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authorKen Moore <ken@ixsystems.com>2018-01-13 12:45:09 -0800
committerKen Moore <ken@ixsystems.com>2018-01-13 12:45:09 -0800
commit91e8877b9fe79f01518f89653a9dc157a79a2e83 (patch)
tree9fe6f1fc242086224f79354833607da930f06796 /src-qt5/core/libLumina
parentAdd an additional OS-specific network device type parser. (diff)
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Another large checkpoint commit for Lumina 2:
* Integrate the new window geometry manager class * Get the new OSInterface framework tied in * Start getting the various system monitoring solutions tied into the OSInterface
Diffstat (limited to 'src-qt5/core/libLumina')
-rw-r--r--src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp95
1 files changed, 0 insertions, 95 deletions
diff --git a/src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp b/src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp
deleted file mode 100644
index 24ea639b..00000000
--- a/src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-//===========================================
-// Lumina-DE source code
-// Copyright (c) 2016, Ken Moore
-// Available under the 3-clause BSD license
-// See the LICENSE file for full details
-//===========================================
-#include "RootWindow.h"
-
-//Primary/private function
-void RootWindow::arrangeWindows(RootSubWindow *primary, QString type, bool primaryonly){
- if(type.isEmpty()){ type = "center"; }
- if(primary==0){
- //Get the currently active window and treat that as the primary
- for(int i=0; i<WINDOWS.length(); i++){
- if(WINDOWS[i]->nativeWindow()->property(NativeWindow::Active).toBool()){ primary = WINDOWS[i]; }
- }
- if(primary==0 && !WINDOWS.isEmpty()){ primary = WINDOWS[0]; } //just use the first one in the list
- }
- //Now get the current screen that the mouse cursor is over (and valid area)
- QScreen *screen = screenUnderMouse();
- QRect desktopArea = screen->availableGeometry();
- //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea;
- //Now start filtering out all the windows that need to be ignored
- int wkspace = primary->nativeWindow()->property(NativeWindow::Workspace).toInt();
- QList<RootSubWindow*> winlist = WINDOWS;
- for(int i=0; i<winlist.length(); i++){
- if(winlist[i]->nativeWindow()->property(NativeWindow::Workspace).toInt()!=wkspace
- || !winlist[i]->nativeWindow()->property(NativeWindow::Visible).toBool()
- || desktopArea.intersected(winlist[i]->geometry()).isNull() ){
- //window is outside of the desired area or invisible - ignore it
- winlist.removeAt(i);
- i--;
- }
- }
- if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown
- else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last
- //QRegion used;
- for(int i=0; i<winlist.length(); i++){
- if(primaryonly && winlist[i]!=primary){ continue; } //skip this window
- //Now loop over the windows and arrange them as needed
- QRect geom = winlist[i]->geometry();
- //verify that the window is contained by the desktop area
- if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); }
- if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); }
- //Now apply the proper placement routine
- if(type=="center"){
- QPoint ct = desktopArea.center();
- winlist[i]->setGeometry( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height());
- }else if(type=="snap"){
-
- }else if(type=="single_max"){
- winlist[i]->setGeometry( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height());
- }else if(type=="under-mouse"){
- QPoint ct = QCursor::pos();
- geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() );
- //Now verify that the top of the window is still contained within the desktop area
- if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); }
- winlist[i]->setGeometry(geom);
-
- }
- //qDebug() << " - New Geometry:" << winlist[i]->geometry();
- } //end loop over winlist
-}
-
-// ================
-// Public slots for starting the arrangement routine(s) above
-// ================
-void RootWindow::ArrangeWindows(WId primary, QString type){
- RootSubWindow* win = windowForId(primary);
- if(type.isEmpty()){ type = "center"; } //grab the default arrangement format
- arrangeWindows(win, type);
-}
-
-void RootWindow::TileWindows(WId primary, QString type){
- RootSubWindow* win = windowForId(primary);
- if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling
- arrangeWindows(win, type);
-}
-
-void RootWindow::CheckWindowPosition(WId id, bool newwindow){
- //used after a "drop" to validate/snap/re-arrange window(s) as needed
- // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
- RootSubWindow* win = windowForId(id);
- if(win==0){ return; } //invalid window
- QRect geom = win->nativeWindow()->geometry();
- bool changed = false;
- //Make sure it is on the screen (quick check)
- if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
- if(geom.y() < 0){ changed = true; geom.moveTop(0); }
- if(geom.width() < 20){ changed = true; geom.setWidth(100); }
- if(geom.height() < 20){ changed = true; geom.setHeight(100); }
- if(changed){ win->setGeometry(geom); }
- //Now run it through the window arrangement routine
- arrangeWindows(win, newwindow ?"center" : "snap", true);
-}
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