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//===========================================
// Lumina-DE source code
// Copyright (c) 2015, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "LWindow.h"
LWindow::LWindow(WId client) : QFrame(){
activeState = LWindow::Normal;
CID = client;
qDebug() << "New Window:" << CID << "Frame:" << this->winId();
this->setMouseTracking(true); //need this to determine mouse location when not clicked
this->setObjectName("LWindowFrame");
this->setStyleSheet("LWindow#LWindowFrame{ border: 2px solid white; border-radius:3px; } QWidget#TitleBar{background: grey; } QLabel{ color: black; }");
//this->setAttribute(Qt::WA_TranslucentBackground, true);
//this->setAttribute(Qt::WA_StyledBackground, true);
this->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); //Qt::X11BypassWindowManagerHint); //ensure that this frame does not get a frame itself
InitWindow(); //initially create all the child widgets
updateAppearance(); //this loads the appearance based on window/theme settings
QApplication::processEvents();
//Now set the frame size on this window
SyncSize();
SyncText();
//LWM::SYSTEM->RestoreWindow(CID);
this->show();
}
LWindow::~LWindow(){
}
// =================
// PUBLIC
// =================
//Return the ID of the managed window for the current graphics system (X11/Wayland/other)
WId LWindow::clientID(){ return CID; }
bool LWindow::hasFrame(){ return this->isEnabled(); }
// =================
// PRIVATE
// =================
void LWindow::InitWindow(){
anim = new QPropertyAnimation(this); //For simple window animations
anim->setTargetObject(this);
anim->setDuration(ANIMTIME); //In milliseconds
titleBar = new QLabel(this); //This is the "container" for all the title buttons/widgets
titleBar->setObjectName("TitleBar");
titleBar->setSizePolicy(QSizePolicy::Minimum,QSizePolicy::Minimum);
title = new QLabel(this); //Shows the window title/text
title->setObjectName("Title");
title->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
title->setCursor(Qt::ArrowCursor);
icon = new QLabel(this); //Contains the window icon
icon->setObjectName("Icon");
icon->setCursor(Qt::ArrowCursor);
minB = new QToolButton(this); //Minimize Button
minB->setObjectName("Minimize");
minB->setCursor(Qt::ArrowCursor);
connect(minB, SIGNAL(clicked()), this, SLOT(minClicked()) );
maxB = new QToolButton(this); //Maximize Button
maxB->setObjectName("Maximize");
maxB->setCursor(Qt::ArrowCursor);
connect(maxB, SIGNAL(clicked()), this, SLOT(maxClicked()) );
closeB = new QToolButton(this);
closeB->setObjectName("Close");
closeB->setCursor(Qt::ArrowCursor);
connect(closeB, SIGNAL(clicked()), this, SLOT(closeClicked()) );
otherB = new QToolButton(this); //Button to place any other actions
otherB->setObjectName("Options");
otherB->setCursor(Qt::ArrowCursor);
otherB->setPopupMode(QToolButton::InstantPopup);
otherB->setStyleSheet("QToolButton::menu-indicator{ image: none; }");
otherM = new QMenu(this); //menu of "other" actions for the window
otherB->setMenu(otherM);
connect(otherM, SIGNAL(triggered(QAction*)), this, SLOT(otherClicked(QAction*)) );
//Now assemble the titlebar
QHBoxLayout *HL = new QHBoxLayout(this);
HL->setContentsMargins(0,0,0,0);
HL->addWidget(otherB);
HL->addWidget(icon);
HL->addWidget(title);
HL->addWidget(minB);
HL->addWidget(maxB);
HL->addWidget(closeB);
titleBar->setLayout(HL);
QVBoxLayout *VL = new QVBoxLayout(this);
this->setLayout(VL);
VL->addWidget(titleBar);
VL->setAlignment(titleBar, Qt::AlignTop);
VL->setContentsMargins(0,0,0,0);
VL->setSpacing(0);
//Now embed the native window into the frame
WIN = QWindow::fromWinId(CID);
//WINBACK = new QBackingStore(WIN); //create a data backup for the widget
this->layout()->addWidget( QWidget::createWindowContainer( WIN, this) );
//this->layout()-> //set the container as expanding
VL->setStretch(1,1);
}
LWindow::ModState LWindow::getStateAtPoint(QPoint pt, bool setoffset){
//Note: pt should be in widget-relative coordinates, not global
if(!this->layout()->geometry().contains(pt)){
//above the frame itself - need to figure out which quadrant it is in (8-directions)
if(pt.y() < this->height()/3){
//One of the top options
if(pt.x() < this->width()/3){
if(setoffset){ offset.setX(pt.x()); offset.setY(pt.y()); } //difference from top-left corner
