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author | Ken Moore <moorekou@gmail.com> | 2015-11-03 13:32:35 -0500 |
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committer | Ken Moore <moorekou@gmail.com> | 2015-11-03 13:32:35 -0500 |
commit | 8417684b84a2ff4bb07c28c89274c045fd4104f8 (patch) | |
tree | 754ade19c856f79c00e3fdf3d9c220d62aa87e97 /lumina-wm-INCOMPLETE/animations/SampleAnimation.h | |
parent | Add all the animations framework for the screensaver side of lumina-wm (with ... (diff) | |
download | lumina-8417684b84a2ff4bb07c28c89274c045fd4104f8.tar.gz lumina-8417684b84a2ff4bb07c28c89274c045fd4104f8.tar.bz2 lumina-8417684b84a2ff4bb07c28c89274c045fd4104f8.zip |
Clean up the Screensaver framework a bit more, add a test flag (--test-ss), and fix up the starting of screensavers on all screens simultaneously.
This solidifies the Screensaver plugin framework as completely functional - just need to finish up the lock/unlock screen now.
Diffstat (limited to 'lumina-wm-INCOMPLETE/animations/SampleAnimation.h')
-rw-r--r-- | lumina-wm-INCOMPLETE/animations/SampleAnimation.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/lumina-wm-INCOMPLETE/animations/SampleAnimation.h b/lumina-wm-INCOMPLETE/animations/SampleAnimation.h index 8e513426..7b027ce7 100644 --- a/lumina-wm-INCOMPLETE/animations/SampleAnimation.h +++ b/lumina-wm-INCOMPLETE/animations/SampleAnimation.h @@ -14,29 +14,31 @@ class SampleAnimation : public BaseAnimGroup{ Q_OBJECT +private: + QWidget *ball; + public: SampleAnimation(QWidget *parent, QSettings *set) : BaseAnimGroup(parent, set){} - ~SampleAnimation(){} -private: - QWidget *ball; - virtual void LoadAnimations(){ + void LoadAnimations(){ + qDebug() << "Loading Sample Animation"; ball = new QWidget(canvas); //This creates a red "ball" on the widget which is going to expand/contract in the center of the screen ball->setStyleSheet("background: qradialgradient(spread:pad, cx:0.5, cy:0.5, radius:0.5, fx:0.341, fy:0.796, stop:0.00531915 rgba(107, 10, 10, 255), stop:0.521277 rgba(170, 10, 10, 255), stop:0.957447 rgba(200, 0, 0, 255), stop:0.994681 rgba(0, 0, 0, 225), stop:1 rgba(255, 255, 255, 0));"); - //ball->setSize(QSize(64,64)); - ball->move(canvas->geometry().center()-QPoint(32,32)); //Now setup the movements - QPropertyAnimation *move = new QPropertyAnimation(ball,"size"); - move->setKeyValueAt(0, QSize(64, 64) ); + QPropertyAnimation *move = new QPropertyAnimation(ball,"geometry"); + QPoint ctr(canvas->width()/2, canvas->height()/2); + QRect initgeom(ctr-QPoint(12,12), QSize(24,24) ); + move->setKeyValueAt(0, initgeom ); //starting point + move->setKeyValueAt(1, initgeom ); //ending point (same as start for continuity) int size = canvas->width(); if(size > canvas->height()){ size = canvas->height(); } - move->setKeyValueAt(0.5, QSize(size,size)); //touch the edge of the screen - move->setKeyValueAt(1, QSize(64, 64) ); //back to original size + move->setKeyValueAt(0.5, QRect(ctr-QPoint(size/2, size/2), QSize(size,size))); //touch the edge of the screen move->setDuration(10000); //10 seconds this->addAnimation(move); this->setLoopCount(10); //repeat 10 times + ball->show(); } }; |