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authorKen Moore <ken@ixsystems.com>2017-08-31 21:59:44 -0400
committerKen Moore <ken@ixsystems.com>2017-08-31 21:59:44 -0400
commitaa64ef84cd104cc9364ebf480117174540f69a88 (patch)
tree756030b17e2df6995875283ba144dd3d308f2a9f /src-qt5/core/lumina-desktop-unified/LSession.cpp
parentA bit more cleanup. Nothing too special. (diff)
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Some more cleanup on Lumina2:
1) Get the JsonMenu plugin up and running again for the context menu 2) Get the LIconCache integrated into the context menu (replacing the old LXDG::findIcon calls). 3) Get the window property events working!!! (finally) 4) Start getting some automatic window-verification put in place (for snapping windows to various places and such).
Diffstat (limited to 'src-qt5/core/lumina-desktop-unified/LSession.cpp')
-rw-r--r--src-qt5/core/lumina-desktop-unified/LSession.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src-qt5/core/lumina-desktop-unified/LSession.cpp b/src-qt5/core/lumina-desktop-unified/LSession.cpp
index 05575b27..d70ff973 100644
--- a/src-qt5/core/lumina-desktop-unified/LSession.cpp
+++ b/src-qt5/core/lumina-desktop-unified/LSession.cpp
@@ -39,9 +39,9 @@ LSession::LSession(int &argc, char ** argv) : LSingleApplication(argc, argv, "lu
this->setOrganizationName("LuminaDesktopEnvironment");
this->setQuitOnLastWindowClosed(false); //since the LDesktop's are not necessarily "window"s
//Enable a few of the simple effects by default
- //this->setEffectEnabled( Qt::UI_AnimateMenu, true);
- //this->setEffectEnabled( Qt::UI_AnimateCombo, true);
- //this->setEffectEnabled( Qt::UI_AnimateTooltip, true);
+ this->setEffectEnabled( Qt::UI_AnimateMenu, true);
+ this->setEffectEnabled( Qt::UI_AnimateCombo, true);
+ this->setEffectEnabled( Qt::UI_AnimateTooltip, true);
this->setAttribute(Qt::AA_UseDesktopOpenGL);
this->setAttribute(Qt::AA_UseHighDpiPixmaps); //allow pixmaps to be scaled up as well as down
@@ -51,8 +51,8 @@ LSession::LSession(int &argc, char ** argv) : LSingleApplication(argc, argv, "lu
Lumina::SS = new LScreenSaver();
//Now put the Native Window System into it's own thread to keep things snappy
Lumina::EVThread = new QThread();
- Lumina::NWS->moveToThread(Lumina::EVThread);
- Lumina::EVThread->start();
+ //Lumina::NWS->moveToThread(Lumina::EVThread);
+ //Lumina::EVThread->start();
Lumina::APPLIST = XDGDesktopList::instance();
Lumina::ROOTWIN = new RootWindow();
Lumina::SHORTCUTS = new LShortcutEvents(); //this can be moved to it's own thread eventually as well
bgstack15