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+// **************************************************************************
+// * This file is part of the FreeFileSync project. It is distributed under *
+// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
+// * Copyright (C) 2008-2011 ZenJu (zhnmju123 AT gmx.de) *
+// **************************************************************************
+
+#ifndef STATUSHANDLER_H_INCLUDED
+#define STATUSHANDLER_H_INCLUDED
+
+#include <wx/string.h>
+#include <string>
+#include <zen/int64.h>
+
+const int UI_UPDATE_INTERVAL = 100; //unit: [ms]; perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss
+
+bool updateUiIsAllowed(); //test if a specific amount of time is over
+void updateUiNow(); //do the updating
+
+/*
+Updating GUI is fast!
+ time per single call to ProcessCallback::forceUiRefresh()
+ - Comparison 25 µs
+ - Synchronization 0.6 ms (despite complex graph!)
+*/
+
+//interfaces for status updates (can be implemented by GUI or Batch mode)
+
+
+//report status during comparison and synchronization
+struct ProcessCallback
+{
+ virtual ~ProcessCallback() {}
+
+ //identifiers of different phases
+ enum Process
+ {
+ PROCESS_NONE = 10,
+ PROCESS_SCANNING,
+ PROCESS_COMPARING_CONTENT,
+ PROCESS_SYNCHRONIZING
+ };
+
+ //these methods have to be implemented in the derived classes to handle error and status information
+ virtual void initNewProcess(int objectsTotal, zen::Int64 dataTotal, Process processID) = 0; //informs about the total amount of data that will be processed from now on
+
+ //note: this one must NOT throw in order to properly allow undoing setting of statistics!
+ //it is in general paired with a call to requestUiRefresh() to compensate!
+ virtual void updateProcessedData(int objectsProcessed, zen::Int64 dataProcessed) = 0; //throw()
+
+ //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh()
+ virtual void requestUiRefresh() = 0; //throw ?
+
+ //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events
+ virtual void forceUiRefresh() = 0;
+
+ //called periodically after data was processed: expected(!) to request GUI update
+ virtual void reportStatus(const wxString& text) = 0; //status info only, should not be logged!
+
+ //called periodically after data was processed: expected(!) to request GUI update
+ virtual void reportInfo(const wxString& text) = 0;
+
+ virtual void reportWarning(const wxString& warningMessage, bool& warningActive) = 0;
+
+ //error handling:
+ enum Response
+ {
+ IGNORE_ERROR = 10,
+ RETRY
+ };
+ virtual Response reportError (const wxString& errorMessage) = 0; //recoverable error situation
+ virtual void reportFatalError(const wxString& errorMessage) = 0; //non-recoverable error situation
+};
+
+
+//gui may want to abort process
+struct AbortCallback
+{
+ virtual ~AbortCallback() {}
+ virtual void requestAbortion() = 0;
+};
+
+
+//actual callback implementation will have to satisfy "process" and "gui"
+class StatusHandler : public ProcessCallback, public AbortCallback
+{
+public:
+ StatusHandler() : abortRequested(false) {}
+
+ virtual void requestUiRefresh()
+ {
+ if (updateUiIsAllowed()) //test if specific time span between ui updates is over
+ forceUiRefresh();
+
+ if (abortRequested)
+ abortThisProcess(); //abort can be triggered by requestAbortion()
+ }
+
+ virtual void abortThisProcess() = 0;
+ virtual void requestAbortion() { abortRequested = true; } //this does NOT call abortThisProcess immediately, but when appropriate (e.g. async. processes finished)
+ bool abortIsRequested() { return abortRequested; }
+
+private:
+ bool abortRequested;
+};
+
+
+
+#endif // STATUSHANDLER_H_INCLUDED
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