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diff --git a/shared/loki/SmallObj.h b/shared/loki/SmallObj.h deleted file mode 100644 index 10624cc2..00000000 --- a/shared/loki/SmallObj.h +++ /dev/null @@ -1,644 +0,0 @@ -//////////////////////////////////////////////////////////////////////////////// -// The Loki Library -// Copyright (c) 2001 by Andrei Alexandrescu -// This code accompanies the book: -// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design -// Patterns Applied". Copyright (c) 2001. Addison-Wesley. -// Permission to use, copy, modify, distribute and sell this software for any -// purpose is hereby granted without fee, provided that the above copyright -// notice appear in all copies and that both that copyright notice and this -// permission notice appear in supporting documentation. -// The author or Addison-Wesley Longman make no representations about the -// suitability of this software for any purpose. It is provided "as is" -// without express or implied warranty. -//////////////////////////////////////////////////////////////////////////////// -#ifndef LOKI_SMALLOBJ_INC_ -#define LOKI_SMALLOBJ_INC_ - -// $Id: SmallObj.h 806 2007-02-03 00:01:52Z rich_sposato $ - - -#include "LokiExport.h" -#include "Threads.h" -#include "Singleton.h" -#include <cstddef> -#include <new> // needed for std::nothrow_t parameter. - -#ifndef LOKI_DEFAULT_CHUNK_SIZE -#define LOKI_DEFAULT_CHUNK_SIZE 4096 -#endif - -#ifndef LOKI_MAX_SMALL_OBJECT_SIZE -#define LOKI_MAX_SMALL_OBJECT_SIZE 256 -#endif - -#ifndef LOKI_DEFAULT_OBJECT_ALIGNMENT -#define LOKI_DEFAULT_OBJECT_ALIGNMENT 4 -#endif - -#ifndef LOKI_DEFAULT_SMALLOBJ_LIFETIME -#define LOKI_DEFAULT_SMALLOBJ_LIFETIME ::Loki::LongevityLifetime::DieAsSmallObjectParent -#endif - -#if defined(LOKI_SMALL_OBJECT_USE_NEW_ARRAY) && defined(_MSC_VER) -#pragma message("Don't define LOKI_SMALL_OBJECT_USE_NEW_ARRAY when using a Microsoft compiler to prevent memory leaks.") -#pragma message("now calling '#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY'") -#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY -#endif - -/// \defgroup SmallObjectGroup Small objects -/// -/// \defgroup SmallObjectGroupInternal Internals -/// \ingroup SmallObjectGroup - -namespace Loki -{ -namespace LongevityLifetime -{ -/** @struct DieAsSmallObjectParent - @ingroup SmallObjectGroup - Lifetime policy to manage lifetime dependencies of - SmallObject base and child classes. - The Base class should have this lifetime -*/ -template <class T> -struct DieAsSmallObjectParent : DieLast<T> {}; - -/** @struct DieAsSmallObjectChild - @ingroup SmallObjectGroup - Lifetime policy to manage lifetime dependencies of - SmallObject base and child classes. - The Child class should have this lifetime -*/ -template <class T> -struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {}; - -} - -class FixedAllocator; - -/** @class SmallObjAllocator - @ingroup SmallObjectGroupInternal - Manages pool of fixed-size allocators. - Designed to be a non-templated base class of AllocatorSingleton so that - implementation details can be safely hidden in the source code file. - */ -class LOKI_EXPORT SmallObjAllocator -{ -protected: - /** The only available constructor needs certain parameters in order to - initialize all the FixedAllocator's. This throws only if - @param pageSize # of bytes in a page of memory. - @param maxObjectSize Max # of bytes which this may allocate. - @param objectAlignSize # of bytes between alignment boundaries. - */ - SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize, - std::size_t objectAlignSize ); - - /** Destructor releases all blocks, all Chunks, and FixedAllocator's. - Any outstanding blocks are unavailable, and should not be used after - this destructor is called. The destructor is deliberately non-virtual - because it is protected, not public. - */ - ~SmallObjAllocator( void ); - -public: - /** Allocates a block of memory of requested size. Complexity is often - constant-time, but might be O(C) where C is the number of Chunks in a - FixedAllocator. - - @par Exception Safety Level - Provides either strong-exception safety, or no-throw exception-safety - level depending upon doThrow parameter. The reason it provides two - levels of exception safety is because it is used by both the nothrow - and throwing new operators. The underlying implementation will never - throw of its own accord, but this can decide to throw if it does not - allocate. The only exception it should emit is std::bad_alloc. - - @par Allocation Failure - If it does not allocate, it will call TrimExcessMemory and attempt to - allocate again, before it decides to throw or return NULL. Many - allocators loop through several new_handler functions, and terminate - if they can not allocate, but not this one. It only makes one attempt - using its own implementation of the new_handler, and then returns NULL - or throws so that the program can decide what to do at a higher level. - (Side note: Even though the C++ Standard allows allocators and - new_handlers to terminate if they fail, the Loki allocator does not do - that since that policy is not polite to a host program.) - - @param size # of bytes needed for allocation. - @param doThrow True if this should throw if unable to allocate, false - if it should provide no-throw exception safety level. - @return NULL if nothing allocated and doThrow is false. Else the - pointer to an available block of memory. - */ - void* Allocate( std::size_t size, bool doThrow ); - - /** Deallocates a block of memory at a given place and of a specific - size. Complexity