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#include "statusHandler.h"
#include <wx/app.h>
#include <wx/timer.h>
void updateUiNow()
{
//process UI events and prevent application from "not responding" -> NO performance issue!
wxTheApp->Yield();
// while (wxTheApp->Pending())
// wxTheApp->Dispatch();
}
bool updateUiIsAllowed()
{
static wxLongLong lastExec = 0;
const wxLongLong newExec = wxGetLocalTimeMillis();
if (newExec - lastExec >= UI_UPDATE_INTERVAL) //perform ui updates not more often than necessary
{
lastExec = newExec;
return true;
}
return false;
}
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