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////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2006 by Guillaume Chatelet
//
// Code covered by the MIT License
//
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
//
// The authors make no representations about the suitability of this software
// for any purpose. It is provided "as is" without express or implied warranty.
//
// This code DOES NOT accompany the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
//     Patterns Applied". Copyright (c) 2001. Addison-Wesley.
//
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_CACHEDFACTORY_INC_
#define LOKI_CACHEDFACTORY_INC_

// $Id: CachedFactory.h 950 2009-01-26 19:45:54Z syntheticpp $

#include <functional>
#include <algorithm>
#include <iostream>
#include <vector>
#include <iterator>
#include <map>
#include <cassert>
#include <loki/Key.h>

#ifdef DO_EXTRA_LOKI_TESTS
#define D( x ) x
#else
#define D( x ) ;
#endif

#if defined(_MSC_VER)  || defined(__CYGWIN__)
#include <time.h>
#endif

/**
 * \defgroup	FactoriesGroup Factories
 * \defgroup	CachedFactoryGroup Cached Factory
 * \ingroup		FactoriesGroup
 * \brief		CachedFactory provides an extension of a Factory with caching
 * support.
 *
 * Once used objects are returned to the CachedFactory that manages its
 * destruction.
 * If your code uses lots of "long to construct/destruct objects" using the
 * CachedFactory will surely speedup the execution.
 */
namespace Loki
{
/**
 * \defgroup	EncapsulationPolicyCachedFactoryGroup	Encapsulation policies
 * \ingroup	CachedFactoryGroup
 * \brief	Defines how the object is returned to the client
 */
/**
 * \class	SimplePointer
 * \ingroup	EncapsulationPolicyCachedFactoryGroup
 * \brief	No encaspulation : returns the pointer
 *
 * This implementation does not make any encapsulation.
 * It simply returns the object's pointer.
 */
template<class AbstractProduct>
class SimplePointer
{
protected:
    typedef AbstractProduct* ProductReturn;
    ProductReturn encapsulate(AbstractProduct* pProduct)
    {
        return pProduct;
    }

    AbstractProduct* release(ProductReturn& pProduct)
    {
        AbstractProduct* pPointer(pProduct);
        pProduct=NULL;
        return pPointer;
    }
    const char* name() {return "pointer";}
};

/**
 * \defgroup	CreationPolicyCachedFactoryGroup		Creation policies
 * \ingroup		CachedFactoryGroup
 * \brief		Defines a way to limit the creation operation.
 *
 * For instance one may want to be alerted (Exception) when
 * - Cache has created a more than X object within the last x seconds
 * - Cache creation rate has increased dramatically
 * .
 * which may result from bad caching strategy, or critical overload
 */
/**
 * \class	NeverCreate
 * \ingroup	CreationPolicyCachedFactoryGroup
 * \brief	Never allows creation. Testing purposes only.
 *
 * Using this policy will throw an exception.
 */
class NeverCreate
{
protected:
    struct Exception : public std::exception
    {
        const char* what() const throw() { return "NeverFetch Policy : No Fetching allowed"; }
    };

    bool canCreate()
    {
        throw Exception();
    }

    void onCreate() {}
    void onDestroy() {}
    const char* name() {return "never";}
};

/**
 * \class		AlwaysCreate
 * \ingroup	CreationPolicyCachedFactoryGroup
 * \brief		Always allows creation.
 *
 * Doesn't limit the creation in any way
 */
class AlwaysCreate
{
protected:
    bool canCreate()
    {
        return true;
    }

    void onCreate() {}
    void onDestroy() {}
    const char* name() {return "always";}
};


