#!/usr/bin/env python3 # File: srb.py # Location: https://bgstack15.ddns.net/cgit/srb_lib # Author: bgstack15 # SPDX-License-Identifier: GPL-3.0-only # Startdate: 2024-03-08-6 15:28 # Title: Frontend for savegame editor for Snoopy vs. the Red Baron # Project: srb_lib # Purpose: frontend for srb_lib # History: # Usage: # tl;dr: ./srb.py --profile 1 --unlock-everything --buy-everything "Profile 1.sav" # Reference: # bgconf.py # Improve: # still some confusion around the --unlock-everything --lock-everything and the levelset available levels. # Documentation: README.md # Dependencies: import srb_lib, argparse, sys from srb_lib import ferror, debuglev HELP_WEAPONS = "" for w in srb_lib.WEAPONS: HELP_WEAPONS += str(w["id"]) + "," + w["name"] + ',' HELP_WEAPONS = HELP_WEAPONS.rstrip(",") parser = argparse.ArgumentParser(description="Cli tool for manipulating savegame files for srb.exe", formatter_class=argparse.RawDescriptionHelpFormatter, epilog=f"""LEVELS include {[i['name'] for i in srb_lib.LEVELS]+list(range(0,len(srb_lib.LEVELS)))} WEAPONS include {HELP_WEAPONS} NAME_CHARS include "{srb_lib.NAME_CHARS}" """) parser.add_argument("-V","--version",action="version",version="%(prog)s " + srb_lib.srb_lib_version) parser.add_argument("-d","--debug",nargs='?',default=0,type=int,choices=range(0,11),help="Set debug level") parser.add_argument("--profile",type=int,choices=range(1,4),help="Profile in user menu.") parser.add_argument("--get-money",action="store_true",help="Print current money for profile.") parser.add_argument("--set-money",type=int,help="Set money for profile.") parser.add_argument("--get-weapon",action="store_true",help="Print currently equipped weapon for profile.") # choices seems to be too strict here for the numbers. We can live with just the #choices=[i for i in srb_lib.WEAPONS if i != "undefined"]+list(range(0,16)) #parser.add_argument("--set-weapon",choices=[i for i in srb_lib.WEAPONS if i != "undefined"],help="Print currently equipped weapon for profile.") parser.add_argument("--set-weapon",help="Set currently equipped weapon for profile.") parser.add_argument("--get-purchased-weapons",action="store_true",help="Print currently purchased weapons for profile.") parser.add_argument("--add-purchased-weapons",action="append",help="For profile, add these purchased weapons. Can be used multiple times.") parser.add_argument("--remove-purchased-weapons",action="append",help="For profile, remove (un-buy) these purchased weapons. Can be used multiple times.") parser.add_argument("--get-purchased-planes",action="store_true",help="Print currently purchased planes for profile.") parser.add_argument("--add-purchased-planes",action="append",help="For profile, add these purchased planes. Can be used multiple times.") parser.add_argument("--remove-purchased-planes",action="append",help="For profile, remove (un-buy) these purchased planes. Can be used multiple times.") parser.add_argument("--get-level",help="Print status for this level for profile.") parser.add_argument("--set-level",action="append",help="Set completion status, balloons, letters for this level for profile. Example value to pass: 0,all 15,none") parser.add_argument("--set-level-status",action="append",help="Set completion status for this level for profile. Example value to pass: \"0,general\"") parser.add_argument("--set-level-balloons",action="append",help="Set balloon status for this level for profile. Example value to pass: \"0,all\" or \"0,none\"") parser.add_argument("--set-level-letters",action="append",help="Set collected letters for level for profile. Examples: 0,all 15,none") parser.add_argument("--get-levelset",help="Print status for this levelset for profile.") parser.add_argument("--set-levelset-available-levels",action="append",help="Set number of available levels in this levelset for profile.") parser.add_argument("--get-name",action="store_true",help="Print name for profile.") parser.add_argument("--set-name",help="Set name for profile.") parser.add_argument("--get-profile-in-use",action="store_true",help="Print if profile is in use.") parser.add_argument("--get-tutorial-completed",action="store_true",help="Print if profile has completed the tutorial.") parser.add_argument("--set-tutorial-completed",choices=["True","False"],help="Set tutorial-completed for profile.") parser.add_argument("--get-health",action="store_true",help="Print stat health for profile.") parser.add_argument("--set-health",type=int,choices=range(1,5),help="Set stat health for profile.") parser.add_argument("--get-stunt",action="store_true",help="Print stat stunt for profile.") parser.add_argument("--set-stunt",type=int,choices=range(1,5),help="Set stat stunt for profile.") parser.add_argument("--get-gun",action="store_true",help="Print stat gun for profile.") parser.add_argument("--set-gun",type=int,choices=range(1,6),help="Set stat gun for profile. 