return ResizeTopLeft;
}else if(pt.x() > (2*this->width()/3)){
if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(pt.y()); } //difference from top-right corner
return ResizeTopRight;
}else{
if(setoffset){ offset.setX(0); offset.setY(pt.y()); } //difference from top edge (X does not matter)
return ResizeTop;
}
}else if(pt.y() > (2*this->height())/3){
//One of the bottom options
if(pt.x() < this->width()/3){
if(setoffset){ offset.setX(pt.x()); offset.setY(this->height()-pt.y()); } //difference from bottom-left corner
return ResizeBottomLeft;
}else if(pt.x() > (2*this->width()/3)){
if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(this->height()-pt.y()); } //difference from bottom-right corner
return ResizeBottomRight;
}else{
if(setoffset){ offset.setX(0); offset.setY(this->height() - pt.y()); } //difference from bottom edge (X does not matter)
return ResizeBottom;
}
}else{
//One of the side options
if(pt.x() < this->width()/2){
if(setoffset){ offset.setX(pt.x()); offset.setY(0); } //difference from left edge (Y does not matter)
return ResizeLeft;
}else{
if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(0); } //difference from right edge (Y does not matter)
return ResizeRight;
}
}
}
return Normal;
}
void LWindow::setMouseCursor(ModState state, bool override){
Qt::CursorShape shape;
switch(state){
case Normal:
shape = Qt::ArrowCursor;
break;
case Move:
shape = Qt::SizeAllCursor;
break;
case ResizeTop:
shape = Qt::SizeVerCursor;
break;
case ResizeTopRight:
shape = Qt::SizeBDiagCursor;
break;
case ResizeRight:
shape = Qt::SizeHorCursor;
break;
case ResizeBottomRight:
shape = Qt::SizeFDiagCursor;
break;
case ResizeBottom:
shape = Qt::SizeVerCursor;
break;
case ResizeBottomLeft:
shape = Qt::SizeBDiagCursor;
break;
case ResizeLeft:
shape = Qt::SizeHorCursor;
break;
case ResizeTopLeft:
shape = Qt::SizeFDiagCursor;
break;
}
if(override){
QApplication::setOverrideCursor(QCursor(shape));
}else{
this->setCursor(shape);
}
}
// ==========================
// WINDOW INTERACTIONS
//==========================
void LWindow::SyncSize(){
//sync the window/frame geometries (generally only done before embedding the client window)
int frame = this->frameWidth();
int TH = titleBar->height();
//SYSTEM->SetFrameValues(CID, frame, frame, frame, frame);
//Now load the information about the window and adjust the frame to match
lastGeom = LWM::SYSTEM->WindowGeometry(CID,false);
qDebug() << "Initial Size:" << lastGeom << frame << TH;
//Add in the frame size
lastGeom.moveTop(lastGeom.y()-frame-TH);
lastGeom.setHeight(lastGeom.height()+(2*frame)+TH);
lastGeom.moveLeft(lastGeom.x()-frame);
lastGeom.setWidth( lastGeom.width()+(2*frame));
qDebug() << " - With Frame:" << lastGeom;
//Now adjust for a out-of-bounds location
if(lastGeom.x() < 0){ lastGeom.moveLeft(0); }
if(lastGeom.y() < 0){ lastGeom.moveTop(0); }
qDebug() << " - Adjusted:" << lastGeom;
this->setGeometry(lastGeom);
}
void LWindow::SyncText(){
QString txt = WIN->title();
if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowName(CID); }
if(txt.isEmpty()){ txt = LWM::SYSTEM->OldWindowName(CID); }
if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowVisibleName(CID); }
if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowIconName(CID); }
if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowVisibleIconName(CID); }
title->setText(txt);
}
// SIMPLE ANIMATIONS
void LWindow::showAnimation(LWM::WindowAction act){
bool useanimation = true; //placeholder for the actual setting check
//Setup the animation routine
if(act==LWM::Show){
if(useanimation){
lastGeom = this->geometry();
//Expand out from center point
anim->setPropertyName("geometry");
anim->setStartValue( QRect(lastGeom.center(), QSize(0,0) ) );
anim->setEndValue( this->geometry() );
//Fade in gradually
//anim->setPropertyName("windowOpacity");
//anim->setStartValue( 0.0 );
//anim->setEndValue( 1.0 );
}else{
this->show(); //just show it right away
}
}else if(act==LWM::Hide){
if(useanimation){
//Collapse in on center point
lastGeom = this->geometry();
anim->setPropertyName("geometry");
anim->setStartValue( QRect(this->geometry()) );
anim->setEndValue( QRect(this->geometry().center(), QSize(0,0) ) );
}else{