/**
 * \class	RateLimitedCreation
 * \ingroup	CreationPolicyCachedFactoryGroup
 * \brief	Limit in rate.
 *
 * This implementation will prevent from Creating more than maxCreation objects
 * within byTime ms by throwing an exception.
 * Could be usefull to detect prevent loads (http connection for instance).
 * Use the setRate method to set the rate parameters.
 * default is 10 objects in a second.
 */
// !! CAUTION !!
// The std::clock() function is not quite precise
// under linux this policy might not work.
// TODO : get a better implementation (platform dependant)
class RateLimitedCreation
{
private:
    typedef std::vector< clock_t > Vector;
    Vector m_vTimes;
    unsigned maxCreation;
    clock_t timeValidity;
    clock_t lastUpdate;

    void cleanVector()
    {
        using namespace std;
        clock_t currentTime = clock();
        D( cout << "currentTime = " << currentTime<< endl; )
        D( cout << "currentTime - lastUpdate = " << currentTime - lastUpdate<< endl; )
        if(currentTime - lastUpdate > timeValidity)
        {
            m_vTimes.clear();
            D( cout << " is less than time validity " << timeValidity; )
            D( cout << " so clearing vector" << endl; )
        }
        else
        {
            D( cout << "Cleaning time less than " << currentTime - timeValidity << endl; )
            D( displayVector(); )
            Vector::iterator newEnd = remove_if(m_vTimes.begin(), m_vTimes.end(), bind2nd(less<clock_t>(), currentTime - timeValidity));
            // this rearrangement might be costly, consider optimization
            // by calling cleanVector in less used onCreate function
            // ... although it may not be correct
            m_vTimes.erase(newEnd, m_vTimes.end());
            D( displayVector(); )
        }
        lastUpdate = currentTime;
    }
#ifdef DO_EXTRA_LOKI_TESTS
    void displayVector()
    {
        std::cout << "Vector : ";
        copy(m_vTimes.begin(), m_vTimes.end(), std::ostream_iterator<clock_t>(std::cout, " "));
        std::cout << std::endl;
    }
#endif
protected:
    RateLimitedCreation() : maxCreation(10), timeValidity(CLOCKS_PER_SEC), lastUpdate(clock())
    {}

    struct Exception : public std::exception
    {
        const char* what() const throw() { return "RateLimitedCreation Policy : Exceeded the authorized creation rate"; }
    };

    bool canCreate()
    {
        cleanVector();
        if(m_vTimes.size()>maxCreation)
            throw Exception();
        else
            return true;
    }

    void onCreate()
    {
        m_vTimes.push_back(clock());
    }

    void onDestroy()
    {
    }
    const char* name() {return "rate limited";}
public:
    // set the creation rate
    // No more than maxCreation within byTime milliseconds
    void setRate(unsigned maxCreation, unsigned byTime)
    {
        assert(byTime>0);
        this->maxCreation = maxCreation;
        this->timeValidity = static_cast<clock_t>(byTime * CLOCKS_PER_SEC / 1000);
        D( std::cout << "Setting no more than "<< maxCreation <<" creation within " << this->timeValidity <<" ms"<< std::endl; )
    }
};

/**
 * \class	AmountLimitedCreation
 * \ingroup	CreationPolicyCachedFactoryGroup
 * \brief	Limit by number of objects
 *
 * This implementation will prevent from Creating more than maxCreation objects
 * within byTime ms by calling eviction policy.
 * Use the setRate method to set the rate parameters.
 * default is 10 objects.
 */
class AmountLimitedCreation
{
private:
    unsigned maxCreation;
    unsigned created;

protected:
    AmountLimitedCreation() : maxCreation(10), created(0)
    {}

    bool canCreate()
    {
        return !(created>=maxCreation);
    }

    void onCreate()
    {
        ++created;
    }

    void onDestroy()
    {
        --created;
    }
    const char* name() {return "amount limited";}
public:
    // set the creation max amount
    void setMaxCreation(unsigned maxCreation)
    {
        assert(maxCreation>0);
        this->maxCreation = maxCreation;
        D( std::cout << "Setting no more than " << maxCreation <<" creation" << std::endl; )
    }
};

/**
 * \defgroup	EvictionPolicyCachedFactoryGroup		Eviction policies
 * \ingroup	CachedFactoryGroup
 * \brief	Gathers informations about the stored objects and choose a
 * candidate for eviction.
 */

class EvictionException : public std::exception
{
public:
    const char* what() const throw() { return "Eviction Policy : trying to make room but no objects are available"; }
};