5 is octo-gun which normally unlocks at 100%% completion of the game.") parser.add_argument("--lock-everything",action="store_true",help="Set all levels to completed with rank general, all letters, and all balloons.") parser.add_argument("--unlock-everything",action="store_true",help="Set all levels to not completed. Take all letters and balloons.") parser.add_argument("--buy-everything",action="store_true",help="Give all purchasable items: planes, weapons, plane stats.") parser.add_argument("--unbuy-everything",action="store_true",help="Remove all purchasable items: planes, weapons, plane stats.") parser.add_argument("--checksum",action=argparse.BooleanOptionalAction,default=True,help="Correct checksum. Default is to do this. It happens at the end of everything else.") parser.add_argument("file",default="Profile 1.sav") args = parser.parse_args() debuglevel = 0 if args.debug: debuglevel = args.debug if debuglev(1,debuglevel): ferror("debug level", debuglevel) if debuglev(8,debuglevel): ferror(args) # common parameters profile_id = args.profile #print(f"profile_id={profile_id}") # New actions that need --profile must be added here. if not profile_id and (args.get_money or args.set_money or args.get_weapon or args.set_weapon or args.get_level or args.get_name or args.set_name or args.get_profile_in_use or args.get_purchased_weapons or args.get_tutorial_completed or args.add_purchased_weapons or args.remove_purchased_weapons or args.get_health or args.get_stunt or args.get_gun or args.set_health or args.set_stunt or args.set_gun or args.get_levelset or args.get_purchased_planes or args.add_purchased_planes or args.remove_purchased_planes or args.set_level_status or args.set_level_balloons or args.set_levelset_available_levels or args.set_level_letters or args.unlock_everything or args.lock_everything or args.buy_everything or args.unbuy_everything or args.set_level): ferror("Warning: Cannot perform most actions without --profile. Not all tasks may run.") else: if args.get_money: money = srb_lib.get_money(args.file, profile_id) print(f"Profile {profile_id} has {money} money.") if args.set_money: if args.set_money > 0xFFFF: ferror(f"Warning: Do not set money higher than 65535. While it can technically work, there's no need for that in-game anyways. Continuing...") else: data = srb_lib.set_money(args.file, profile_id, args.set_money) srb_lib.write_file(args.file,0,data) if args.get_weapon: print(f"Profile {profile_id} has weapon {srb_lib.get_weapon(args.file, profile_id)}") if args.set_weapon: try: args.set_weapon = int(args.set_weapon) except: pass data = srb_lib.set_weapon(args.file, profile_id, args.set_weapon) if type(data) == int and data == -1: # error is printed in the function pass else: srb_lib.write_file(args.file,0,data) if args.get_level: print(f"Profile {profile_id} has level {args.get_level} status {srb_lib.get_level_status(args.file,profile_id,args.get_level)}") if args.set_level_status: for l in args.set_level_status: level_num = -1 try: level_num, completion = l.split(",") except: ferror(f"Warning! Skipping un-parseable level completion spec {l}. Please use \"0,general\" format.") if level_num != -1: completion_names = [i["name"] for i in srb_lib.LEVEL_STATUSES] if completion not in completion_names: ferror(f"Warning! Skipping invalid level completion spec {l}; for completion, use one of {completion_names}") else: # so we have a valid level completion spec. data, new_status, message = srb_lib.set_level_status(args.file,profile_id,level_num, completion) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} level {level_num} status to {completion} because {message}") else: srb_lib.write_file(args.file,0,data) if args.set_level_balloons: for l in args.set_level_balloons: level_num = -1 try: level_num, balloons = l.split(",") except: ferror(f"Warning! Skipping un-parseable level completion spec {l}. Please use \"0,general\" format.") if level_num != -1: if balloons not in ["none","all"]: ferror(f"Warning! Skipping invalid balloons for level {l}; options are all or none.") else: data, message = srb_lib.set_level_balloons(args.file,profile_id,level_num,balloons) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} level {level_num} balloons to {balloons} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_levelset: print(f"Profile {profile_id} has levelset {args.get_levelset} status {srb_lib.get_levelset_status(args.file,profile_id,args.get_levelset)}") if args.get_name: print(f"Profile {profile_id} has name {srb_lib.get_name(args.file,profile_id)}") if args.set_name: data, message = srb_lib.set_name(args.file, profile_id, args.set_name) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} name to {args.set_name} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_profile_in_use: print(f"Profile {profile_id} in use is {srb_lib.get_profile_in_use(args.file,profile_id)}") if args.get_purchased_weapons: print(f"Profile {profile_id} has weapons {srb_lib.get_purchased_weapons(args.file,profile_id)}") if args.add_purchased_weapons: data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"add",args.add_purchased_weapons) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to add purchased weapons {args.add_purchased_weapons} because {message}") else: srb_lib.write_file(args.file,0,data) if args.remove_purchased_weapons: data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"remove",args.remove_purchased_weapons) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to add purchased weapons {args.remove_purchased_weapons} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_tutorial_completed: print(f"Profile {profile_id} completed-tutorial is {srb_lib.get_tutorial_completed(args.file,profile_id)}") if args.set_tutorial_completed: thisbool = False if args.set_tutorial_completed == "False" else True data, newstatus = srb_lib.set_tutorial_completed(args.file,profile_id,thisbool) srb_lib.write_file(args.file,0,data) if args.get_health: stat, message = srb_lib.get_plane_stat(args.file,profile_id,"health") # error is printed in the function, so if not any error, run if not (stat == -1 or message != ""): print(f"Profile {profile_id} has health level {stat}") if args.set_health: data, message = srb_lib.set_plane_stat(args.file,profile_id,"health",args.set_health) if data == -1 or message != "": print(f"Failed to set health to {args.set_health} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_stunt: stat, message = srb_lib.get_plane_stat(args.file,profile_id,"stunt") # error is printed in the function, so if not any error, run if not (stat == -1 or message != ""): print(f"Profile {profile_id} has stunt level {stat}") if args.set_stunt: data, message = srb_lib.set_plane_stat(args.file,profile_id,"stunt",args.set_stunt) if data == -1 or message != "": print(f"Failed to set stunt to {args.set_stunt} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_gun: stat, message = srb_lib.get_plane_stat(args.file,profile_id,"gun") # error is printed in the function, so if not any error, run if not (stat == -1 or message != ""): print(f"Profile {profile_id} has gun level {stat}") if args.set_gun: data, message = srb_lib.set_plane_stat(args.file,profile_id,"gun",args.set_gun) if data == -1 or message != "": print(f"Failed to set gun to {args.set_gun} because {message}") else: srb_lib.write_file(args.file,0,data) if args.get_purchased_planes: print(f"Profile {profile_id} has planes {srb_lib.get_purchased_planes(args.file,profile_id)}") if args.add_purchased_planes: data, message = srb_lib.set_purchased_planes(args.file,profile_id,"add",args.add_purchased_planes) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to add purchased planes {args.add_purchased_planes} because {message}") else: srb_lib.write_file(args.file,0,data) if args.remove_purchased_planes: data, message = srb_lib.set_purchased_planes(args.file,profile_id,"remove",args.remove_purchased_planes) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to add purchased planes {args.remove_purchased_planes} because {message}") else: srb_lib.write_file(args.file,0,data) if args.set_levelset_available_levels: for l in args.set_levelset_available_levels: levelset_num = -1 try: levelset_num, count = l.split(",") except: ferror(f"Warning! Skipping un-parseable levelset available spec {l}. Please use \"0,all\" format.") if levelset_num != -1: data, message = srb_lib.set_levelset_available_levels(args.file,profile_id,levelset_num,count) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}") else: srb_lib.write_file(args.file,0,data) if args.set_level_letters: for l in args.set_level_letters: level_num = -1 try: level_num, count = l.split(",") except: ferror(f"Warning! Skipping unparseable level letter spec {l}. Please use \"0,all\" format.") if level_num != -1: data, message = srb_lib.set_level_letters(args.file,profile_id,level_num, count) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}") else: #print(f"good?") srb_lib.write_file(args.file,0,data) if args.unlock_everything: data = srb_lib._get_data_from_data_object(args.file) # counting backwards helps the levelset available levels count. for i in range(len(srb_lib.LEVELS)-1,0,-1): data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"general") if message != "": ferror(f"Failed on loop {i}, set_level_status, {message}") break data, message = srb_lib.set_level_balloons(data,profile_id,i,"all") if