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diff -up firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.cpp.D141827 firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.cpp
--- firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.cpp.D141827	2022-03-31 01:24:44.000000000 +0200
+++ firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.cpp	2022-04-07 10:10:11.608526890 +0200
@@ -6,7 +6,7 @@
 
 #include "FFmpegVideoFramePool.h"
 #include "FFmpegLog.h"
-#include "mozilla/widget/DMABufLibWrapper.h"
+#include "mozilla/widget/DMABufLibWrapper.h"
 #include "libavutil/pixfmt.h"
 
 #undef FFMPEG_LOG
@@ -15,11 +15,11 @@
 
 namespace mozilla {
 
-RefPtr<layers::Image> VideoFrameSurfaceVAAPI::GetAsImage() {
+RefPtr<layers::Image> VideoFrameSurface::GetAsImage() {
   return new layers::DMABUFSurfaceImage(mSurface);
 }
 
-VideoFrameSurfaceVAAPI::VideoFrameSurfaceVAAPI(DMABufSurface* aSurface)
+VideoFrameSurface::VideoFrameSurface(DMABufSurface* aSurface)
     : mSurface(aSurface),
       mLib(nullptr),
       mAVHWFramesContext(nullptr),
@@ -30,22 +30,22 @@ VideoFrameSurfaceVAAPI::VideoFrameSurfac
   MOZ_ASSERT(mSurface);
   MOZ_RELEASE_ASSERT(mSurface->GetAsDMABufSurfaceYUV());
   mSurface->GlobalRefCountCreate();
-  FFMPEG_LOG("VideoFrameSurfaceVAAPI: creating surface UID = %d",
+  FFMPEG_LOG("VideoFrameSurface: creating surface UID = %d",
              mSurface->GetUID());
 }
 
-void VideoFrameSurfaceVAAPI::LockVAAPIData(AVCodecContext* aAVCodecContext,
+void VideoFrameSurface::LockVAAPIData(AVCodecContext* aAVCodecContext,
                                            AVFrame* aAVFrame,
                                            FFmpegLibWrapper* aLib) {
-  FFMPEG_LOG("VideoFrameSurfaceVAAPI: VAAPI locking dmabuf surface UID = %d",
+  FFMPEG_LOG("VideoFrameSurface: VAAPI locking dmabuf surface UID = %d",
              mSurface->GetUID());
   mLib = aLib;
   mAVHWFramesContext = aLib->av_buffer_ref(aAVCodecContext->hw_frames_ctx);
   mHWAVBuffer = aLib->av_buffer_ref(aAVFrame->buf[0]);
 }
 
-void VideoFrameSurfaceVAAPI::ReleaseVAAPIData(bool aForFrameRecycle) {
-  FFMPEG_LOG("VideoFrameSurfaceVAAPI: VAAPI releasing dmabuf surface UID = %d",
+void VideoFrameSurface::ReleaseVAAPIData(bool aForFrameRecycle) {
+  FFMPEG_LOG("VideoFrameSurface: VAAPI releasing dmabuf surface UID = %d",
              mSurface->GetUID());
 
   // It's possible to unref GPU data while IsUsed() is still set.
@@ -67,8 +67,8 @@ void VideoFrameSurfaceVAAPI::ReleaseVAAP
   }
 }
 
-VideoFrameSurfaceVAAPI::~VideoFrameSurfaceVAAPI() {
-  FFMPEG_LOG("VideoFrameSurfaceVAAPI: deleting dmabuf surface UID = %d",
+VideoFrameSurface::~VideoFrameSurface() {
+  FFMPEG_LOG("VideoFrameSurface: deleting dmabuf surface UID = %d",
              mSurface->GetUID());
   // We're about to quit, no need to recycle the frames.
   ReleaseVAAPIData(/* aForFrameRecycle */ false);
@@ -84,9 +84,8 @@ VideoFramePool::~VideoFramePool() {
 void VideoFramePool::ReleaseUnusedVAAPIFrames() {
   MutexAutoLock lock(mSurfaceLock);
   for (const auto& surface : mDMABufSurfaces) {
-    auto* vaapiSurface = surface->AsVideoFrameSurfaceVAAPI();
-    if (!vaapiSurface->IsUsed()) {
-      vaapiSurface->ReleaseVAAPIData();
+    if (!surface->IsUsed()) {
+      surface->ReleaseVAAPIData();
     }
   }
 }
@@ -96,8 +95,7 @@ RefPtr<VideoFrameSurface> VideoFramePool
     if (surface->IsUsed()) {
       continue;
     }
-    auto* vaapiSurface = surface->AsVideoFrameSurfaceVAAPI();
-    vaapiSurface->ReleaseVAAPIData();
+    surface->ReleaseVAAPIData();
     return surface;
   }
   return nullptr;
@@ -121,7 +119,7 @@ RefPtr<VideoFrameSurface> VideoFramePool
       return nullptr;
     }
     FFMPEG_LOG("Created new VA-API DMABufSurface UID = %d", surface->GetUID());
-    RefPtr<VideoFrameSurfaceVAAPI> surf = new VideoFrameSurfaceVAAPI(surface);
+    RefPtr<VideoFrameSurface> surf = new VideoFrameSurface(surface);
     if (!mTextureCreationWorks) {
       mTextureCreationWorks = Some(surface->VerifyTextureCreation());
     }
@@ -138,11 +136,8 @@ RefPtr<VideoFrameSurface> VideoFramePool
     }
     FFMPEG_LOG("Reusing VA-API DMABufSurface UID = %d", surface->GetUID());
   }
-
-  auto* vaapiSurface = videoSurface->AsVideoFrameSurfaceVAAPI();
-  vaapiSurface->LockVAAPIData(aAVCodecContext, aAVFrame, aLib);
-  vaapiSurface->MarkAsUsed();
-
+  videoSurface->LockVAAPIData(aAVCodecContext, aAVFrame, aLib);
+  videoSurface->MarkAsUsed();
   return videoSurface;
 }
 
