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//===========================================
// Lumina-DE source code
// Copyright (c) 2015, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "LWindowManager.h"
#define DEBUG 1
LWindowManager::LWindowManager(){
}
LWindowManager::~LWindowManager(){
}
bool LWindowManager::start(){
//Should probably do a quick loop over any existing windows with the root as parent (just in case)
QList<WId> initial = LWM::SYSTEM->WM_RootWindows();
for(int i=0; i<initial.length(); i++){
NewWindow(initial[i], false); //These ones did not explicitly request to be mapped
}
RestackWindows();
return true;
}
void LWindowManager::stop(){
for(int i=0; i<WINS.length(); i++){
if(WINS[i]->hasFrame()){
LWM::SYSTEM->UnembedWindow(WINS[i]->clientID());
WINS[i]->frame()->close();
}
}
}
//===============
// PUBLIC SLOTS
//===============
void LWindowManager::NewWindow(WId win, bool requested){
//Verify that this window can/should be managed first
//if(DEBUG){ qDebug() << "New Window:" << LWM::SYSTEM->WM_ICCCM_GetClass(win); }
QString wclass = LWM::SYSTEM->WM_ICCCM_GetClass(win);
if( wclass.contains("lumina-wm",Qt::CaseInsensitive) ){ return; } //just in case: prevent recursion
else{
bool ok = (wclass.isEmpty() ? false : LWM::SYSTEM->WM_ManageWindow(win, requested) );
if(!ok){
//See if this window is just a transient pointing to some other window
WId tran = LWM::SYSTEM->WM_ICCCM_GetTransientFor(win);
if(tran!=win && tran!=0){
win = tran;
ok = LWM::SYSTEM->WM_ManageWindow(win);
}
}
if(!ok){ return; }
}
if(DEBUG){ qDebug() << "New Managed Window:" << LWM::SYSTEM->WM_ICCCM_GetClass(win); }
LWindow *lwin = new LWindow(win);
connect(lwin, SIGNAL(Finished(WId)), this, SLOT(FinishedWindow(WId)) );
WINS << lwin;
if(lwin->hasFrame()){
lwin->frame()->windowChanged(LWM::Show); //Make sure to show it right away
}else{
LWM::SYSTEM->WM_ShowWindow(win); //just map the window right now
}
}
void LWindowManager::ClosedWindow(WId win){
for(int i=0; i<WINS.length(); i++){
if(WINS[i]->clientID()==win){
qDebug() << " - Closed Window";
if(WINS[i]->hasFrame()){ WINS[i]->frame()->windowChanged(LWM::Closed); }
else{
FinishedWindow(win);
}
break;
}
}
}
void LWindowManager::ModifyWindow(WId win, LWM::WindowAction act){
for(int i=0; i<WINS.length(); i++){
if(WINS[i]->clientID()==win){
if(WINS[i]->hasFrame()){ WINS[i]->frame()->windowChanged(act); }
return;
}
}
//If it gets this far - it is an unmanaged window
if(act==LWM::Show){
NewWindow(win);
}
RestackWindows();
}
void LWindowManager::RestackWindows(){
Stack_Desktop.clear(); Stack_Below.clear(); Stack_Normal.clear(); Stack_Above.clear(); Stack_Fullscreen.clear();
QList<WId> currwins;
int cwork = LWM::SYSTEM->WM_Get_Current_Desktop();
int winwork = -1;
QList<LXCB::WINDOWSTATE> states;
QList<LXCB::WINDOWTYPE> types;
for(int i=0; i<WINS.length(); i++){
//Only show windows on the current desktop
winwork = LWM::SYSTEM->WM_Get_Desktop(WINS[i]->clientID());
states = LWM::SYSTEM->WM_Get_Window_States(WINS[i]->clientID());
types = LWM::SYSTEM->WM_Get_Window_Type(WINS[i]->clientID());
WId id = WINS[i]->clientID();
if(WINS[i]->hasFrame()){ id = WINS[i]->frame()->winId(); }
if(winwork<0 || winwork == cwork || states.contains(LXCB::S_STICKY) ){
//Now check the state/type and put it in the proper stack
currwins << WINS[i]->clientID(); //add this to the overall "age" list
//Now add it to the proper stack
if(types.contains(LXCB::T_DESKTOP)){ Stack_Desktop << id; }
else if(states.contains(LXCB::S_BELOW)){ Stack_Below << id; }
else if(types.contains(LXCB::T_DOCK) || states.contains(LXCB::S_ABOVE) ){ Stack_Above << id; }
else if(states.contains(LXCB::S_FULLSCREEN)){ Stack_Fullscreen << id; }
else{ Stack_Normal << id; }
}
}
//Now set the root properties for these lists
LWM::SYSTEM->WM_Set_Client_List(currwins, false); //age-ordered version
LWM::SYSTEM->WM_Set_Client_List(QList<WId>() << Stack_Desktop << Stack_Below << Stack_Normal << Stack_Above << Stack_Fullscreen, true); //stacking order version
//Now re-paint (in order) the windows
RepaintWindows();
}
void LWindowManager::RepaintWindows(){
//Go through all the current windows (in stacking order) and re-paint them
for(int i=0; i<Stack_Desktop.length(); i++){
LWM::SYSTEM->WM_ShowWindow(Stack_Desktop[i]);
}
for(int i=0; i<Stack_Below.length(); i++){
LWM::SYSTEM->WM_ShowWindow(Stack_Below[i]);
}
for(int i=0; i<Stack_Normal.length(); i++){
LWM::SYSTEM->WM_ShowWindow(Stack_Normal[i]);
}
for(int i=0; i<Stack_Above.length(); i++){
LWM::SYSTEM->WM_ShowWindow(Stack_Above[i]);
}
for(int i=0; i<Stack_Fullscreen.length(); i++){
LWM::SYSTEM->WM_ShowWindow(Stack_Fullscreen[i]);
}
}
//=================
// PRIVATE SLOTS
//=================
void LWindowManager::FinishedWindow(WId win){
for(int i=0; i<WINS.length(); i++){
if(WINS[i]->clientID() == win){ qDebug() << " - Finished Window"; delete WINS.takeAt(i); break; }
}
//Now update the list of clients
RestackWindows();
}
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