message != "": ferror(f"Failed on loop {i}, set_level_balloons, {message}") break data, message = srb_lib.set_level_letters(data,profile_id,i,"all") if message != "": ferror(f"Failed on loop {i}, set_level_letters, {message}") break for i in range(len(srb_lib.LEVELSETS)-1,0,-1): data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"all") if message != "": ferror(f"Failed on levelset loop {i}, {message}") break if (type(data) == int and data == -1) or message != "": ferror(f"Failed to unlock everything as indicated above.") else: srb_lib.write_file(args.file,0,data) if args.lock_everything: data = srb_lib._get_data_from_data_object(args.file) # counting backwards helps the levelset available levels count. for i in range(len(srb_lib.LEVELS)-1,0,-1): data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"none") if message != "": ferror(f"Failed on loop {i}, set_level_status, {message}") break data, message = srb_lib.set_level_balloons(data,profile_id,i,"none") if message != "": ferror(f"Failed on loop {i}, set_level_balloons, {message}") break data, message = srb_lib.set_level_letters(data,profile_id,i,"none") if message != "": ferror(f"Failed on loop {i}, set_level_letters, {message}") break for i in range(len(srb_lib.LEVELSETS)-1,0,-1): data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"none") if message != "": ferror(f"Failed on levelset loop {i}, {message}") break if (type(data) == int and data == -1) or message != "": ferror(f"Failed to lock everything as indicated above.") else: srb_lib.write_file(args.file,0,data) if args.buy_everything: data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"add",["all"]) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to remove purchased weapons ['all'] because {message}") else: data, message = srb_lib.set_purchased_planes(data,profile_id,"add",["all"]) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to add purchased planes ['all'] because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"health",4) if data == -1 or message != "": print(f"Failed to set health to 4 because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",4) if data == -1 or message != "": print(f"Failed to set stunt to 4 because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"gun",5) if data == -1 or message != "": print(f"Failed to set gun to 5 because {message}") # srb_lib.write_file(args.file,0,data) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to buy everything as indicated above.") else: srb_lib.write_file(args.file,0,data) if args.unbuy_everything: data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"remove",["all"]) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to remove purchased weapons ['all'] because {message}") else: data, message = srb_lib.set_purchased_planes(data,profile_id,"remove",["all"]) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to remove purchased planes ['all'] because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"health",1) if data == -1 or message != "": print(f"Failed to set health to 1 because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",1) if data == -1 or message != "": print(f"Failed to set stunt to 1 because {message}") else: data, message = srb_lib.set_plane_stat(data,profile_id,"gun",1) if data == -1 or message != "": print(f"Failed to set gun to 1 because {message}") # srb_lib.write_file(args.file,0,data) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to unbuy everything as indicated above.") else: srb_lib.write_file(args.file,0,data) if args.set_level: for i in args.set_level: level_num = -1 status = "" cont = True try: level_num, status = i.split(",") except: ferror(f"Warning! Unable to set level spec {i}. Use \"0,all\" or \"15,none\" syntax.") cont = False if status not in ["all","none"]: ferror(f"Warning! Unable to set level {level_num} to {status}. Use all or none.") cont = False if level_num != -1: data, new_status, message = srb_lib.set_level_status(args.file,profile_id,level_num,"general" if status == "all" else "none") if message != "": ferror(f"Failed on {i}, set_level_status, {message}") cont = False if cont: data, message = srb_lib.set_level_balloons(data,profile_id,level_num,status) if message != "": ferror(f"Failed on {i}, set_level_balloons, {message}") cont = False if cont: data, message = srb_lib.set_level_letters(data,profile_id,level_num,status) if message != "": ferror(f"Failed on {i}, set_level_letters, {message}") cont = False if (type(data) == int and data == -1) or message != "" or not cont: ferror(f"Failed to set profile {profile_id} level {level_num} status to {completion} because {message}") else: srb_lib.write_file(args.file,0,data) if args.checksum: f = args.file srb_lib.correct_file(f,debuglevel)