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#ifndef RESOURCES_H_INCLUDED
#define RESOURCES_H_INCLUDED
#include <wx/bitmap.h>
#include <wx/animate.h>
#include <wx/string.h>
#include <map>
using namespace std;
class GlobalResources
{
public:
static void loadResourceFiles();
static void unloadResourceFiles();
//language dependent global variables: need to be initialized by CustomLocale on program startup
static wxChar fileNameSeparator;
static const wxChar* floatingPointSeparator;
static const wxChar* numberSeparator;
//image resource objects
static wxBitmap* bitmapLeftArrow;
static wxBitmap* bitmapStartSync;
static wxBitmap* bitmapRightArrow;
static wxBitmap* bitmapDelete;
static wxBitmap* bitmapEmail;
static wxBitmap* bitmapAbout;
static wxBitmap* bitmapWebsite;
static wxBitmap* bitmapExit;
static wxBitmap* bitmapSync;
static wxBitmap* bitmapCompare;
static wxBitmap* bitmapSyncDisabled;
static wxBitmap* bitmapSwap;
static wxBitmap* bitmapHelp;
static wxBitmap* bitmapLeftOnly;
static wxBitmap* bitmapLeftNewer;
static wxBitmap* bitmapDifferent;
static wxBitmap* bitmapRightNewer;
static wxBitmap* bitmapRightOnly;
static wxBitmap* bitmapLeftOnlyDeact;
static wxBitmap* bitmapLeftNewerDeact;
static wxBitmap* bitmapDifferentDeact;
static wxBitmap* bitmapRightNewerDeact;
static wxBitmap* bitmapRightOnlyDeact;
static wxBitmap* bitmapEqual;
static wxBitmap* bitmapEqualDeact;
static wxBitmap* bitmapInclude;
static wxBitmap* bitmapExclude;
static wxBitmap* bitmapFilterOn;
static wxBitmap* bitmapFilterOff;
static wxBitmap* bitmapWarning;
static wxBitmap* bitmapSmallUp;
static wxBitmap* bitmapSmallDown;
static wxBitmap* bitmapSave;
static wxBitmap* bitmapFFS;
static wxBitmap* bitmapDeleteFile;
static wxBitmap* bitmapGPL;
static wxBitmap* bitmapStatusPause;
static wxBitmap* bitmapStatusError;
static wxBitmap* bitmapStatusSuccess;
static wxBitmap* bitmapStatusWarning;
static wxBitmap* bitmapStatusScanning;
static wxBitmap* bitmapStatusComparing;
static wxBitmap* bitmapStatusSyncing;
static wxBitmap* bitmapLogo;
static wxBitmap* bitmapFinished;
static wxAnimation* animationMoney;
static wxAnimation* animationSync;
private:
//resource mapping
static map<wxString, wxBitmap*> bitmapResource;
};
#endif // RESOURCES_H_INCLUDED
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