is almost always constant-time, and is O(C) only if - it has to search for which Chunk deallocates. This never throws. - */ - void Deallocate( void* p, std::size_t size ); - - /** Deallocates a block of memory at a given place but of unknown size - size. Complexity is O(F + C) where F is the count of FixedAllocator's - in the pool, and C is the number of Chunks in all FixedAllocator's. This - does not throw exceptions. This overloaded version of Deallocate is - called by the nothow delete operator - which is called when the nothrow - new operator is used, but a constructor throws an exception. - */ - void Deallocate( void* p ); - - /// Returns max # of bytes which this can allocate. - inline std::size_t GetMaxObjectSize() const - { return maxSmallObjectSize_; } - - /// Returns # of bytes between allocation boundaries. - inline std::size_t GetAlignment() const { return objectAlignSize_; } - - /** Releases empty Chunks from memory. Complexity is O(F + C) where F - is the count of FixedAllocator's in the pool, and C is the number of - Chunks in all FixedAllocator's. This will never throw. This is called - by AllocatorSingleto::ClearExtraMemory, the new_handler function for - Loki's allocator, and is called internally when an allocation fails. - @return True if any memory released, or false if none released. - */ - bool TrimExcessMemory( void ); - - /** Returns true if anything in implementation is corrupt. Complexity - is O(F + C + B) where F is the count of FixedAllocator's in the pool, - C is the number of Chunks in all FixedAllocator's, and B is the number - of blocks in all Chunks. If it determines any data is corrupted, this - will return true in release version, but assert in debug version at - the line where it detects the corrupted data. If it does not detect - any corrupted data, it returns false. - */ - bool IsCorrupt( void ) const; - -private: - /// Default-constructor is not implemented. - SmallObjAllocator( void ); - /// Copy-constructor is not implemented. - SmallObjAllocator( const SmallObjAllocator& ); - /// Copy-assignment operator is not implemented. - SmallObjAllocator& operator = ( const SmallObjAllocator& ); - - /// Pointer to array of fixed-size allocators. - Loki::FixedAllocator* pool_; - - /// Largest object size supported by allocators. - const std::size_t maxSmallObjectSize_; - - /// Size of alignment boundaries. - const std::size_t objectAlignSize_; -}; - - -/** @class AllocatorSingleton - @ingroup SmallObjectGroupInternal - This template class is derived from - SmallObjAllocator in order to pass template arguments into it, and still - have a default constructor for the singleton. Each instance is a unique - combination of all the template parameters, and hence is singleton only - with respect to those parameters. The template parameters have default - values and the class has typedefs identical to both SmallObject and - SmallValueObject so that this class can be used directly instead of going - through SmallObject or SmallValueObject. That design feature allows - clients to use the new_handler without having the name of the new_handler - function show up in classes derived from SmallObject or SmallValueObject. - Thus, the only functions in the allocator which show up in SmallObject or - SmallValueObject inheritance hierarchies are the new and delete - operators. -*/ -template -< -template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > -class AllocatorSingleton : public SmallObjAllocator -{ -public: - - /// Defines type of allocator. - typedef AllocatorSingleton < ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator; - - /// Defines type for thread-safety locking mechanism. - typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel; - - /// Defines singleton made from allocator. - typedef Loki::SingletonHolder < MyAllocator, Loki::CreateStatic, - LifetimePolicy, ThreadingModel > MyAllocatorSingleton; - - /// Returns reference to the singleton. - inline static AllocatorSingleton& Instance( void ) - { - return MyAllocatorSingleton::Instance(); - } - - /// The default constructor is not meant to be called directly. - inline AllocatorSingleton() : - SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize ) - {} - - /// The destructor is not meant to be called directly. - inline ~AllocatorSingleton( void ) {} - - /** Clears any excess memory used by the allocator. Complexity is - O(F + C) where F is the count of FixedAllocator's in the pool, and C - is the number of Chunks in all FixedAllocator's. This never throws. - @note This function can be used as a new_handler when Loki and other - memory allocators can no longer allocate. Although the C++ Standard - allows new_handler functions to terminate the program when they can - not release any memory, this will not do so. - */ - static void ClearExtraMemory( void ); - - /** Returns true if anything in implementation is corrupt. Complexity - is O(F + C + B) where F is the count of FixedAllocator's in the pool, - C is the number of Chunks in all FixedAllocator's, and B is the number - of blocks in all Chunks. If it determines any data is corrupted, this - will return true in release version, but assert in debug version at - the line where it detects the corrupted data. If it does not detect - any corrupted data, it returns false. - */ - static bool IsCorrupted( void ); - -private: - /// Copy-constructor is not implemented. - AllocatorSingleton( const AllocatorSingleton& ); - /// Copy-assignment operator is not implemented. - AllocatorSingleton& operator = ( const AllocatorSingleton& ); -}; - -template -< -template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > -void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void ) -{ - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - Instance().TrimExcessMemory(); -} - -template -< -template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > -bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void ) -{ - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return Instance().IsCorrupt(); -} - -/** This standalone function provides the longevity level for Small-Object - Allocators which use the Loki::SingletonWithLongevity policy. The - SingletonWithLongevity class can find this function through argument- - dependent lookup. - - @par Longevity Levels - No Small-Object Allocator depends on any other Small-Object allocator, so - this does not need to calculate dependency levels among allocators, and - it returns just a constant. All allocators must live longer than the - objects which use the allocators, it must return a longevity level higher - than any such object. - */ -template -< -template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > -inline unsigned int GetLongevity( - AllocatorSingleton< T, C, M, O, L, X > * ) -{ - // Returns highest possible value. - return 0xFFFFFFFF; -} - - -/** @class SmallObjectBase - @ingroup SmallObjectGroup - Base class for small object allocation classes. - The shared implementation of the new and delete operators are here instead - of being duplicated in both SmallObject or SmallValueObject, later just - called Small-Objects. This class is not meant to be used directly by clients, - or derived from by clients. Class has no data members so compilers can - use Empty-Base-Optimization. - - @par ThreadingModel - This class doesn't support ObjectLevelLockable policy for ThreadingModel. - The allocator is a singleton, so a per-instance mutex is not necessary. - Nor is using ObjectLevelLockable recommended with SingletonHolder since - the SingletonHolder::MakeInstance function requires a mutex that exists - prior to when the object is created - which is not possible if the mutex - is inside the object, such as required for ObjectLevelLockable. If you - attempt to use ObjectLevelLockable, the compiler will emit errors because - it can't use the default constructor in ObjectLevelLockable. If you need - a thread-safe allocator, use the ClassLevelLockable policy. - - @par Lifetime Policy - - The SmallObjectBase template needs a lifetime policy because it owns - a singleton of SmallObjAllocator which does all the low level functions. - When using a Small-Object in combination with the SingletonHolder template - you have to choose two lifetimes, that of the Small-Object and that of - the singleton. The rule is: The Small-Object lifetime must be greater than - the lifetime of the singleton hosting the Small-Object. Violating this rule - results in a crash on exit, because the hosting singleton tries to delete - the Small-Object which is then already destroyed. - - The lifetime policies recommended for use with Small-Objects hosted - by a SingletonHolder template are - - LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild - - SingletonWithLongevity - - FollowIntoDeath (not supported by MSVC 7.1) - - NoDestroy - - The default lifetime of Small-Objects is - LongevityLifetime::DieAsSmallObjectParent to - insure that memory is not released before a object with the lifetime - LongevityLifetime::DieAsSmallObjectChild using that - memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent - lifetime has the highest possible value of a SetLongevity lifetime, so - you can use it in combination with your own lifetime not having also - the highest possible value. - - The DefaultLifetime and PhoenixSingleton policies are *not* recommended - since they can cause the allocator to be destroyed and release memory - for singletons hosting a object which inherit from either SmallObject - or SmallValueObject. - - @par Lifetime usage - - - LongevityLifetime: The Small-Object has - LongevityLifetime::DieAsSmallObjectParent policy and the Singleton - hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild. - The child lifetime has a hard coded SetLongevity lifetime which is - shorter than the lifetime of the parent, thus the child dies - before the parent. - - - Both Small-Object and Singleton use SingletonWithLongevity policy. - The longevity level for the singleton must be lower than that for the - Small-Object. This is why the AllocatorSingleton's GetLongevity function - returns the highest value. - - - FollowIntoDeath lifetime: The Small-Object has - FollowIntoDeath::With<LIFETIME>::AsMasterLiftime - policy and the Singleton has - FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy, - where you could choose the LIFETIME. - - - Both Small-Object and Singleton use NoDestroy policy. - Since neither is ever destroyed, the destruction order does not matter. - Note: you will get memory leaks! - - - The Small-Object has NoDestroy policy but the Singleton has - SingletonWithLongevity policy. Note: you will get memory leaks! - - - You should *not* use NoDestroy for the singleton, and then use - SingletonWithLongevity for the Small-Object. - - @par Examples: - - - test/SmallObj/SmallSingleton.cpp - - test/Singleton/Dependencies.cpp - */ -template -< -template <class, class> class ThreadingModel, - std::size_t chunkSize, - std::size_t maxSmallObjectSize, - std::size_t objectAlignSize, - template <class> class LifetimePolicy, - class MutexPolicy - > -class SmallObjectBase -{ - -#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0) - -public: - /// Defines type of allocator singleton, must be public - /// to handle singleton lifetime dependencies. - typedef AllocatorSingleton < ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton; - -private: - - /// Defines type for thread-safety locking mechanism. - typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel; - - /// Use singleton defined in AllocatorSingleton. - typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton; - -public: - - /// Throwing single-object new throws bad_alloc when allocation fails. -#ifdef _MSC_VER - /// @note MSVC complains about non-empty exception specification lists. - static void* operator new ( std::size_t size ) -#else - static void* operator new ( std::size_t size ) throw ( std::bad_alloc ) -#endif - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, true ); - } - - /// Non-throwing single-object new returns NULL if allocation fails. - static void* operator new ( std::size_t size, const std::nothrow_t& ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, false ); - } - - /// Placement single-object new merely calls global placement new. - inline static void* operator new ( std::size_t size, void* place ) - { - return ::operator new( size, place ); - } - - /// Single-object delete. - static void operator delete ( void* p, std::size_t size ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p, size ); - } - - /** Non-throwing single-object delete is only called when nothrow - new operator is used, and the constructor throws an exception. - */ - static void operator delete ( void* p, const std::nothrow_t& ) throw() - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p ); - } - - /// Placement single-object delete merely calls global placement delete. - inline static void operator delete ( void* p, void* place ) - { - ::operator delete ( p, place ); - } - -#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY - - /// Throwing array-object new throws bad_alloc when allocation fails. -#ifdef _MSC_VER - /// @note MSVC complains about non-empty exception specification lists. - static void* operator new [] ( std::size_t size ) -#else - static void* operator new [] ( std::size_t size ) - throw ( std::bad_alloc ) -#endif - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, true ); - } - - /// Non-throwing array-object new returns NULL if allocation fails. - static void* operator new [] ( std::size_t size, - const std::nothrow_t& ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, false ); - } - - /// Placement array-object new merely calls global placement new. - inline static void* operator new [] ( std::size_t size, void* place ) - { - return ::operator new( size, place ); - } - - /// Array-object delete. - static void operator delete [] ( void* p, std::size_t size ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p, size ); - } - - /** Non-throwing array-object delete is only called when nothrow - new operator is used, and the constructor throws an exception. - */ - static void operator delete [] ( void* p, - const std::nothrow_t& ) throw() - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p ); - } - - /// Placement array-object delete merely calls global placement delete. - inline static void operator delete [] ( void* p, void* place ) - { - ::operator delete ( p, place ); - } -#endif // #if use new array functions. - -#endif // #if default template parameters are not zero - -protected: - inline SmallObjectBase( void ) {} - inline SmallObjectBase( const SmallObjectBase& ) {} - inline SmallObjectBase& operator = ( const SmallObjectBase& ) - { return *this; } - inline ~SmallObjectBase() {} -}; // end class SmallObjectBase - - -/** @class SmallObject - @ingroup SmallObjectGroup - SmallObject Base class for polymorphic small objects, offers fast - allocations & deallocations. Destructor is virtual and public. Default - constructor is trivial. Copy-constructor and copy-assignment operator are - not implemented since polymorphic classes almost always disable those - operations. Class has no data members so compilers can use - Empty-Base-Optimization. - */ -template -< -template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > -class SmallObject : public SmallObjectBase < ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > -{ - -public: - virtual ~SmallObject() {} -protected: - inline SmallObject( void ) {} - -private: - /// Copy-constructor is not implemented. - SmallObject( const SmallObject& ); - /// Copy-assignment operator is not implemented. - SmallObject& operator = ( const SmallObject& ); -}; // end class SmallObject - - -/** @class SmallValueObject - @ingroup SmallObjectGroup - SmallValueObject Base class for small objects with value-type - semantics - offers fast allocations & deallocations. Destructor is - non-virtual, inline, and protected to prevent unintentional destruction - through base class. Default constructor is trivial. Copy-constructor - and copy-assignment operator are trivial since value-types almost always - need those operations. Class has no data members so compilers can use - Empty-Base-Optimization. - */ -template -< -template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > -class SmallValueObject : public SmallObjectBase < ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > -{ -protected: - inline SmallValueObject( void ) {} - inline SmallValueObject( const SmallValueObject& ) {} - inline SmallValueObject& operator = ( const SmallValueObject& ) - { return *this; } - inline ~SmallValueObject() {} -}; // end class SmallValueObject - -} // namespace Loki - -#endif // end file guardian - |