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// **************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// **************************************************************************
#include "button.h"
#include <algorithm>
#include <limits>
#include <cmath>
#include <zen/string_tools.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include "image_tools.h"
using namespace zen;
void zen::setImage(wxBitmapButton& button, const wxBitmap& bmp)
{
if (!isEqual(button.GetBitmapLabel(), bmp))
button.SetBitmapLabel(bmp);
}
BitmapButton::BitmapButton(wxWindow* parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name) :
wxBitmapButton(parent, id, wxNullBitmap, pos, size, style | wxBU_AUTODRAW, validator, name),
spaceAfter_(0),
spaceBefore_(0),
innerBorderSize(5)
{
SetLabel(label);
}
void BitmapButton::setBitmapFront(const wxBitmap& bitmap, int spaceAfter)
{
if (!isEqual(bitmap, bitmapFront) || spaceAfter_ != spaceAfter) //avoid flicker
{
bitmapFront = bitmap;
spaceAfter_ = spaceAfter;
refreshButtonLabel();
}
}
void BitmapButton::SetLabel(const wxString& label)
{
if (wxBitmapButton::GetLabel() != label) //avoid flicker
{
wxBitmapButton::SetLabel(label);
refreshButtonLabel();
}
}
void BitmapButton::setBitmapBack(const wxBitmap& bitmap, int spaceBefore)
{
if (!isEqual(bitmap, bitmapBack) || spaceBefore_ != spaceBefore) //avoid flicker
{
bitmapBack = bitmap;
spaceBefore_ = spaceBefore;
refreshButtonLabel();
}
}
namespace
{
void makeWhiteTransparent(wxImage& image) //assume black text on white background
{
if (unsigned char* alphaFirst = image.GetAlpha())
{
unsigned char* alphaLast = alphaFirst + image.GetWidth() * image.GetHeight();
//dist(black, white)
const double distBlackWhite = 255 * std::sqrt(3.0);
const unsigned char* bytePos = image.GetData();
for (unsigned char* j = alphaFirst; j != alphaLast; ++j)
{
unsigned char r = *bytePos++; //
unsigned char g = *bytePos++; //each pixel consists of three bytes
unsigned char b = *bytePos++; //
//dist((r,g,b), white)
double distColWhite = std::sqrt((255.0 - r) * (255.0 - r) +
(255.0 - g) * (255.0 - g) +
(255.0 - b) * (255.0 - b));
//black(0,0,0) becomes fully opaque(255), while white(255,255,255) becomes transparent(0)
*j = distColWhite / distBlackWhite * wxIMAGE_ALPHA_OPAQUE;
}
}
}
wxSize getSizeNeeded(const wxString& text, wxFont& font)
{
wxCoord width = 0;
wxCoord height = 0;
//the context used for bitmaps...
wxMemoryDC().GetMultiLineTextExtent(replaceCpy(text, L"&", L"", false), //remove accelerator
&width, &height, nullptr, &font);
return wxSize(width, height);
}
}
wxBitmap BitmapButton::createBitmapFromText(const wxString& text)
{
//wxDC::DrawLabel() doesn't respect alpha channel at all => apply workaround to calculate alpha values manually:
if (text.empty())
return wxBitmap();
wxFont currentFont = wxBitmapButton::GetFont();
wxColor textColor = wxBitmapButton::GetForegroundColour();
wxSize sizeNeeded = getSizeNeeded(text, currentFont);
wxBitmap newBitmap(sizeNeeded.GetWidth(), sizeNeeded.GetHeight());
{
wxMemoryDC dc(newBitmap);
//set up white background
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
//find position of accelerator
const size_t accelPos = text.find(L"&");
const int indexAccel = accelPos != wxString::npos ? static_cast<int>(accelPos) : -1;
dc.SetTextForeground(*wxBLACK); //for use in makeWhiteTransparent
dc.SetTextBackground(*wxWHITE); //
dc.SetFont(currentFont);
dc.DrawLabel(replaceCpy(text, L"&", L"", false), //remove accelerator
wxNullBitmap, wxRect(0, 0, newBitmap.GetWidth(), newBitmap.GetHeight()), wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, indexAccel);
}
//add alpha channel to image
wxImage finalImage(newBitmap.ConvertToImage());
finalImage.SetAlpha();
//set values for alpha channel
makeWhiteTransparent(finalImage);
//now apply real text color
unsigned char* bytePos = finalImage.GetData();
const int pixelCount = finalImage.GetWidth() * finalImage.GetHeight();
for (int i = 0; i < pixelCount; ++ i)
{
*bytePos++ = textColor.Red();
*bytePos++ = textColor.Green();
*bytePos++ = textColor.Blue();
}
return wxBitmap(finalImage);
}
//copy one image into another, allowing arbitrary overlapping! (pos may contain negative numbers)