// The following class is intented to provide helpers to sort
// the container that will hold an eviction score
template
<
typename ST, // Score type
         typename DT // Data type
         >
class EvictionHelper
{
protected:
    typedef typename std::map< DT, ST >			HitMap;
    typedef typename HitMap::iterator			HitMapItr;
private:
    typedef std::pair< ST, DT >					SwappedPair;
    typedef std::multimap< ST, DT >				SwappedHitMap;
    typedef	typename SwappedHitMap::iterator	SwappedHitMapItr;
protected:
    HitMap										m_mHitCount;

    // This function sorts the map according to the score
    // and returns the lower bound of the sorted container
    DT&	getLowerBound()
    {
        assert(!m_mHitCount.empty());
        // inserting the swapped pair into a multimap
        SwappedHitMap copyMap;
        for(HitMapItr itr = m_mHitCount.begin(); itr != m_mHitCount.end(); ++itr)
            copyMap.insert(SwappedPair((*itr).second, (*itr).first));
        if((*copyMap.rbegin()).first == 0) // the higher score is 0 ...
            throw EvictionException(); // there is no key evict
        return (*copyMap.begin()).second;
    }
};

/**
 * \class	EvictLRU
 * \ingroup	EvictionPolicyCachedFactoryGroup
 * \brief	Evicts least accessed objects first.
 *
 * Implementation of the Least recent used algorithm as
 * described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
 *
 * WARNING : If an object is heavily fetched
 * (more than ULONG_MAX = UINT_MAX = 4294967295U)
 * it could unfortunately be removed from the cache.
 */
template
<
typename DT, // Data Type (AbstractProduct*)
         typename ST = unsigned // default data type to use as Score Type
         >
class EvictLRU : public EvictionHelper< ST , DT >
{
private:
    typedef EvictionHelper< ST , DT >	EH;
protected:

    virtual ~EvictLRU() {}

    // OnStore initialize the counter for the new key
    // If the key already exists, the counter is reseted
    void onCreate(const DT& key)
    {
        EH::m_mHitCount[key] = 0;
    }

    void onFetch(const DT&)
    {
    }

    // onRelease increments the hit counter associated with the object
    void onRelease(const DT& key)
    {
        ++(EH::m_mHitCount[key]);
    }

    void onDestroy(const DT& key)
    {
        EH::m_mHitCount.erase(key);
    }

    // this function is implemented in Cache and redirected
    // to the Storage Policy
    virtual void remove(DT const key)=0;

    // LRU Eviction policy
    void evict()
    {
        remove(EH::getLowerBound());
    }
    const char* name() {return "LRU";}
};

/**
 * \class	EvictAging
 * \ingroup	EvictionPolicyCachedFactoryGroup
 * \brief	LRU aware of the time span of use
 *
 * Implementation of the Aging algorithm as
 * described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
 *
 * This method is much more costly than evict LRU so
 * if you need extreme performance consider switching to EvictLRU
 */
template
<
typename DT, // Data Type (AbstractProduct*)
         typename ST = unsigned // default data type to use as Score Type
         >
class EvictAging : public EvictionHelper< ST, DT >
{
private:
    EvictAging(const EvictAging&);
    EvictAging& operator=(const EvictAging&);
    typedef EvictionHelper< ST, DT >		       		EH;
    typedef typename EH::HitMap						HitMap;
    typedef typename EH::HitMapItr					HitMapItr;

    // update the counter
    template<class T> struct updateCounter : public std::unary_function<T, void>
    {
        updateCounter(const DT& key): key_(key) {}
        void operator()(T x)
        {
            x.second = (x.first == key_ ? (x.second >> 1) | ( 1 << ((sizeof(ST)-1)*8) ) : x.second >> 1);
            D( std::cout <<  x.second << std::endl; )
        }
        const DT& key_;
        updateCounter(const updateCounter& rhs) : key_(rhs.key_) {}
    private:
        updateCounter& operator=(const updateCounter& rhs);
    };
protected:
    EvictAging() {}
    virtual ~EvictAging() {}

