diff options
Diffstat (limited to 'ai_trade.c')
-rw-r--r-- | ai_trade.c | 58 |
1 files changed, 55 insertions, 3 deletions
@@ -1,13 +1,65 @@ #include "7w.h" +/* +A brief note on why we have separated the functionality of trade.c and ai_trade.c in regards to gold transfer: +This class is designed for the sole purpose of analyzing potential transactions without commiting to any. Therefore, such handy methods as trade_commit are not used. +*/ + int data_getgold(int p); int get_trade(int player, int type, int direction); int data_canafford(int p, int era, int card); void trade_clear(int player); +void trade_set(int player, int trade[3][GOLD]); +int* trade_gettradables(int player, int direction); + +void ai_cleartrade(int trade[3][GOLD]) +{ + int i, j; + for(i = 0; i < 3; i++) + for(j = 0; j < GOLD; j++) + trade[i][j] = 0; +} -int ai_trade(int player, int *cost) +void recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int card) { - while(data_getgold(player) > 1) { - //finish trade_set and this + int i, j; + if(data_canafford(player, era, card)) { + if(cost < ret[2] || ret[2] == 0) { + ret[2] = cost; + ret[0] = ret[1] = 0; + for(i = 0; i < 2; i++) { + for(j = 0; j < GOLD; j++) { + ret[i] += get_trade(player, j, i) * trade[i][j]; + } + } + } + return; //if we can afford it, don't bother recursing further. } + for(i = 0; i < 2; i++) { + for(j = 0; j < GOLD; j++) { + if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] >= trade[i][j]+1) { + trade[i][j]++; + trade[2][j]++; + trade_set(player, trade); + recurse(ret, cost+get_trade(player, j, i), trade, player, era, card); + trade[i][j]--; + trade[2][j]--; + } + } + } +} + +int* ai_trade(int player, int era, int card) +{ + static int ret[3]; //east gold, west gold, player gold + int trade[3][GOLD]; + int i; + for(i = 0; i < 3; i++) + ret[i] = 0; + ai_cleartrade(trade); + int gold = data_getgold(player); + recurse(ret, 0, trade, player, era, card); + ai_cleartrade(trade); + trade_set(player, trade); + return ret; } |