void writeToImage(const wxImage& source, const wxPoint& pos, wxImage& target)
{
//determine startpositions in source and target image, as well as width and height to be copied
wxPoint posSrc, posTrg;
int width, height;
//X-axis
if (pos.x < 0)
{
posSrc.x = -pos.x;
posTrg.x = 0;
width = std::min(pos.x + source.GetWidth(), target.GetWidth());
}
else
{
posSrc.x = 0;
posTrg.x = pos.x;
width = std::min(target.GetWidth() - pos.x, source.GetWidth());
}
//Y-axis
if (pos.y < 0)
{
posSrc.y = -pos.y;
posTrg.y = 0;
height = std::min(pos.y + source.GetHeight(), target.GetHeight());
}
else
{
posSrc.y = 0;
posTrg.y = pos.y;
height = std::min(target.GetHeight() - pos.y, source.GetHeight());
}
if (width > 0 && height > 0)
{
{
//copy source to target respecting overlapping parts
const unsigned char* sourcePtr = source.GetData() + 3 * (posSrc.x + posSrc.y * source.GetWidth());
const unsigned char* const sourcePtrEnd = source.GetData() + 3 * (posSrc.x + (posSrc.y + height) * source.GetWidth());
unsigned char* targetPtr = target.GetData() + 3 * (posTrg.x + posTrg.y * target.GetWidth());
while (sourcePtr < sourcePtrEnd)
{
memcpy(targetPtr, sourcePtr, 3 * width);
sourcePtr += 3 * source.GetWidth();
targetPtr += 3 * target.GetWidth();
}
}
//handle different cases concerning alpha channel
if (source.HasAlpha())
{
if (!target.HasAlpha())
{
target.SetAlpha();
memset(target.GetAlpha(), wxIMAGE_ALPHA_OPAQUE, target.GetWidth() * target.GetHeight());
}
//copy alpha channel
const unsigned char* sourcePtr = source.GetAlpha() + (posSrc.x + posSrc.y * source.GetWidth());
const unsigned char* const sourcePtrEnd = source.GetAlpha() + (posSrc.x + (posSrc.y + height) * source.GetWidth());
unsigned char* targetPtr = target.GetAlpha() + (posTrg.x + posTrg.y * target.GetWidth());
while (sourcePtr < sourcePtrEnd)
{
memcpy(targetPtr, sourcePtr, width);
sourcePtr += source.GetWidth();
targetPtr += target.GetWidth();
}
}
else if (target.HasAlpha())
{
unsigned char* targetPtr = target.GetAlpha() + (posTrg.x + posTrg.y * target.GetWidth());
const unsigned char* const targetPtrEnd = target.GetAlpha() + (posTrg.x + (posTrg.y + height) * target.GetWidth());
while (targetPtr < targetPtrEnd)
{
memset(targetPtr, wxIMAGE_ALPHA_OPAQUE, width);
targetPtr += target.GetWidth();
}
}
}
}
void BitmapButton::refreshButtonLabel()
{
wxBitmap bitmapText = createBitmapFromText(GetLabel());
auto getSize = [](const wxBitmap& bmp) { return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight()) : wxSize(0, 0); };
wxSize szFront = getSize(bitmapFront); //
wxSize szText = getSize(bitmapText); //make sure to NOT access null-bitmaps!
wxSize szBack = getSize(bitmapBack); //
//calculate dimensions of new button
const int height = std::max(std::max(szFront.GetHeight(), szText.GetHeight()), szBack.GetHeight());
const int width = szFront.GetWidth() + spaceAfter_ + szText.GetWidth() + spaceBefore_ + szBack.GetWidth();
//create a transparent image
wxImage transparentImage(width, height, false);
transparentImage.SetAlpha();
unsigned char* alpha = transparentImage.GetAlpha();
::memset(alpha, wxIMAGE_ALPHA_TRANSPARENT, width * height);
//wxDC::DrawLabel() unfortunately isn't working for transparent images on Linux, so we need to use custom image-concatenation
if (bitmapFront.IsOk())
writeToImage(bitmapFront.ConvertToImage(),
wxPoint(0, (transparentImage.GetHeight() - bitmapFront.GetHeight()) / 2),
transparentImage);
if (bitmapText.IsOk())
writeToImage(bitmapText.ConvertToImage(),
wxPoint(szFront.GetWidth() + spaceAfter_, (transparentImage.GetHeight() - bitmapText.GetHeight()) / 2),
transparentImage);
if (bitmapBack.IsOk())
writeToImage(bitmapBack.ConvertToImage(),
wxPoint(szFront.GetWidth() + spaceAfter_ + szText.GetWidth() + spaceBefore_, (transparentImage.GetHeight() - bitmapBack.GetHeight()) / 2),
transparentImage);
//adjust button size
wxSize minSize = GetMinSize();
//SetMinSize() instead of SetSize() is needed here for wxWindows layout determination to work corretly
wxBitmapButton::SetMinSize(wxSize(std::max(width + 2 * innerBorderSize, minSize.GetWidth()),
std::max(height + 2 * innerBorderSize, minSize.GetHeight())));
//finally set bitmap
wxBitmapButton::SetBitmapLabel(wxBitmap(transparentImage));
}
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