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// *****************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved *
// *****************************************************************************
#ifndef THREAD_H_7896323423432235246427
#define THREAD_H_7896323423432235246427
#include <thread>
#include <future>
#include "scope_guard.h"
#include "type_traits.h"
#include "optional.h"
#ifdef ZEN_WIN
#include "win.h"
#endif
namespace zen
{
class InterruptionStatus;
class InterruptibleThread
{
public:
InterruptibleThread() {}
InterruptibleThread (InterruptibleThread&& tmp) = default;
InterruptibleThread& operator=(InterruptibleThread&& tmp) = default;
template <class Function>
InterruptibleThread(Function&& f);
bool joinable () const { return stdThread.joinable(); }
void interrupt();
void join () { stdThread.join(); }
void detach () { stdThread.detach(); }
template <class Rep, class Period>
bool tryJoinFor(const std::chrono::duration<Rep, Period>& relTime)
{
if (threadCompleted.wait_for(relTime) == std::future_status::ready)
{
stdThread.join(); //runs thread-local destructors => this better be fast!!!
return true;
}
return false;
}
private:
std::thread stdThread;
std::shared_ptr<InterruptionStatus> intStatus_;
std::future<void> threadCompleted;
};
//context of worker thread:
void interruptionPoint(); //throw ThreadInterruption
template<class Predicate>
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred); //throw ThreadInterruption
template <class Rep, class Period>
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime); //throw ThreadInterruption
#ifdef ZEN_WIN
void setCurrentThreadName(const char* threadName);
#endif
//------------------------------------------------------------------------------------------
/*
std::async replacement without crappy semantics:
1. guaranteed to run asynchronously
2. does not follow C++11 [futures.async], Paragraph 5, where std::future waits for thread in destructor
Example:
Zstring dirpath = ...
auto ft = zen::runAsync([=](){ return zen::dirExists(dirpath); });
if (ft.wait_for(std::chrono::milliseconds(200)) == std::future_status::ready && ft.get())
//dir exising
*/
template <class Function>
auto runAsync(Function&& fun);
//wait for all with a time limit: return true if *all* results are available!
template<class InputIterator, class Duration>
bool wait_for_all_timed(InputIterator first, InputIterator last, const Duration& wait_duration);
template<typename T> inline
bool isReady(const std::future<T>& f) { return f.wait_for(std::chrono::seconds(0)) == std::future_status::ready; }
//------------------------------------------------------------------------------------------
//wait until first job is successful or all failed: substitute until std::when_any is available
template <class T>
class GetFirstResult
{
public:
GetFirstResult();
template <class Fun>
void addJob(Fun&& f); //f must return a zen::Opt<T> containing a value if successful
template <class Duration>
bool timedWait(const Duration& duration) const; //true: "get()" is ready, false: time elapsed
//return first value or none if all jobs failed; blocks until result is ready!
Opt<T> get() const; //may be called only once!
private:
class AsyncResult;
std::shared_ptr<AsyncResult> asyncResult_;
size_t jobsTotal_ = 0;
};
//------------------------------------------------------------------------------------------
//value associated with mutex and guaranteed protected access:
template <class T>
class Protected
{
public:
Protected() {}
Protected(const T& value) : value_(value) {}
template <class Function>
void access(Function fun)
{
std::lock_guard<std::mutex> dummy(lockValue);
fun(value_);
}
private:
Protected (const Protected&) = delete;
Protected& operator=(const Protected&) = delete;
std::mutex lockValue;
T value_{};
};
//###################### implementation ######################
namespace impl
{
template <class Function> inline
auto runAsync(Function&& fun, TrueType /*copy-constructible*/)
{
using ResultType = decltype(fun());
//note: std::packaged_task does NOT support move-only function objects!
std::packaged_task<ResultType()> pt(std::forward<Function>(fun));
auto fut = pt.get_future();
std::thread(std::move(pt)).detach(); //we have to explicitly detach since C++11: [thread.thread.destr] ~thread() calls std::terminate() if joinable()!!!
return fut;
}
template <class Function> inline
auto runAsync(Function&& fun, FalseType /*copy-constructible*/)
{
//support move-only function objects!
