diff options
-rw-r--r-- | ai.c | 12 | ||||
-rw-r--r-- | data.c | 18 | ||||
-rw-r--r-- | main.c | 13 |
3 files changed, 29 insertions, 14 deletions
@@ -21,13 +21,13 @@ int* get_intarray(int size); int* ai_trade(int player, int era, int card); void write_trade(int player, int tradel, int trader); -int* ai_bestcard(int *hand, int player) //return card +void ai_bestcard(int *hand, int player, int *ret) { int i, temp; int max = 0; int card = 0; int *trade = get_intarray(3); - static int ret[5]; + for(i = 0; i < 5; i++) ret[i] = 0; for(i = 0; hand[i] != -1 && i < 7; i++) { trade[0] = trade[1] = trade[2] = 0; temp = weight_buildcard(data_getera(), hand[i], player); @@ -48,19 +48,18 @@ int* ai_bestcard(int *hand, int player) //return card } ret[0] = max; ret[1] = card; - return ret; } void ai_turn(int player) { - int *bestcard; + int bestcard[5]; int *hand = data_gethand(player); int *wonder = get_intarray(4); wonder[0] = 0; int i; if(data_getwonderstages(player) < wonder_numstages(player)) wonder = weight_buildwonder(player); - bestcard = ai_bestcard(hand, player); + ai_bestcard(hand, player, bestcard); if(bestcard[0] > wonder[0] && bestcard[0] > 0) { data_build(player, bestcard[1]); for(i = 0; i < 2; i++) { @@ -70,7 +69,8 @@ void ai_turn(int player) data_addgold(bestcard[4] * -1, player); return; } - bestcard = ai_bestcard(hand, data_getnext(player)); + ai_bestcard(hand, data_getnext(player), bestcard); + if(bestcard[0] == 0) bestcard[1] = hand[0]; if(wonder[0] > 0) { data_buildwonder(player, bestcard[1]); for(i = 0; i < 2; i++) { @@ -25,6 +25,7 @@ void clear_history(); void write_purchase(int player, int era, int card, int type); void write_trade(int player, int tradel, int trader); void player_turn(int player); +void haltError(char *message, int num); #define MISC 3 #define DATAGOLD 0 @@ -218,10 +219,11 @@ int data_getnext(int p) int* data_gethand(int p) { - int *ret = get_intarray(7); + //int *ret = get_intarray(7); + static int ret[7]; int i; for(i = 0; i < 7; i++) - ret[i] = hands[(p+turn)%numplayers][i]; + ret[i] = hands[(p+turn)%numplayers][i]; return ret; } @@ -335,19 +337,21 @@ void data_deletediscard(int era, int card) discards[era][i] = -1; } -void data_remove(int p, int card) //as in, removes it from the hand +int data_remove(int p, int card) //as in, removes it from the hand { int i; int *hand = hands[(p+turn)%numplayers]; - for(i = 0; hand[i] != card; i++); + for(i = 0; hand[i] != card && i < 7; i++); + if(i == 7) return 1; for(; i < 6; i++) hand[i] = hand[i+1]; hand[6] = -1; for(i = 0; i < 7; i++) turngoldbuffer[i] = 0; //end of turn + return 0; } void data_discard(int p, int card) { - data_remove(p, card); + if(data_remove(p, card)) haltError("Error discarding", totturns); int i; for(i = 0; discards[era][i] != -1 && i < 49; i++); discards[era][i] = card; @@ -370,7 +374,7 @@ void data_build(int p, int card) data_addvps(cards_getproduction(era, card)[VP], p); data_addgold(get_special(era, card, p)[1], p); data_addgold(cards_getcost(era, card)[GOLD] * -1, p); - data_remove(p, card); + if(data_remove(p, card)) haltError("Error building card", totturns); } void data_buildwonder(int p, int card) @@ -380,7 +384,7 @@ void data_buildwonder(int p, int card) data_addgold(cards_getproduction(data_getwonder(p), data_getwonderside(p)*3+1+data_getwonderstages(p))[GOLD], p); data_addvps(cards_getproduction(data_getwonder(p), data_getwonderside(p)*3+1+data_getwonderstages(p))[VP], p); data_setspecialflag(p); - data_remove(p, card); + if(data_remove(p, card)) haltError("Error building wonder", totturns); } //0 is non producing, 1 produces one kind of resource, 2 produces multiple resources @@ -1,5 +1,6 @@ #include "7w.h" #include <stdlib.h> +#include <stdio.h> void tester(); void io_init(); @@ -23,7 +24,17 @@ void halt() exit(0); } -static int ais[7] = {0, 1, 1, 1, 1, 1, 1}; +void haltError(char *message, int num) +{ + endwin(); + printf("Something has gone wrong, very wrong.\n"); + printf(message); + printf("\n"); + printf("Number associated with this error: %d\n", num); + exit(1); +} + +static int ais[7] = {1, 1, 1, 1, 1, 1, 1}; main_routine() { |