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authorDaniel Wilhelm <shieldwed@outlook.com>2017-02-13 21:25:04 -0700
committerDaniel Wilhelm <shieldwed@outlook.com>2017-02-13 21:25:04 -0700
commit9d071d2a2cec9a7662a02669488569a017f0ea35 (patch)
treec83a623fbdff098339b66d21ea2e81f3f67344ae /wx+/async_task.h
parent8.8 (diff)
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8.9
Diffstat (limited to 'wx+/async_task.h')
-rwxr-xr-x[-rw-r--r--]wx+/async_task.h293
1 files changed, 143 insertions, 150 deletions
diff --git a/wx+/async_task.h b/wx+/async_task.h
index 7ac03949..36d9068e 100644..100755
--- a/wx+/async_task.h
+++ b/wx+/async_task.h
@@ -1,150 +1,143 @@
-// *****************************************************************************
-// * This file is part of the FreeFileSync project. It is distributed under *
-// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 *
-// * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved *
-// *****************************************************************************
-
-#ifndef ASYNC_TASK_H_839147839170432143214321
-#define ASYNC_TASK_H_839147839170432143214321
-
-#include <functional>
-#include <zen/thread.h>
-#include <zen/scope_guard.h>
-#include <zen/stl_tools.h>
-#include <wx/timer.h>
-
-
-namespace zen
-{
-/*
-Run a task in an async thread, but process result in GUI event loop
--------------------------------------------------------------------
-1. put AsyncGuiQueue instance inside a dialog:
- AsyncGuiQueue guiQueue;
-
-2. schedule async task and synchronous continuation:
- guiQueue.processAsync(evalAsync, evalOnGui);
-
-Alternative: use wxWidgets' inter-thread communication (wxEvtHandler::QueueEvent) https://wiki.wxwidgets.org/Inter-Thread_and_Inter-Process_communication
- => don't bother, probably too many MT race conditions lurking around
-*/
-
-namespace impl
-{
-struct Task
-{
- virtual ~Task() {}
- virtual bool resultReady () const = 0;
- virtual void evaluateResult() = 0;
-};
-
-
-template <class ResultType, class Fun>
-class ConcreteTask : public Task
-{
-public:
- template <class Fun2>
- ConcreteTask(std::future<ResultType>&& asyncResult, Fun2&& evalOnGui) : asyncResult_(std::move(asyncResult)), evalOnGui_(std::forward<Fun2>(evalOnGui)) {}
-
- bool resultReady () const override { return isReady(asyncResult_); }
- void evaluateResult() override
- {
-#ifndef NDEBUG
- assert(resultReady() && !resultEvaluated_);
- resultEvaluated_ = true;
-#endif
- evalResult(IsSameType<ResultType, void>());
- }
-
-private:
- void evalResult(FalseType /*void result type*/) { evalOnGui_(asyncResult_.get()); }
- void evalResult(TrueType /*void result type*/) { asyncResult_.get(); evalOnGui_(); }
-
- std::future<ResultType> asyncResult_;
- Fun evalOnGui_; //keep "evalOnGui" strictly separated from async thread: in particular do not copy in thread!
-#ifndef NDEBUG
- bool resultEvaluated_ = false;
-#endif
-};
-
-
-class AsyncTasks
-{
-public:
- AsyncTasks() {}
-
- template <class Fun, class Fun2>
- void add(Fun&& evalAsync, Fun2&& evalOnGui)
- {
- using ResultType = decltype(evalAsync());
- tasks_.push_back(std::make_unique<ConcreteTask<ResultType, Fun2>>(zen::runAsync(std::forward<Fun>(evalAsync)), std::forward<Fun2>(evalOnGui)));
- }
- //equivalent to "evalOnGui(evalAsync())"
- // -> evalAsync: the usual thread-safety requirements apply!
- // -> evalOnGui: no thread-safety concerns, but must only reference variables with greater-equal lifetime than the AsyncTask instance!
-
- void evalResults() //call from gui thread repreatedly
- {
- if (!inRecursion_) //prevent implicit recursion, e.g. if we're called from an idle event and spawn another one within the callback below
- {
- inRecursion_ = true;
- ZEN_ON_SCOPE_EXIT(inRecursion_ = false);
-
- std::vector<std::unique_ptr<Task>> readyTasks; //Reentrancy; access to AsyncTasks::add is not protected! => evaluate outside erase_if
-
- erase_if(tasks_, [&](std::unique_ptr<Task>& task)
- {
- if (task->resultReady())
- {
- readyTasks.push_back(std::move(task));
- return true;
- }
- return false;
- });
-
- for (auto& task : readyTasks)
- task->evaluateResult();
- }
- }
-
- bool empty() const { return tasks_.empty(); }
-
-private:
- AsyncTasks (const AsyncTasks&) = delete;
- AsyncTasks& operator=(const AsyncTasks&) = delete;
-
- bool inRecursion_ = false;
- std::vector<std::unique_ptr<Task>> tasks_;
-};
-}
-
-
-class AsyncGuiQueue : private wxEvtHandler
-{
-public:
- AsyncGuiQueue() { timer_.Connect(wxEVT_TIMER, wxEventHandler(AsyncGuiQueue::onTimerEvent), nullptr, this); }
-
- template <class Fun, class Fun2>
- void processAsync(Fun&& evalAsync, Fun2&& evalOnGui)
- {
- asyncTasks_.add(std::forward<Fun >(evalAsync),
- std::forward<Fun2>(evalOnGui));
- if (!timer_.IsRunning())
- timer_.Start(50 /*unit: [ms]*/);
- }
-
-private:
- void onTimerEvent(wxEvent& event) //schedule and run long-running tasks asynchronously
- {
- asyncTasks_.evalResults(); //process results on GUI queue
- if (asyncTasks_.empty())
- timer_.Stop();
- }
-
- impl::AsyncTasks asyncTasks_;
- wxTimer timer_; //don't use wxWidgets' idle handling => repeated idle requests/consumption hogs 100% cpu!