auto sharedFun = std::make_shared<Function>(std::forward<Function>(fun));
return runAsync([sharedFun] { return (*sharedFun)(); }, TrueType());
}
}
template <class Function> inline
auto runAsync(Function&& fun)
{
return impl::runAsync(std::forward<Function>(fun), StaticBool<std::is_copy_constructible<Function>::value>());
}
template<class InputIterator, class Duration> inline
bool wait_for_all_timed(InputIterator first, InputIterator last, const Duration& duration)
{
const std::chrono::steady_clock::time_point stopTime = std::chrono::steady_clock::now() + duration;
for (; first != last; ++first)
if (first->wait_until(stopTime) != std::future_status::ready)
return false; //time elapsed
return true;
}
template <class T>
class GetFirstResult<T>::AsyncResult
{
public:
//context: worker threads
void reportFinished(Opt<T>&& result)
{
{
std::lock_guard<std::mutex> dummy(lockResult);
++jobsFinished;
if (!result_)
result_ = std::move(result);
}
conditionJobDone.notify_all(); //better notify all, considering bugs like: https://svn.boost.org/trac/boost/ticket/7796
}
//context: main thread
template <class Duration>
bool waitForResult(size_t jobsTotal, const Duration& duration)
{
std::unique_lock<std::mutex> dummy(lockResult);
return conditionJobDone.wait_for(dummy, duration, [&] { return this->jobDone(jobsTotal); });
}
Opt<T> getResult(size_t jobsTotal)
{
std::unique_lock<std::mutex> dummy(lockResult);
conditionJobDone.wait(dummy, [&] { return this->jobDone(jobsTotal); });
#ifndef NDEBUG
assert(!returnedResult);
returnedResult = true;
#endif
return std::move(result_);
}
private:
bool jobDone(size_t jobsTotal) const { return result_ || (jobsFinished >= jobsTotal); } //call while locked!
#ifndef NDEBUG
bool returnedResult = false;
#endif
std::mutex lockResult;
size_t jobsFinished = 0; //
Opt<T> result_; //our condition is: "have result" or "jobsFinished == jobsTotal"
std::condition_variable conditionJobDone;
};
template <class T> inline
GetFirstResult<T>::GetFirstResult() : asyncResult_(std::make_shared<AsyncResult>()) {}
template <class T>
template <class Fun> inline
void GetFirstResult<T>::addJob(Fun&& f) //f must return a zen::Opt<T> containing a value on success
{
std::thread t([asyncResult = this->asyncResult_, f = std::forward<Fun>(f)] { asyncResult->reportFinished(f()); });
++jobsTotal_;
t.detach(); //we have to be explicit since C++11: [thread.thread.destr] ~thread() calls std::terminate() if joinable()!!!
}
template <class T>
template <class Duration> inline
bool GetFirstResult<T>::timedWait(const Duration& duration) const { return asyncResult_->waitForResult(jobsTotal_, duration); }
template <class T> inline
Opt<T> GetFirstResult<T>::get() const { return asyncResult_->getResult(jobsTotal_); }
//------------------------------------------------------------------------------------------
//thread_local with non-POD seems to cause memory leaks on VS 14 => pointer only is fine:
#ifdef _MSC_VER
#define ZEN_THREAD_LOCAL_SPECIFIER __declspec(thread)
#elif defined __GNUC__ || defined __clang__
#define ZEN_THREAD_LOCAL_SPECIFIER __thread
#else
#error "Game over!"
#endif
class ThreadInterruption {};
class InterruptionStatus
{
public:
//context of InterruptibleThread instance:
void interrupt()
{
interrupted = true;
{
std::lock_guard<std::mutex> dummy(lockSleep); //needed! makes sure the following signal is not lost!
//usually we'd make "interrupted" non-atomic, but this is already given due to interruptibleWait() handling
}
conditionSleepInterruption.notify_all();
std::lock_guard<std::mutex> dummy(lockConditionPtr);
if (activeCondition)
activeCondition->notify_all(); //signal may get lost!
//alternative design locking the cv's mutex here could be dangerous: potential for dead lock!
