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#ifndef SMALLDIALOGS_H_INCLUDED
#define SMALLDIALOGS_H_INCLUDED
#include "mainDialog.h"
class MainDialog;
class AboutDlg : public AboutDlgGenerated
{
public:
AboutDlg(MainDialog* window);
~AboutDlg();
private:
void OnClose(wxCloseEvent& event);
void OnOK(wxCommandEvent& event);
};
class HelpDlg : public HelpDlgGenerated
{
public:
HelpDlg(MainDialog* window);
~HelpDlg();
private:
void OnClose(wxCloseEvent& event);
void OnOK(wxCommandEvent& event);
};
class FilterDlg : public FilterDlgGenerated
{
public:
FilterDlg(MainDialog* window);
~FilterDlg();
static const int OkayButtonPressed = 25;
private:
void OnDefault(wxCommandEvent& event);
void OnOK(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
MainDialog* mainDialog;
};
class DeleteDialog : public DeleteDialogGenerated
{
public:
DeleteDialog(const wxString& headerText, const wxString& messageText, wxWindow* main);
~DeleteDialog();
static const int OkayButtonPressed = 35;
static const int CancelButtonPressed = 45;
private:
void OnOK(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
};
class ErrorDlg : public ErrorDlgGenerated
{
public:
ErrorDlg(const wxString messageText, bool& suppressErrormessages);
~ErrorDlg();
static const int ContinueButtonPressed = 35;
static const int RetryButtonPressed = 45;
static const int AbortButtonPressed = 55;
private:
void OnClose(wxCloseEvent& event);
void OnContinue(wxCommandEvent& event);
void OnRetry(wxCommandEvent& event);
void OnAbort(wxCommandEvent& event);
bool& suppressErrors;
};
class SyncStatus : public SyncStatusGenerated
{
public:
SyncStatus(StatusUpdater* updater, double gaugeTotalElements, wxWindow* parentWindow = 0);
~SyncStatus();
void resetGauge(double totalNrOfElements);
void incProgressIndicator_NoUpdate(double number);
void setStatusText_NoUpdate(const wxString& text);
void updateStatusDialogNow();
void processHasFinished(const wxString& finalStatusText); //essential to call this in StatusUpdater derived class destructor at the LATEST(!) to prevent access to currentStatusUpdater
private:
void OnOkay(wxCommandEvent& event);
void OnAbort(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
StatusUpdater* currentStatusUpdater;
wxWindow* windowToDis;
bool currentProcessIsRunning;
//gauge variables
double totalElements; //each element represents one byte for proper progress indicator scaling
double currentElements;
double scalingFactor; //nr of elements has to be normalized to smaller nr. because of range of int limitation
wxString currentStatusText;
unsigned int numberOfProcessedObjects;
};
#endif // SMALLDIALOGS_H_INCLUDED
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