-};
-
-}
-
-#endif //ASYNC_TASK_H_839147839170432143214321
+// *****************************************************************************
+// * This file is part of the FreeFileSync project. It is distributed under *
+// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 *
+// * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved *
+// *****************************************************************************
+
+#ifndef ASYNC_TASK_H_839147839170432143214321
+#define ASYNC_TASK_H_839147839170432143214321
+
+#include <functional>
+#include <zen/thread.h>
+#include <zen/scope_guard.h>
+#include <zen/stl_tools.h>
+#include <wx/timer.h>
+
+
+namespace zen
+{
+/*
+Run a task in an async thread, but process result in GUI event loop
+-------------------------------------------------------------------
+1. put AsyncGuiQueue instance inside a dialog:
+ AsyncGuiQueue guiQueue;
+
+2. schedule async task and synchronous continuation:
+ guiQueue.processAsync(evalAsync, evalOnGui);
+
+Alternative: use wxWidgets' inter-thread communication (wxEvtHandler::QueueEvent) https://wiki.wxwidgets.org/Inter-Thread_and_Inter-Process_communication
+ => don't bother, probably too many MT race conditions lurking around
+*/
+
+namespace impl
+{
+struct Task
+{
+ virtual ~Task() {}
+ virtual bool resultReady () const = 0;
+ virtual void evaluateResult() = 0;
+};
+
+
+template <class ResultType, class Fun>
+class ConcreteTask : public Task
+{
+public:
+ template <class Fun2>
+ ConcreteTask(std::future<ResultType>&& asyncResult, Fun2&& evalOnGui) : asyncResult_(std::move(asyncResult)), evalOnGui_(std::forward<Fun2>(evalOnGui)) {}
+
+ bool resultReady () const override { return isReady(asyncResult_); }
+ void evaluateResult() override
+ {
+ evalResult(IsSameType<ResultType, void>());
+ }
+
+private:
+ void evalResult(FalseType /*void result type*/) { evalOnGui_(asyncResult_.get()); }
+ void evalResult(TrueType /*void result type*/) { asyncResult_.get(); evalOnGui_(); }
+
+ std::future<ResultType> asyncResult_;
+ Fun evalOnGui_; //keep "evalOnGui" strictly separated from async thread: in particular do not copy in thread!
+};
+
+
+class AsyncTasks
+{
+public:
+ AsyncTasks() {}
+
+ template <class Fun, class Fun2>
+ void add(Fun&& evalAsync, Fun2&& evalOnGui)
+ {
+ using ResultType = decltype(evalAsync());
+ tasks_.push_back(std::make_unique<ConcreteTask<ResultType, Fun2>>(zen::runAsync(std::forward<Fun>(evalAsync)), std::forward<Fun2>(evalOnGui)));
+ }
+ //equivalent to "evalOnGui(evalAsync())"
+ // -> evalAsync: the usual thread-safety requirements apply!
+ // -> evalOnGui: no thread-safety concerns, but must only reference variables with greater-equal lifetime than the AsyncTask instance!
+
+ void evalResults() //call from gui thread repreatedly
+ {
+ if (!inRecursion_) //prevent implicit recursion, e.g. if we're called from an idle event and spawn another one within the callback below
+ {
+ inRecursion_ = true;
+ ZEN_ON_SCOPE_EXIT(inRecursion_ = false);
+
+ std::vector<std::unique_ptr<Task>> readyTasks; //Reentrancy; access to AsyncTasks::add is not protected! => evaluate outside erase_if
+
+ erase_if(tasks_, [&](std::unique_ptr<Task>& task)
+ {
+ if (task->resultReady())
+ {
+ readyTasks.push_back(std::move(task));
+ return true;
+ }
+ return false;
+ });
+
+ for (auto& task : readyTasks)
+ task->evaluateResult();
+ }
+ }
+
+ bool empty() const { return tasks_.empty(); }
+
+private:
+ AsyncTasks (const AsyncTasks&) = delete;
+ AsyncTasks& operator=(const AsyncTasks&) = delete;
+
+ bool inRecursion_ = false;
+ std::vector<std::unique_ptr<Task>> tasks_;
+};
+}
+
+
+class AsyncGuiQueue : private wxEvtHandler
+{
+public:
+ AsyncGuiQueue() { timer_.Connect(wxEVT_TIMER, wxEventHandler(AsyncGuiQueue::onTimerEvent), nullptr, this); }
+
+ template <class Fun, class Fun2>
+ void processAsync(Fun&& evalAsync, Fun2&& evalOnGui)
+ {
+ asyncTasks_.add(std::forward<Fun >(evalAsync),
+ std::forward<Fun2>(evalOnGui));
+ if (!timer_.IsRunning())
+ timer_.Start(50 /*unit: [ms]*/);
+ }
+
+private:
+ void onTimerEvent(wxEvent& event) //schedule and run long-running tasks asynchronously
+ {
+ asyncTasks_.evalResults(); //process results on GUI queue
+ if (asyncTasks_.empty())
+ timer_.Stop();
+ }
+
+ impl::AsyncTasks asyncTasks_;
+ wxTimer timer_; //don't use wxWidgets' idle handling => repeated idle requests/consumption hogs 100% cpu!
+};
+
+}
+
+#endif //ASYNC_TASK_H_839147839170432143214321
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