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* Revert the debug/release flag change to all the *.pro files. This causes ↵Ken Moore2015-09-30
| | | | issues when trying to install the debug version of apps. Instead, the makefiles should be generated with the command "qmake[-qt5] CONFIG+=debug". That will set the debug flag for the Makefile and allow the user to run make and "make install" normally (but with debugging enabled)
* Update all the project files to allow for "make debug" to create a binary ↵Ken Moore2015-09-30
| | | | with debugging symbols included. The standard "make" will be exactly the same.
* Commit some more work on lumina-wm:Ken Moore2015-09-04
| | | | | | | 1) The LWindow class seems to function properly for embedding/controlling a window now. 2) Add a "testwin" CLI flag to simply run a text of the window class (with a sample window). This allows testing without having to stop the currently running WM. 3) Setup the XCB access class so it is globally accessible to the individual classes in the WM (no need to constantly be passing the structure around). 4) Already include built-in support for simple window animations/effects (3-lines per effect is all that is needed). Will need to define animation flags/settings for use later, probably with an abstracted function to "performAnimation(type, size)"
* Add "DESTDIR" build option support to the Lumina project files (needed for ↵Ken Moore2015-07-31
| | | | | | Fedora packaging). Also convert the last X11 usage in LPanel over to XCB
* Update all the *.pro files to add a new NO_I18N config option which prevents ↵Ken Moore2015-07-14
| | | | the installation of the translation files (the translations in this repo are highly incomplete, you should use the translation files from the lumina-i18n repo instead since that is where almost all the translation work is being committed).
* Another quick checkpoint with teh lumina-wm sources - still nothing to try ↵Ken Moore2015-05-22
| | | | using yet.
* Rename the lumina-wm directory to lumina-wm-INCOMPLETE so people know it is ↵Ken Moore2015-04-29
not ready yet. Also update the readme with the information about the new release.
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