    // OnStore initialize the counter for the new key
    // If the key already exists, the counter is reseted
    void onCreate(const DT& key)
    {
        EH::m_mHitCount[key] = 0;
    }

    void onFetch(const DT&) {}

    // onRelease increments the hit counter associated with the object
    // Updating every counters by iterating over the map
    // If the key is the key of the fetched object :
    //  the counter is shifted to the right and it's MSB is set to 1
    // else
    //  the counter is shifted to the left
    void onRelease(const DT& key)
    {
        std::for_each(EH::m_mHitCount.begin(), EH::m_mHitCount.end(), updateCounter< typename HitMap::value_type >(key));
    }

    void onDestroy(const DT& key)
    {
        EH::m_mHitCount.erase(key);
    }

    // this function is implemented in Cache and redirected
    // to the Storage Policy
    virtual void remove(DT const key)=0;

    // LRU with Aging Eviction policy
    void evict()
    {
        remove(EH::getLowerBound());
    }
    const char* name() {return "LRU with aging";}
};

/**
 * \class	EvictRandom
 * \ingroup	EvictionPolicyCachedFactoryGroup
 * \brief	Evicts a random object
 *
 * Implementation of the Random algorithm as
 * described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
 */
template
<
typename DT, // Data Type (AbstractProduct*)
         typename ST = void // Score Type not used by this policy
         >
class EvictRandom
{
private:
    std::vector< DT >	m_vKeys;
    typedef typename std::vector< DT >::size_type	size_type;
    typedef typename std::vector< DT >::iterator		iterator;

protected:

    virtual ~EvictRandom() {}

    void onCreate(const DT&)
    {
    }

    void onFetch(const DT& )
    {
    }

    void onRelease(const DT& key)
    {
        m_vKeys.push_back(key);
    }

    void onDestroy(const DT& key)
    {
        using namespace std;
        m_vKeys.erase(remove_if(m_vKeys.begin(), m_vKeys.end(), bind2nd(equal_to< DT >(), key)), m_vKeys.end());
    }

    // Implemented in Cache and redirected to the Storage Policy
    virtual void remove(DT const key)=0;

    // Random Eviction policy
    void evict()
    {
        if(m_vKeys.empty())
            throw EvictionException();
        size_type random = static_cast<size_type>((m_vKeys.size()*rand())/(static_cast<size_type>(RAND_MAX) + 1));
        remove(*(m_vKeys.begin()+random));
    }
    const char* name() {return "random";}
};

/**
 * \defgroup	StatisticPolicyCachedFactoryGroup		Statistic policies
 * \ingroup	CachedFactoryGroup
 * \brief	Gathers information about the cache.
 *
 * For debugging purpose this policy proposes to gather informations
 * about the cache. This could be useful to determine whether the cache is
 * mandatory or if the policies are well suited to the application.
 */
/**
 * \class	NoStatisticPolicy
 * \ingroup	StatisticPolicyCachedFactoryGroup
 * \brief	Do nothing
 *
 * Should be used in release code for better performances
 */
class NoStatisticPolicy
{
protected:
    void onDebug() {}
    void onFetch() {}
    void onRelease() {}
    void onCreate() {}
    void onDestroy() {}
    const char* name() {return "no";}
};

/**
 * \class	SimpleStatisticPolicy
 * \ingroup	StatisticPolicyCachedFactoryGroup
 * \brief	Simple statistics
 *
 * Provides the following informations about the cache :
 * 		- Created objects
 * 		- Fetched objects
 * 		- Destroyed objects
 * 		- Cache hit
 * 		- Cache miss
 * 		- Currently allocated
 * 		- Currently out
 * 		- Cache overall efficiency
 */
class SimpleStatisticPolicy
{
private:
    unsigned allocated, created, hit, out, fetched;
protected:
    SimpleStatisticPolicy() : allocated(0), created(0), hit(0), out(0), fetched(0)
    {
    }

    void onDebug()
    {
        using namespace std;
        cout << "############################" << endl;
        cout << "## About this cache " << this << endl;
        cout << "## + Created objects     : " << created << endl;
        cout << "## + Fetched objects     : " << fetched << endl;
        cout << "## + Destroyed objects   : " << created - allocated << endl;
        cout << "## + Cache hit           : " << hit << endl;
        cout << "## + Cache miss          : " << fetched - hit << endl;
        cout << "## + Currently allocated : " << allocated << endl;
        cout << "## + Currently out       : " << out << endl;
        cout << "############################" << endl;
        if(fetched!=0)
        {
            cout << "## Overall efficiency " << 100*double(hit)/fetched <<"%"<< endl;
            cout << "############################" << endl;
        }
        cout << endl;
    }

