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#ifndef CUSTOMGRID_H_INCLUDED
#define CUSTOMGRID_H_INCLUDED

#include "../ui/mainDialog.h"
#include <vector>
#include <wx/grid.h>

using namespace std;

extern int leadingPanel;

class CustomGridTableBase;

//##################################################################################

class CustomGrid : public wxGrid
{
public:
    CustomGrid( wxWindow *parent,
                wxWindowID id,
                const wxPoint& pos   = wxDefaultPosition,
                const wxSize& size   = wxDefaultSize,
                long style           = wxWANTS_CHARS,
                const wxString& name = wxGridNameStr );

    ~CustomGrid();

    bool CreateGrid(int numRows, int numCols, wxGrid::wxGridSelectionModes selmode = wxGrid::wxGridSelectCells);

    void deactivateScrollbars();

    //overwrite virtual method to finally get rid of the scrollbars
    void SetScrollbar(int orientation, int position, int thumbSize, int range, bool refresh = true);

    //this method is called when grid view changes: useful for parallel updating of multiple grids
    void DoPrepareDC(wxDC& dc);

    void setScrollFriends(CustomGrid* grid1, CustomGrid* grid2, CustomGrid* grid3);

    void setGridDataTable(UI_Grid* currentUI_ViewPtr);

    void updateGridSizes();

    //set sort direction indicator on UI
    void setSortMarker(const int sortColumn, const wxBitmap* bitmap = &wxNullBitmap);

    void DrawColLabel( wxDC& dc, int col );

private:
    bool scrollbarsEnabled;

    CustomGrid* m_grid1;
    CustomGrid* m_grid2;
    CustomGrid* m_grid3;

    CustomGridTableBase* gridDataTable;

    int currentSortColumn;
    const wxBitmap* sortMarker;
};

#endif // CUSTOMGRID_H_INCLUDED
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