion@booking.com> | 2020-05-28 15:03:49 +0200 |
commit | 44a94dd7912b87166bdf6a51e64c04ad918114be (patch) | |
tree | 6d7e52015b15da415344217ba673c989e5579580 | |
parent | Change icons for special plays (diff) | |
download | seven-wonders-44a94dd7912b87166bdf6a51e64c04ad918114be.tar.gz seven-wonders-44a94dd7912b87166bdf6a51e64c04ad918114be.tar.bz2 seven-wonders-44a94dd7912b87166bdf6a51e64c04ad918114be.zip |
Fix some overlapping elements
-rw-r--r-- | sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt | 1 | ||||
-rw-r--r-- | sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt index 37b7c211..0d27f19a 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/BoardSummary.kt @@ -33,6 +33,7 @@ fun RBuilder.boardSummary( alignItems = boardSummarySide.alignment padding(all = 0.5.rem) backgroundColor = Color.paleGoldenrod.withAlpha(0.5) + zIndex = 50 // above table cards } val tokenSize = 2.rem diff --git a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt index 238240ac..fe274913 100644 --- a/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt +++ b/sw-ui/src/main/kotlin/org/luxons/sevenwonders/ui/components/game/GameScene.kt @@ -87,6 +87,7 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta classes.add("bp3-dark") display = Display.inlineBlock // so that the cards below don't overlap, but the width is not full margin(all = 0.4.rem) + maxWidth = 25.pct // leave space for 4 board summaries when there are 7 players } bpCard(elevation = Elevation.TWO) { attrs { @@ -160,6 +161,7 @@ private class GameScene(props: GameSceneProps) : RComponent<GameSceneProps, RSta bottom = 6.rem left = 50.pct transform { translate(tx = (-50).pct) } + zIndex = 2 // go above the wonder (1) and wonder-upgrade cards (0) } bpButtonGroup { bpButton( |