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INSERT INTO ComponentsRegistry(rowid,id,component_type,component_id) VALUES(42528,16922,11,7975);
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INSERT INTO ComponentsRegistry(rowid,id,component_type,component_id) VALUES(42529,16922,9,0);
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INSERT INTO ComponentsRegistry(rowid,id,component_type,component_id) VALUES(42530,16922,2,15715);
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INSERT INTO ItemComponent(rowid,id,equipLocation,baseValue,isKitPiece,rarity,itemType,itemInfo,inLootTable,inVendor,isUnique,isBOP,isBOE,reqFlagID,reqSpecialtyID,reqSpecRank,reqAchievementID,stackSize,color1,decal,offsetGroupID,buildTypes,reqPrecondition,animationFlag,equipEffects,readyForQA,itemRating,isTwoHanded,minNumRequired,delResIndex,currencyLOT,altCurrencyCost,subItems,audioEventUse,noEquipAnimation,commendationLOT,commendationCost,audioEquipMetaEventSet,currencyCosts,ingredientInfo,locStatus,forgeType,SellMultiplier) VALUES(7406,7975,'clavicle',11150,1,4,4,5152,0,0,0,1,0,0,0,0,0,1,-1,NULL,27,0,'254',19,NULL,0,0,0,0,NULL,NULL,NULL,NULL,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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INSERT INTO ItemSetSkills(rowid,SkillSetID,SkillID,SkillCastType) VALUES(323,118,369,1);
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INSERT INTO ItemSetSkills(rowid,SkillSetID,SkillID,SkillCastType) VALUES(324,118,378,1);
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UPDATE ItemSets SET itemIDs='12781, 12686, 13000, 12802, 12678, 16922', skillSetWith4=118, skillSetWith5=101, skillSetWith6=102 WHERE rowid=39;
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INSERT INTO ObjectSkills(rowid,objectTemplate,skillID,castOnType,AICombatWeight) VALUES(3952,16922,362,1,NULL);
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INSERT INTO ObjectSkills(rowid,objectTemplate,skillID,castOnType,AICombatWeight) VALUES(3953,16922,371,1,NULL);
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INSERT INTO ObjectSkills(rowid,objectTemplate,skillID,castOnType,AICombatWeight) VALUES(3954,16922,378,1,NULL);
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INSERT INTO ObjectSkills(rowid,objectTemplate,skillID,castOnType,AICombatWeight) VALUES(3955,16922,1746,0,NULL);
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INSERT INTO Objects(rowid,id,name,placeable,type,description,localize,npcTemplateID,displayName,interactionDistance,nametag,_internalNotes,locStatus,gate_version,HQ_valid) VALUES(12987,16922,'Bat Lord Cape',0,'Loot','Complete your Bat Lord outfit',1,NULL,'Bat Lord Cape',NULL,0,'1 LP 3 IP 3 AP',2,'levelprogression',1);
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INSERT INTO RenderComponent(rowid,id,render_asset,icon_asset,IconID,shader_id,effect1,effect2,effect3,effect4,effect5,effect6,animationGroupIDs,fade,usedropshadow,preloadAnimations,fadeInTime,maxShadowDistance,ignoreCameraCollision,renderComponentLOD1,renderComponentLOD2,gradualSnap,animationFlag,AudioMetaEventSet,billboardHeight,chatBubbleOffset,staticBillboard,LXFMLFolder,attachIndicatorsToNode) VALUES(13691,15715,'animations\\accessories\\cape_07.kfm','..\..\textures\freetrial\ui\inventory\Icons\Cape_BatLord.dds',3258,1,NULL,NULL,NULL,NULL,NULL,NULL,'2024,2025',1,0,0,1.0,0.0,0,NULL,NULL,0,NULL,NULL,NULL,NULL,0,NULL,0);
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INSERT INTO SkillBehavior(rowid,skillID,locStatus,behaviorID,imaginationcost,cooldowngroup,cooldown,inNpcEditor,skillIcon,oomSkillID,oomBehaviorEffectID,castTypeDesc,imBonusUI,lifeBonusUI,armorBonusUI,damageUI,hideIcon,localize,gate_version,cancelType) VALUES(1522,1746,2,5913,10,21,10.0,0,3680,'426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130,1',1102,NULL,NULL,NULL,NULL,NULL,0,1,'levelprogression',NULL);
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