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// **************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: http://www.gnu.org/licenses/gpl.html       *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved        *
// **************************************************************************

#ifndef OPTIONAL_H_2857428578342203589
#define OPTIONAL_H_2857428578342203589

namespace zen
{
/*
Optional return value without heap memory allocation!
 -> interface like a pointer, performance like a value

 Usage:
 ------
 Opt<MyEnum> someFunction();
{
   if (allIsWell)
       return enumVal;
   else
       return NoValue();
}

 Opt<MyEnum> optValue = someFunction();
 if (optValue)
       ... use *optValue ...
*/

struct NoValue {};

template <class T>
class Opt
{
public:
    Opt()             : value()   , valid(false) {}
    Opt(NoValue)      : value()   , valid(false) {}
    Opt(const T& val) : value(val), valid(true ) {}

    Opt(const Opt& tmp) : value(tmp.valid ? tmp.value : T()), valid(tmp.valid) {}

    Opt& operator=(const Opt& tmp)
    {
        if (tmp.valid)
            value = tmp.value;
        valid = tmp.valid;
    }

    ////rvalue optimization: only basic exception safety:
    //   Opt(Opt&& tmp) : value(std::move(tmp.value)), valid(tmp.valid) {}

#ifdef _MSC_VER
private:
    struct ConversionToBool { int dummy; };
public:
    operator int ConversionToBool::* () const { return valid ? &ConversionToBool::dummy : nullptr; }
#else
    explicit operator bool() const { return valid; } //thank you C++11!!!
#endif

    const T& operator*() const { return value; }
    /**/  T& operator*()       { return value; }

    const T* operator->() const { return &value; }
    /**/  T* operator->()       { return &value; }

    void reset() { valid = false; }

private:
    T value;
    bool valid;
};

}

#endif //OPTIONAL_H_2857428578342203589
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