this->hide(); //just hide it right away
}
}else if(act==LWM::Closed){
//Need to clean up the container widget first to prevent XCB errors
//qDebug() << "Window Closed:" << WIN->winId() << CID;
//WIN->destroy(); //clean up any data
if(this->layout()->count()>1){ delete this->layout()->takeAt(1); }
if(useanimation){
//Collapse in on center line
lastGeom = this->geometry();
anim->setPropertyName("geometry");
anim->setStartValue( QRect(this->geometry()) );
anim->setEndValue( QRect(this->geometry().x(), this->geometry().center().y(), this->width(), 0 ) );
}else{
this->close(); //just hide it right away
}
}
if(useanimation){
this->show();
anim->start();
//Also set any final values
if(act==LWM::Hide){ QTimer::singleShot(ANIMTIME, this, SLOT(hide()) ); }
if(act==LWM::Closed){ QTimer::singleShot(ANIMTIME, this, SLOT(close()) ); }
};
}
// =================
// PUBLIC SLOTS
// =================
void LWindow::updateAppearance(){
//Reload any button icons and such
minB->setIcon(LXDG::findIcon("window-suppressed",""));
maxB->setIcon(LXDG::findIcon("view-fullscreen",""));
closeB->setIcon(LXDG::findIcon("application-exit",""));
otherB->setIcon(LXDG::findIcon("configure",""));
}
void LWindow::windowChanged(LWM::WindowAction act){
//A window property was changed - update accordingly
switch(act){
case LWM::Hide:
case LWM::Show:
case LWM::Closed:
showAnimation(act);
break;
case LWM::MoveResize:
//Re-adjust to the new position/size of the window
break;
}
}
// =================
// PRIVATE SLOTS
// =================
void LWindow::closeClicked(){
qDebug() << "Closing Window";
//First try the close event to let the client app do cleanup/etc
WIN->hide();
LWM::SYSTEM->WM_CloseWindow(CID);
showAnimation(LWM::Closed); //temporary testing line - should be run after destroy event automatically later
}
void LWindow::minClicked(){
qDebug() << "Minimize Window";
this->showMinimized();
}
void LWindow::maxClicked(){
if(normalGeom.isNull()){
qDebug() << "Maximize Window";
normalGeom = this->geometry(); //save for later
this->showMaximized();
}else{
qDebug() << "Restore Window";
this->showNormal();
this->setGeometry(normalGeom);
normalGeom = QRect(); //clear it
}
}
void LWindow::otherClicked(QAction* act){
QString action = act->whatsThis();
}
// =====================
// PROTECTED
// =====================
void LWindow::mousePressEvent(QMouseEvent *ev){
qDebug() << "Mouse Press Event";
offset.setX(0); offset.setY(0);
if(activeState != Normal){ return; } // do nothing - already in a state of grabbed mouse
if(this->childAt(ev->pos())!=0){
//Check for any non-left-click event and skip it
if(ev->button()!=Qt::LeftButton){ return; }
activeState = Move;
offset.setX(ev->pos().x()); offset.setY(ev->pos().y());
}else{
//Clicked on the frame somewhere
activeState = getStateAtPoint(ev->pos(), true); //also have it set the offset variable
}
setMouseCursor(activeState, true); //this one is an override cursor
}
void LWindow::mouseMoveEvent(QMouseEvent *ev){
ev->accept();
if(activeState == Normal){
setMouseCursor( getStateAtPoint(ev->pos()) ); //just update the mouse cursor
}else{
//Currently in a modification state
QRect geom = this->geometry();
switch(activeState){
case Move:
geom.moveTopLeft(ev->globalPos()-offset); //will not change size
break;
case ResizeTop:
geom.setTop(ev->globalPos().y()-offset.y());
break;
case ResizeTopRight:
geom.setTopRight(ev->globalPos()-offset);
break;
case ResizeRight:
geom.setRight(ev->globalPos().x()-offset.x());
break;
case ResizeBottomRight:
geom.setBottomRight(ev->globalPos()-offset);
break;
case ResizeBottom:
geom.setBottom(ev->globalPos().y()-offset.y());
break;
case ResizeBottomLeft:
geom.setBottomLeft(ev->globalPos()-offset);
break;
case ResizeLeft:
geom.setLeft(ev->globalPos().x()-offset.x());
break;
case ResizeTopLeft:
geom.setTopLeft(ev->globalPos()-offset);
break;
}
this->setGeometry(geom);
}
}
void LWindow::mouseReleaseEvent(QMouseEvent *ev){
//Check for a right-click event
ev->accept();
if( (activeState==Normal) && (this->childAt(ev->pos())==titleBar) && (ev->button()==Qt::RightButton) ){
otherM->popup(ev->globalPos());
return;
}
activeState = Normal;
QApplication::restoreOverrideCursor();
setMouseCursor( getStateAtPoint(ev->pos()) );
}
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