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// **************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
// * Copyright (C) 2008-2011 ZenJu (zhnmju123 AT gmx.de) *
// **************************************************************************
#include "mouse_move_dlg.h"
#include <vector>
#include <zen/win.h> //includes "windows.h"
#include <wx/stattext.h>
#include <wx/statbmp.h>
#include <wx/statline.h>
#include <wx/animate.h>
#include <wx/panel.h>
#include <wx/gauge.h>
#include <wx/statusbr.h>
using namespace zen;
namespace
{
template <class Fun> inline
void forEachChild(wxWindow& parent, Fun f)
{
wxWindowList& wl = parent.GetChildren();
for (auto iter = wl.begin(); iter != wl.end(); ++iter) //yet another wxWidgets bug keeps us from using std::for_each
{
wxWindow& wnd = **iter;
f(wnd);
forEachChild(wnd, f);
}
}
}
MouseMoveWindow::MouseMoveWindow(wxWindow& parent, bool includeParent) : wxWindow(&parent, wxID_ANY)
{
wxObjectEventFunction memFunMouseDown = wxMouseEventHandler(MouseMoveWindow::LeftButtonDown);
auto connect = [&](wxWindow& wnd)
{
if (dynamic_cast<wxStaticText*> (&wnd) || //redirect clicks on these "dead" controls to move dialog instead
dynamic_cast<wxStaticBitmap*> (&wnd) ||
dynamic_cast<wxAnimationCtrl*>(&wnd) ||
dynamic_cast<wxGauge*> (&wnd) ||
dynamic_cast<wxStaticLine*> (&wnd) ||
dynamic_cast<wxStatusBar*> (&wnd) ||
dynamic_cast<wxPanel*> (&wnd))
wnd.Connect(wxEVT_LEFT_DOWN, memFunMouseDown, NULL, this); //wxWidgets macros are obviously not C++11 ready
};
if (includeParent)
connect(parent);
forEachChild(parent, connect);
Hide(); //this is just a dummy window so that its parent can have ownership
Disable();
}
void MouseMoveWindow::LeftButtonDown(wxMouseEvent& event)
{
if (GetParent() && allowMove(event))
{
::ReleaseCapture();
//::SendMessage(GetHwndOf(dialogToMove_), WM_NCLBUTTONDOWN, HTCAPTION, 0);
::SendMessage(static_cast<HWND>(GetParent()->GetHWND()), WM_NCLBUTTONDOWN, HTCAPTION, 0);
return;
//event.Skip(); -> swallow event, to avoid other windows losing focus
}
event.Skip();
}
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