    void onFetch()
    {
        ++fetched;
        ++out;
        ++hit;
    }
    void onRelease()
    {
        --out;
    }
    void onCreate()
    {
        ++created;
        ++allocated;
        --hit;
    }
    void onDestroy()
    {
        --allocated;
    }

    const char* name() {return "simple";}
public:
    unsigned getCreated() {return created;}
    unsigned getFetched() {return fetched;}
    unsigned getHit() {return hit;}
    unsigned getMissed() {return fetched - hit;}
    unsigned getAllocated() {return allocated;}
    unsigned getOut() {return out;}
    unsigned getDestroyed() {return created-allocated;}
};

///////////////////////////////////////////////////////////////////////////
// Cache Factory definition
///////////////////////////////////////////////////////////////////////////
class CacheException : public std::exception
{
public:
    const char* what() const throw() { return "Internal Cache Error"; }
};

/**
 * \class		CachedFactory
 * \ingroup		CachedFactoryGroup
 * \brief		Factory with caching support
 *
 * This class acts as a Factory (it creates objects)
 * but also keeps the already created objects to prevent
 * long constructions time.
 *
 * Note this implementation do not retain ownership.
 */
template
<
class AbstractProduct,
      typename IdentifierType,
      typename CreatorParmTList = NullType,
      template<class> class EncapsulationPolicy = SimplePointer,
      class CreationPolicy = AlwaysCreate,
      template <typename , typename> class EvictionPolicy = EvictRandom,
      class StatisticPolicy = NoStatisticPolicy,
      template<typename, class> class FactoryErrorPolicy = DefaultFactoryError,
      class ObjVector = std::vector<AbstractProduct*>
      >
class CachedFactory :
    protected EncapsulationPolicy<AbstractProduct>,
    public CreationPolicy, public StatisticPolicy, EvictionPolicy< AbstractProduct* , unsigned >
{
private:
    typedef Factory< AbstractProduct, IdentifierType, CreatorParmTList, FactoryErrorPolicy> MyFactory;
    typedef FactoryImpl< AbstractProduct, IdentifierType, CreatorParmTList > Impl;
    typedef Functor< AbstractProduct* , CreatorParmTList > ProductCreator;
    typedef EncapsulationPolicy<AbstractProduct> NP;
    typedef CreationPolicy  CP;
    typedef StatisticPolicy SP;
    typedef EvictionPolicy< AbstractProduct* , unsigned > EP;

    typedef typename Impl::Parm1 Parm1;
    typedef typename Impl::Parm2 Parm2;
    typedef typename Impl::Parm3 Parm3;
    typedef typename Impl::Parm4 Parm4;
    typedef typename Impl::Parm5 Parm5;
    typedef typename Impl::Parm6 Parm6;
    typedef typename Impl::Parm7 Parm7;
    typedef typename Impl::Parm8 Parm8;
    typedef typename Impl::Parm9 Parm9;
    typedef typename Impl::Parm10 Parm10;
    typedef typename Impl::Parm11 Parm11;
    typedef typename Impl::Parm12 Parm12;
    typedef typename Impl::Parm13 Parm13;
    typedef typename Impl::Parm14 Parm14;
    typedef typename Impl::Parm15 Parm15;

public:
    typedef typename NP::ProductReturn ProductReturn;
private:
    typedef Key< Impl, IdentifierType > MyKey;
    typedef std::map< MyKey, ObjVector >  KeyToObjVectorMap;
    typedef std::map< AbstractProduct*, MyKey >  FetchedObjToKeyMap;

    MyFactory			factory;
    KeyToObjVectorMap   fromKeyToObjVector;
    FetchedObjToKeyMap  providedObjects;
    unsigned            outObjects;

    ObjVector& getContainerFromKey(MyKey key)
    {
        return fromKeyToObjVector[key];
    }