diff -up firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.h.D141827 firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.h
--- firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.h.D141827	2022-03-31 01:24:44.000000000 +0200
+++ firefox-99.0/dom/media/platforms/ffmpeg/FFmpegVideoFramePool.h	2022-04-07 10:09:46.527708638 +0200
@@ -17,42 +17,17 @@
 namespace mozilla {
 
 class VideoFramePool;
-class VideoFrameSurfaceVAAPI;
 
-class VideoFrameSurface {
- public:
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VideoFrameSurface)
-
-  VideoFrameSurface() = default;
-
-  virtual VideoFrameSurfaceVAAPI* AsVideoFrameSurfaceVAAPI() { return nullptr; }
-
-  virtual void SetYUVColorSpace(gfx::YUVColorSpace aColorSpace) = 0;
-  virtual void SetColorRange(gfx::ColorRange aColorRange) = 0;
-
-  virtual RefPtr<DMABufSurfaceYUV> GetDMABufSurface() { return nullptr; };
-  virtual RefPtr<layers::Image> GetAsImage() = 0;
-
-  // Don't allow VideoFrameSurface plain copy as it leads to
-  // unexpected DMABufSurface/HW buffer releases and we don't want to
-  // deep copy them.
-  VideoFrameSurface(const VideoFrameSurface&) = delete;
-  const VideoFrameSurface& operator=(VideoFrameSurface const&) = delete;
-
- protected:
-  virtual ~VideoFrameSurface(){};
-};
-
-// VideoFrameSurfaceVAAPI holds a reference to GPU data with a video frame.
+// VideoFrameSurface holds a reference to GPU data with a video frame.
 //
 // Actual GPU pixel data are stored at DMABufSurface and
 // DMABufSurface is passed to gecko GL rendering pipeline via.
 // DMABUFSurfaceImage.
 //
-// VideoFrameSurfaceVAAPI can optionally hold VA-API ffmpeg related data to keep
+// VideoFrameSurface can optionally hold VA-API ffmpeg related data to keep
 // GPU data locked untill we need them.
 //
-// VideoFrameSurfaceVAAPI is used for both HW accelerated video decoding
+// VideoFrameSurface is used for both HW accelerated video decoding
 // (VA-API) and ffmpeg SW decoding.
 //
 // VA-API scenario
@@ -72,13 +47,13 @@ class VideoFrameSurface {
 // Unfortunately there isn't any obvious way how to mark particular VASurface
 // as used. The best we can do is to hold a reference to particular AVBuffer
 // from decoded AVFrame and AVHWFramesContext which owns the AVBuffer.
-class VideoFrameSurfaceVAAPI final : public VideoFrameSurface {
+class VideoFrameSurface {
   friend class VideoFramePool;
 
  public:
-  explicit VideoFrameSurfaceVAAPI(DMABufSurface* aSurface);
+  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VideoFrameSurface)
 
-  VideoFrameSurfaceVAAPI* AsVideoFrameSurfaceVAAPI() final { return this; }
+  explicit VideoFrameSurface(DMABufSurface* aSurface);
 
   void SetYUVColorSpace(mozilla::gfx::YUVColorSpace aColorSpace) {
     mSurface->GetAsDMABufSurfaceYUV()->SetYUVColorSpace(aColorSpace);
@@ -93,6 +68,12 @@ class VideoFrameSurfaceVAAPI final : pub
 
   RefPtr<layers::Image> GetAsImage();
 
+  // Don't allow VideoFrameSurface plain copy as it leads to
+  // unexpected DMABufSurface/HW buffer releases and we don't want to
+  // deep copy them.
+  VideoFrameSurface(const VideoFrameSurface&) = delete;
+  const VideoFrameSurface& operator=(VideoFrameSurface const&) = delete;
+
  protected:
   // Lock VAAPI related data
   void LockVAAPIData(AVCodecContext* aAVCodecContext, AVFrame* aAVFrame,
@@ -107,7 +88,7 @@ class VideoFrameSurfaceVAAPI final : pub
   void MarkAsUsed() { mSurface->GlobalRefAdd(); }
 
  private:
-  virtual ~VideoFrameSurfaceVAAPI();
+  virtual ~VideoFrameSurface();
 
   const RefPtr<DMABufSurface> mSurface;
   const FFmpegLibWrapper* mLib;
@@ -132,7 +113,7 @@ class VideoFramePool final {
  private:
   // Protect mDMABufSurfaces pool access
   Mutex mSurfaceLock;
-  nsTArray<RefPtr<VideoFrameSurfaceVAAPI>> mDMABufSurfaces;
+  nsTArray<RefPtr<VideoFrameSurface>> mDMABufSurfaces;
   // We may fail to create texture over DMABuf memory due to driver bugs so
   // check that before we export first DMABuf video frame.
   Maybe<bool> mTextureCreationWorks;
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