| Commit message (Collapse) | Author | Age |
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I am still using the reparenting method, but mixing it with a partial/automatic compositing of windows to ensure that we can provide frame transparency - even if window-transparency is not supported with this method.
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Still apply any application styles if the app has it's own global stylesheet, but put the additional styles earlier in the priority so the app stylesheet has priority over any conflicting rules.
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Try to update application window icons when the theme changes.
Minor change to the Glass desktop theme.
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lumina-mediaplayer to one that exists in more themes
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Replace that button with one that launches the theme engine config tool.
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theme change (not working yet)
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Also fix up a number of other little bugs in various pages.
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style.
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lthemeengine styles for everything now.
Also commit a few simple fixes for the lthemeengine styles page and a couple other random tweaks.
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priority and more.
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scheme.
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the desktop style settings and reworking the configuration UI and functionality.
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"Application Theme" and "Desktop Theme".
Also re-work the qsspage class a bit to understand whether it is running in "desktop" or "application" mode.
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the application loading the theme engine is called "lumina-desktop".
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Nothing too critical.
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"ExternalProcess" class can provide a better way of doing that on a per-process basis.
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If the ${XDG_CONFIG_HOME}/lumina-mimeapps.list files exists, never re-write the default applications from the system configuration file rules.
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1) Get the JsonMenu plugin up and running again for the context menu
2) Get the LIconCache integrated into the context menu (replacing the old LXDG::findIcon calls).
3) Get the window property events working!!! (finally)
4) Start getting some automatic window-verification put in place (for snapping windows to various places and such).
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1) Fix the screen-alignment in a number of screensavers
2) Fix the restart-interval for screensavers (60 seconds by default)
3) Fix the cleanup of old screensaver objects between rotations
4) Add a default settings file for screensavers
5) Fix the prioritization of the settings files within DesktopSettings.
6) Turn off some event filter debugging
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Now the multiple types of animations will not conflict/overwrite each other, and the window itself will be properly "paused" for animations.
Also fix up some window resize calculation errors, so the offset to the mouse position is properly handled now
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1. Get the menu-based task manager up and running.
2. Get the minimize button setup with normal functionality now (since we can restore it)
3. Get the maximize button logic setup - still testing this
4. Get the window movement animation system setup - still testing this for the maximize functionality
5. Cleanup a bit more of the backend "pause" for windows during animations.
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1) Get a simple "DISABLE_COMPOSITING" flag working in the NativeEmbedWidget class, and disable the compositing right now (still too many issues with using GPU-accellerated drivers)
2) Get a WM settings file created and add options for "focusFollowsMouse" (true by default) and "raiseOnFocus" (false by default).
3) Add a way for the root window to announce mouse cursor movements to the screensaver, bypassing the XCB event system (can't seem to get it to report those events anyway right now). Probably a better method anyway since moving the mouse won't cause billions of events in a short time then.
With this, it seems like all the mouse cursor management systems are up and running. I have not tested using shortcuts combined with mouse buttons yet though....
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working with GPU-backed xorg drivers
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beautifully now.
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Also fix some minor whitespace/alignment in code, and add fallback routines to a couple screensavers which need external files (so they don't crash if nothing was setup or a directory is empty)
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is available and functional, plus the beginnings of the task manager plugin for the menu.
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Not quite finished yet.
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upstream to dump all of them in the same directory, so need to be careful about detecting them now.
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between my nvidia-based desktop and the Intel laptop.
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