    AbstractProduct* const getPointerToObjectInContainer(ObjVector& entry)
    {
        if(entry.empty()) // No object available
        {
            // the object will be created in the calling function.
            // It has to be created in the calling function because of
            // the variable number of parameters for CreateObject(...) method
            return NULL;
        }
        else
        {
            // returning the found object
            AbstractProduct* pObject(entry.back());
            assert(pObject!=NULL);
            entry.pop_back();
            return pObject;
        }
    }

    bool shouldCreateObject(AbstractProduct* const pProduct)
    {
        if(pProduct!=NULL) // object already exists
            return false;
        if(CP::canCreate()==false) // Are we allowed to Create ?
            EP::evict(); // calling Eviction Policy to clean up
        return true;
    }

    void ReleaseObjectFromContainer(ObjVector& entry, AbstractProduct* const object)
    {
        entry.push_back(object);
    }

    void onFetch(AbstractProduct* const pProduct)
    {
        SP::onFetch();
        EP::onFetch(pProduct);
        ++outObjects;
    }

    void onRelease(AbstractProduct* const pProduct)
    {
        SP::onRelease();
        EP::onRelease(pProduct);
        --outObjects;
    }

    void onCreate(AbstractProduct* const pProduct)
    {
        CP::onCreate();
        SP::onCreate();
        EP::onCreate(pProduct);
    }

    void onDestroy(AbstractProduct* const pProduct)
    {
        CP::onDestroy();
        SP::onDestroy();
        EP::onDestroy(pProduct);
    }

    // delete the object
    template<class T> struct deleteObject : public std::unary_function<T, void>
    {
        void operator()(T x) { delete x; }
    };

    // delete the objects in the vector
    template<class T> struct deleteVectorObjects : public std::unary_function<T, void>
    {
        void operator()(T x)
        {
            ObjVector& vec(x.second);
            std::for_each(vec.begin(), vec.end(), deleteObject< typename ObjVector::value_type>());
        }
    };

    // delete the keys of the map
    template<class T> struct deleteMapKeys : public std::unary_function<T, void>
    {
        void operator()(T x) { delete x.first; }
    };

protected:
    virtual void remove(AbstractProduct* const pProduct)
    {
        typename FetchedObjToKeyMap::iterator fetchedItr = providedObjects.find(pProduct);
        if(fetchedItr!=providedObjects.end()) // object is unreleased.
            throw CacheException();
        bool productRemoved = false;
        typename KeyToObjVectorMap::iterator objVectorItr;
        typename ObjVector::iterator objItr;
        for(objVectorItr=fromKeyToObjVector.begin(); objVectorItr!=fromKeyToObjVector.end(); ++objVectorItr)
        {
            ObjVector& v((*objVectorItr).second);
            objItr = remove_if(v.begin(), v.end(), std::bind2nd(std::equal_to<AbstractProduct*>(), pProduct));
            if(objItr != v.end()) // we found the vector containing pProduct and removed it
            {
                onDestroy(pProduct); // warning policies we are about to destroy an object
                v.erase(objItr, v.end()); // real removing
                productRemoved = true;
                break;
            }
        }
        if(productRemoved==false)
            throw CacheException(); // the product is not in the cache ?!
        delete pProduct; // deleting it
    }

public:
    CachedFactory() : factory(), fromKeyToObjVector(), providedObjects(), outObjects(0)
    {
    }

    ~CachedFactory()
    {
        using namespace std;
        // debug information
        SP::onDebug();
        // cleaning the Cache
        for_each(fromKeyToObjVector.begin(), fromKeyToObjVector.end(),
                 deleteVectorObjects< typename KeyToObjVectorMap::value_type >()
                );
        if(!providedObjects.empty())
        {
            // The factory is responsible for the creation and destruction of objects.
            // If objects are out during the destruction of the Factory : deleting anyway.
            // This might not be a good idea. But throwing an exception in a destructor is
            // considered as a bad pratice and asserting might be too much.
            // What to do ? Leaking memory or corrupting in use pointers ? hmm...
            D( cout << "====>>  Cache destructor : deleting "<< providedObjects.size()<<" in use objects  <<====" << endl << endl; )
            for_each(providedObjects.begin(), providedObjects.end(),
                     deleteMapKeys< typename FetchedObjToKeyMap::value_type >()
                    );
        }
    }