}
//context of worker thread:
void checkInterruption() //throw ThreadInterruption
{
if (interrupted)
throw ThreadInterruption();
}
//context of worker thread:
template<class Predicate>
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred) //throw ThreadInterruption
{
setConditionVar(&cv);
ZEN_ON_SCOPE_EXIT(setConditionVar(nullptr));
//"interrupted" is not protected by cv's mutex => signal may get lost!!! => add artifical time out to mitigate! CPU: 0.25% vs 0% for longer time out!
while (!cv.wait_for(lock, std::chrono::milliseconds(1), [&] { return this->interrupted || pred(); }))
;
checkInterruption(); //throw ThreadInterruption
}
//context of worker thread:
template <class Rep, class Period>
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime) //throw ThreadInterruption
{
std::unique_lock<std::mutex> lock(lockSleep);
if (conditionSleepInterruption.wait_for(lock, relTime, [this] { return static_cast<bool>(this->interrupted); }))
throw ThreadInterruption();
}
private:
void setConditionVar(std::condition_variable* cv)
{
std::lock_guard<std::mutex> dummy(lockConditionPtr);
activeCondition = cv;
}
std::atomic<bool> interrupted{ false }; //std:atomic is uninitialized by default!!!
//"The default constructor is trivial: no initialization takes place other than zero initialization of static and thread-local objects."
std::condition_variable* activeCondition = nullptr;
std::mutex lockConditionPtr; //serialize pointer access (only!)
std::condition_variable conditionSleepInterruption;
std::mutex lockSleep;
};
namespace impl
{
inline
InterruptionStatus*& refThreadLocalInterruptionStatus()
{
static ZEN_THREAD_LOCAL_SPECIFIER InterruptionStatus* threadLocalInterruptionStatus = nullptr;
return threadLocalInterruptionStatus;
}
}
//context of worker thread:
inline
void interruptionPoint() //throw ThreadInterruption
{
assert(impl::refThreadLocalInterruptionStatus());
if (impl::refThreadLocalInterruptionStatus())
impl::refThreadLocalInterruptionStatus()->checkInterruption(); //throw ThreadInterruption
}
//context of worker thread:
template<class Predicate> inline
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred) //throw ThreadInterruption
{
assert(impl::refThreadLocalInterruptionStatus());
if (impl::refThreadLocalInterruptionStatus())
impl::refThreadLocalInterruptionStatus()->interruptibleWait(cv, lock, pred);
else
cv.wait(lock, pred);
}
//context of worker thread:
template <class Rep, class Period> inline
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime) //throw ThreadInterruption
{
assert(impl::refThreadLocalInterruptionStatus());
if (impl::refThreadLocalInterruptionStatus())
impl::refThreadLocalInterruptionStatus()->interruptibleSleep(relTime);
else
std::this_thread::sleep_for(relTime);
}
template <class Function> inline
InterruptibleThread::InterruptibleThread(Function&& f) : intStatus_(std::make_shared<InterruptionStatus>())
{
std::promise<void> pFinished;
threadCompleted = pFinished.get_future();
stdThread = std::thread([f = std::forward<Function>(f),
intStatus = this->intStatus_,
pFinished = std::move(pFinished)]() mutable
{
assert(!impl::refThreadLocalInterruptionStatus());
impl::refThreadLocalInterruptionStatus() = intStatus.get();
ZEN_ON_SCOPE_EXIT(impl::refThreadLocalInterruptionStatus() = nullptr);
ZEN_ON_SCOPE_EXIT(pFinished.set_value());
try
{
f(); //throw ThreadInterruption
}
catch (ThreadInterruption&) {}
});
}
inline
void InterruptibleThread::interrupt() { intStatus_->interrupt(); }
#ifdef ZEN_WIN
//https://randomascii.wordpress.com/2015/10/26/thread-naming-in-windows-time-for-something-better/
#pragma pack(push,8)
struct THREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
};
#pragma pack(pop)
inline
void setCurrentThreadName(const char* threadName)
{
const DWORD MS_VC_EXCEPTION = 0x406D1388;
THREADNAME_INFO info = {};
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = GetCurrentThreadId();
__try
{
::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), reinterpret_cast<ULONG_PTR*>(&info));
}
__except (EXCEPTION_EXECUTE_HANDLER) {}
}
#endif
}
#endif //THREAD_H_7896323423432235246427
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