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author | Daniel Wilhelm <daniel@wili.li> | 2015-10-02 14:57:46 +0200 |
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committer | Daniel Wilhelm <daniel@wili.li> | 2015-10-02 14:57:46 +0200 |
commit | ad4e3d2c55e75193c41356c23619f80add41db18 (patch) | |
tree | dd836d120f50e472106e04968ef8185c25e4242e /wx+/async_task.h | |
parent | 7.4 (diff) | |
download | FreeFileSync-ad4e3d2c55e75193c41356c23619f80add41db18.tar.gz FreeFileSync-ad4e3d2c55e75193c41356c23619f80add41db18.tar.bz2 FreeFileSync-ad4e3d2c55e75193c41356c23619f80add41db18.zip |
7.5
Diffstat (limited to 'wx+/async_task.h')
-rw-r--r-- | wx+/async_task.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/wx+/async_task.h b/wx+/async_task.h new file mode 100644 index 00000000..b23f6948 --- /dev/null +++ b/wx+/async_task.h @@ -0,0 +1,147 @@ +// ************************************************************************** +// * This file is part of the FreeFileSync project. It is distributed under * +// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 * +// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved * +// ************************************************************************** + +#ifndef ASYNC_JOB_839147839170432143214321 +#define ASYNC_JOB_839147839170432143214321 + +#include <functional> +#include <zen/thread.h> +#include <zen/scope_guard.h> +#include <zen/stl_tools.h> +#include <wx/timer.h> + + +namespace zen +{ +/* +Run a task in an async thread, but process result in GUI event loop +------------------------------------------------------------------- +1. put AsyncGuiQueue instance inside a dialog: + AsyncGuiQueue guiQueue; + +2. schedule async task and synchronous continuation: + guiQueue.processAsync(evalAsync, evalOnGui); +*/ + +namespace impl +{ +struct Task +{ + virtual ~Task() {} + virtual bool resultReady () const = 0; + virtual void evaluateResult() = 0; +}; + + +template <class ResultType, class Fun> +class ConcreteTask : public Task +{ +public: + template <class Fun2> + ConcreteTask(std::future<ResultType>&& asyncResult, Fun2&& evalOnGui) : asyncResult_(std::move(asyncResult)), evalOnGui_(std::forward<Fun2>(evalOnGui)) {} + + bool resultReady () const override { return isReady(asyncResult_); } + void evaluateResult() override + { +#ifndef NDEBUG + assert(resultReady() && !resultEvaluated_); + resultEvaluated_ = true; +#endif + evalResult(IsSameType<ResultType, void>()); + } + +private: + void evalResult(FalseType /*void result type*/) { evalOnGui_(asyncResult_.get()); } + void evalResult(TrueType /*void result type*/) { asyncResult_.get(); evalOnGui_(); } + + std::future<ResultType> asyncResult_; + Fun evalOnGui_; //keep "evalOnGui" strictly separated from async thread: in particular do not copy in thread! +#ifndef NDEBUG + bool resultEvaluated_ = false; +#endif +}; + + +class AsyncTasks +{ +public: + AsyncTasks() {} + + template <class Fun, class Fun2> + void add(Fun&& evalAsync, Fun2&& evalOnGui) + { + using ResultType = decltype(evalAsync()); + tasks.push_back(std::make_unique<ConcreteTask<ResultType, Fun2>>(zen::runAsync(std::forward<Fun>(evalAsync)), std::forward<Fun2>(evalOnGui))); + } + //equivalent to "evalOnGui(evalAsync())" + // -> evalAsync: the usual thread-safety requirements apply! + // -> evalOnGui: no thread-safety concerns, but must only reference variables with greater-equal lifetime than the AsyncTask instance! + + void evalResults() //call from gui thread repreatedly + { + if (!inRecursion) //prevent implicit recursion, e.g. if we're called from an idle event and spawn another one via the callback below + { + inRecursion = true; + ZEN_ON_SCOPE_EXIT(inRecursion = false); + + std::vector<std::unique_ptr<Task>> readyTasks; //Reentrancy; access to AsyncTasks::add is not protected! => evaluate outside erase_if + + erase_if(tasks, [&](std::unique_ptr<Task>& task) + { + if (task->resultReady()) + { + readyTasks.push_back(std::move(task)); + return true; + } + return false; + }); + + for (auto& task : readyTasks) + task->evaluateResult(); + } + } + + bool empty() const { return tasks.empty(); } + +private: + AsyncTasks (const AsyncTasks&) = delete; + AsyncTasks& operator=(const AsyncTasks&) = delete; + + bool inRecursion = false; + std::vector<std::unique_ptr<Task>> tasks; +}; +} + + +class AsyncGuiQueue : private wxEvtHandler +{ +public: + AsyncGuiQueue() { timer.Connect(wxEVT_TIMER, wxEventHandler(AsyncGuiQueue::onTimerEvent), nullptr, this); } + + template <class Fun, class Fun2> + void processAsync(Fun&& evalAsync, Fun2&& evalOnGui) + { + asyncTasks.add(std::forward<Fun >(evalAsync), + std::forward<Fun2>(evalOnGui)); + if (!timer.IsRunning()) + timer.Start(50 /*unit: [ms]*/); + } + +private: + void onTimerEvent(wxEvent& event) //schedule and run long-running tasks asynchronously + { + asyncTasks.evalResults(); //process results on GUI queue + if (asyncTasks.empty()) + timer.Stop(); + } + + impl::AsyncTasks asyncTasks; + wxTimer timer; //don't use wxWidgets' idle handling => repeated idle requests/consumption hogs 100% cpu! +}; + +} + +#endif //ASYNC_JOB_839147839170432143214321 |