    ///////////////////////////////////
    // Acts as the proxy pattern and //
    // forwards factory methods      //
    ///////////////////////////////////

    bool Register(const IdentifierType& id, ProductCreator creator)
    {
        return factory.Register(id, creator);
    }

    template <class PtrObj, typename CreaFn>
    bool Register(const IdentifierType& id, const PtrObj& p, CreaFn fn)
    {
        return factory.Register(id, p, fn);
    }

    bool Unregister(const IdentifierType& id)
    {
        return factory.Unregister(id);
    }

    /// Return the registered ID in this Factory
    std::vector<IdentifierType>& RegisteredIds()
    {
        return factory.RegisteredIds();
    }

    ProductReturn CreateObject(const IdentifierType& id)
    {
        MyKey key(id);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1)
    {
        MyKey key(id,p1);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2)
    {
        MyKey key(id,p1,p2);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3)
    {
        MyKey key(id,p1,p2,p3);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4)
    {
        MyKey key(id,p1,p2,p3,p4);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5)
    {
        MyKey key(id,p1,p2,p3,p4,p5);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
                               Parm6 p6)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
                               Parm6 p6, Parm7 p7 )
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
                               Parm6 p6, Parm7 p7, Parm8 p8)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
                               Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
                               Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9,Parm10 p10)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1  p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5  p5,
                               Parm6  p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
                               Parm11 p11)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1  p1,  Parm2  p2, Parm3 p3, Parm4 p4, Parm5  p5,
                               Parm6  p6,  Parm7  p7, Parm8 p8, Parm9 p9, Parm10 p10,
                               Parm11 p11, Parm12 p12)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1  p1,  Parm2  p2,  Parm3  p3, Parm4 p4, Parm5  p5,
                               Parm6  p6,  Parm7  p7,  Parm8  p8, Parm9 p9, Parm10 p10,
                               Parm11 p11, Parm12 p12, Parm13 p13)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
                                            ,key.p13);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1  p1,  Parm2  p2,  Parm3  p3,  Parm4  p4, Parm5  p5,
                               Parm6  p6,  Parm7  p7,  Parm8  p8,  Parm9  p9, Parm10 p10,
                               Parm11 p11, Parm12 p12, Parm13 p13, Parm14 p14)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
                                            ,key.p13,key.p14);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    ProductReturn CreateObject(const IdentifierType& id,
                               Parm1  p1,  Parm2  p2,  Parm3  p3,  Parm4  p4,  Parm5  p5,
                               Parm6  p6,  Parm7  p7,  Parm8  p8,  Parm9  p9,  Parm10 p10,
                               Parm11 p11, Parm12 p12, Parm13 p13, Parm14 p14, Parm15 p15)
    {
        MyKey key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15);
        AbstractProduct* pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
        if(shouldCreateObject(pProduct))
        {
            pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
                                            ,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
                                            ,key.p13,key.p14,key.p15);
            onCreate(pProduct);
        }
        onFetch(pProduct);
        providedObjects[pProduct] = key;
        return NP::encapsulate(pProduct);
    }

    /// Use this function to release the object
    /**
     * if execution brakes in this function then you tried
     * to release an object that wasn't provided by this Cache
     * ... which is bad :-)
     */
    void ReleaseObject(ProductReturn& object)
    {
        AbstractProduct* pProduct(NP::release(object));
        typename FetchedObjToKeyMap::iterator itr = providedObjects.find(pProduct);
        if(itr == providedObjects.end())
            throw CacheException();
        onRelease(pProduct);
        ReleaseObjectFromContainer(getContainerFromKey((*itr).second), pProduct);
        providedObjects.erase(itr);
    }

    /// display the cache configuration
    void displayCacheType()
    {
        using namespace std;
        cout << "############################" << endl;
        cout << "## Cache configuration" << endl;
        cout << "## + Encapsulation " << NP::name() << endl;
        cout << "## + Creating      " << CP::name() << endl;
        cout << "## + Eviction      " << EP::name() << endl;
        cout << "## + Statistics    " << SP::name() << endl;
        cout << "############################" << endl;
    }
};
} // namespace Loki

#endif // end file guardian

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