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-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | DF.zip | bin | 0 -> 57096 bytes | |||
-rw-r--r-- | LICENSE | 3 | ||||
-rw-r--r-- | MO.zip | bin | 0 -> 49970 bytes | |||
-rw-r--r-- | README.md | 17 | ||||
-rwxr-xr-x | set-effects.sh | 135 |
6 files changed, 156 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..a01ee28 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +.*.swp Binary files differ@@ -0,0 +1,3 @@ +DF.zip MIT from https://github.com/gregstein/SenseiDE +MO.zip MIT from https://github.com/gregstein/SenseiDE +set-effects.sh CC-BY-SA 4.0 bgstack15 Binary files differdiff --git a/README.md b/README.md new file mode 100644 index 0000000..d641e69 --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# README for aoe2de-seteffects +This project is a direct translation of certain tasks from Greg Stein's [SenseiDE](https://github.com/gregstein/SenseiDE) that the author wanted to replicate on a GNU/Linux+Steam+Proton+AoE2DE installation. + +## Upstream +This is the original work for this type of activity, [https://gitlab.com/bgstack15/aoe2de-seteffects](https://gitlab.com/bgstack15/aoe2de-seteffects). + +## Alternatives +If you are running the game on Windows, then go use [SenseiDE](https://github.com/gregstein/SenseiDE) directly. Its source is available if you want to learn exactly what it is doing and replicate it manually. + +## Dependencies +* 7za (unzip would suffice, but 7za is currently hardcoded) + +## References +[SenseiDE](https://github.com/gregstein/SenseiDE) + +## Differences from upstream +N/A diff --git a/set-effects.sh b/set-effects.sh new file mode 100755 index 0000000..4ba11f7 --- /dev/null +++ b/set-effects.sh @@ -0,0 +1,135 @@ +#!/bin/sh +# Filename: set-effects.sh +# Locations: https://gitlab.com/bgstack15/aoe2de-seteffects +# /mnt/public/Support/Games/aoe2de-on-linux/seteffects/ +# Author: bgstack15@gmail.com +# Startdate: 2021-04-08 +# SPDX-License-Identifier: CC-BY-SA-4.0 +# Title: Set Effects for AoE2DE on Linux +# Purpose: Make it easy to enable or disable the specific effects in-game and in-menu +# Usage: +# ./set-effects.sh -i # to initialize +# ./set-effects.sh trim # to select trimmed effects +# ./set-effects.sh orig # to select original, full effects list +# Reference: +# https://github.com/gregstein/SenseiDE +# specifically its MO.zip and DF.zip files. +# and the logic for manipulating these zip files and also the atlases/*json files +# Improve: +# Documentation: + +test -z "${SE_COMMON_DIR}" && SE_COMMON_DIR=~/.local/share/Steam/steamapps/common/AoE2DE/resources/_common +SE_WPFG_DIR="${SE_COMMON_DIR}/wpfg" +SE_WPFG_ORIG_DIR="${SE_COMMON_DIR}/wpfg-orig" +SE_WPFG_DF_DIR="${SE_COMMON_DIR}/wpfg-df" +SE_WPFG_MO_DIR="${SE_COMMON_DIR}/wpfg-mo" +SE_DF_ZIP="/mnt/public/Support/Games/aoe2de-on-linux/seteffects/DF.zip" # DF_ZIP is the bog-standard menu objects +SE_MO_ZIP="/mnt/public/Support/Games/aoe2de-on-linux/seteffects/MO.zip" # MO_ZIP is the stripped-down menu objects that are the value-add from SenseiDE +SE_STATUS_FILE="${SE_COMMON_DIR}/.set-effects.txt" +SE_ATLASES_DIR="${SE_COMMON_DIR}/particles/textures/atlases" + +init() { + echo "Initializing." + # validate all inputs first + if test ! -r "${SE_DF_ZIP}" || test ! -r "${SE_MO_ZIP}" || test ! -d "${SE_WPFG_DIR}" || \ + test ! -d "${SE_ATLASES_DIR}" ; + then + { + echo "Not all dependencies are met. Ensure:" + echo "${SE_DF_ZIP} is a zip." + echo "${SE_MO_ZIP} is a zip." + echo "${SE_WPFG_DIR} exists as a dir." + echo "${SE_ATLASES_DIR} exists as a dir." + } 1>&2 + exit 1 + fi + + # backup orig dir + if test -d "${SE_WPFG_ORIG_DIR}" ; + then + # we are initializing, but a backup dir already exists... + export SE_WPFG_ORIG_DIR="${SE_WPFG_ORIG_DIR}.$( date "+%F" )" + echo "Using a backup dirname of ${SE_WPFG_ORIG_DIR}" + fi + + # starting fresh. Let's back up the orig files. + cd "$( dirname "${SE_WPFG_ORIG_DIR}" )" ; cp -pr "${SE_WPFG_DIR}" "$( basename "${SE_WPFG_ORIG_DIR}" )" + + cd "$( dirname "${SE_ATLASES_DIR}" )" ; cp -pr "$( basename "${SE_ATLASES_DIR}" )" "$( basename "${SE_ATLASES_DIR}" ).$( date "+%F" )" + + # explode MO zip + mkdir -p "${SE_WPFG_MO_DIR}" + cd "${SE_WPFG_MO_DIR}" ; 7za -aoa x "${SE_MO_ZIP}" + + # explode DF zip, and fix filenames + mkdir -p "${SE_WPFG_DF_DIR}" + cd "${SE_WPFG_DF_DIR}" ; 7za -aoa x "${SE_DF_ZIP}" + cd dialog ; for word in * ; do newword="$( echo "${word}" | sed -r -e 's/^dialogDialog/Dialog/;' -e 's/^dialogdialog/dialog/;' )" ; test "${newword}" != "${word}" && mv "${word}" "${newword}" ; done + + # touch status file + date -u "+%FT%TZ" > "${SE_STATUS_FILE}" + + echo "Done with initialization." +} + +switch_to() { + # call: switch_to trim + # or switch_to orig + ___st_target="${1}" + case "${___st_target}" in + + "trim"|"MO") + # the good stuff + cd "${SE_WPFG_DIR}" + for word in screen dialog ; + do + cd "${word}" ; cp -pr "${SE_WPFG_MO_DIR}/${word}"/* . + cd .. + done + # disable in-game effects + cd "${SE_ATLASES_DIR}" ; mkdir -p off + mv -f *.json off/ + cd off + # hardcoded effects I want to keep. + mv -i villager_* trails* upgrade* water_des* laser* fire* explos* unit_dust* snow_* \ + impact_petard* impact_explo* impact_treb* research* spawn* \ + .. + ;; + + "orig"|"DF") + # original menu assets + cd "${SE_WPFG_DIR}" + for word in screen dialog ; + do + cd "${word}" ; cp -pr "${SE_WPFG_DF_DIR}/${word}"/* . + cd .. + done + + # re-enable all in-game effects + cd "${SE_ATLASES_DIR}" + if ! test -d "off" ; + then + echo "No in-game effects to re-enable." + else + mv -f off/*.json . + rmdir off + fi + ;; + + *) + echo "Choose orig or trim, to set the menu effects and some in-game effects for AoE2DE." + #echo "Option ${___st_target} not supported yet. Aborted." 1>&2 ; exit 1 + ;; + + esac +} + +# MAIN + +# initialize if necessary +if test ! -f "${SE_STATUS_FILE}" || echo " ${@} " | grep -qE -e ' -i\>| --init(ialize)?\>' ; +then + init +fi + +switch_to "${1}" |