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//===========================================
// Lumina-DE source code
// Copyright (c) 2015, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#ifndef _LUMINA_DESKTOP_WINDOW_FRAME_H
#define _LUMINA_DESKTOP_WINDOW_FRAME_H
#include "GlobalDefines.h"
class LWindowFrame : public QFrame{
Q_OBJECT
public:
LWindowFrame(WId client, QWidget *parent = 0); //MUST have a valid client window
~LWindowFrame();
private:
void InitWindow(); //Initialize all the internal widgets
//Window status
enum ModState{Normal, Move, ResizeTop, ResizeTopRight, ResizeRight, ResizeBottomRight, ResizeBottom, ResizeBottomLeft, ResizeLeft, ResizeTopLeft};
ModState activeState;
QPoint offset; //needed for movement calculations (offset from mouse click to movement point)
//Functions for getting/setting state
ModState getStateAtPoint(QPoint pt, bool setoffset = false); //generally used for mouse location detection
void setMouseCursor(ModState, bool override = false); //Update the mouse cursor based on state
//General Properties/Modifications
WId CID; //Client ID
QWindow *WIN; //Embedded window container
QWidget *WinWidget;
bool Closing;
LWM::WindowAction lastAction;
//QBackingStore *WINBACK;
void SyncSize(bool fromwin = false); //sync the window/frame geometries
void SyncText();
//Window Frame Widgets/Items
QLabel *titleBar, *title, *icon;
QToolButton *minB, *maxB, *closeB, *otherB;
QMenu *otherM; //menu of "other" actions for the window
QRect normalGeom; //used for restoring back to original size after maximization/fullscreen
//Animations
QPropertyAnimation *anim; //used for appear/disappear animations
QRect lastGeom; //used for appear/disappear animations
void showAnimation(LWM::WindowAction); //sets lastAction
void ShowClient(bool show);
public slots:
//These slots are generally used for the outside event watcher to prod for changes
void updateAppearance(); //reload the theme and change styling as necessary
void windowChanged(LWM::WindowAction);
private slots:
void finishedAnimation(); //uses lastAction
void closeClicked();
void minClicked();
void maxClicked();
void otherClicked(QAction*);
void CloseAll();
protected:
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
signals:
void Finished(); //This means the window is completely finished (with animations and such) and should be removed from any lists
};
class LWindow : public QObject{
Q_OBJECT
signals:
void Finished(WId client); //ready to be removed
private:
WId CID;
LWindowFrame *FID;
bool needsFrame(QList<LXCB::WINDOWTYPE> list){
if(list.isEmpty()){ return true; } //assume a normal window (fallback)
return !(list.contains(LXCB::T_DESKTOP) || list.contains(LXCB::T_DOCK) || list.contains(LXCB::T_TOOLBAR) \
|| list.contains(LXCB::T_UTILITY) || list.contains(LXCB::T_SPLASH) || list.contains(LXCB::T_DROPDOWN_MENU) \
|| list.contains(LXCB::T_TOOLTIP) || list.contains(LXCB::T_POPUP_MENU) || list.contains(LXCB::T_TOOLTIP) \
|| list.contains(LXCB::T_COMBO) || list.contains(LXCB::T_DND) );
}
private slots:
void frameclosed(){
qDebug() << " - Window got frame closed signal";
//FID->close();
//delete FID;
emit Finished(CID);
}
public:
LWindow(WId client){
FID= 0;
CID = client;
if( needsFrame(LWM::SYSTEM->WM_Get_Window_Type(CID)) ){
FID = new LWindowFrame(CID);
connect(FID, SIGNAL(Finished()), this, SLOT(frameclosed()) );
}
}
~LWindow(){
if(FID!=0){delete FID;}
}
WId clientID(){ return CID; }
bool hasFrame(){ return FID!=0; }
LWindowFrame* frame(){ return FID; }
};
#endif
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