# README for Savegame Editor for Snoopy vs. the Red Baron
Modify an existing savegame file for the PC game [Snoopy vs. the Red Baron (2006)](https://en.wikipedia.org/wiki/Snoopy_vs._the_Red_Baron_(video_game).
# tl;dr
./srb.py --profile 1 --unlock-everything --buy-everything ~/"Documents/Snoopy vs. the Red Baron/Profile 1/Profile 1.sav"
## Upstream
This project's upstream is at .
## Alternatives
None found.
## Reason for existence
The author was unable to find any trainer or savegame editor for this game, and I wanted to be able to reset certain elements or cheat and give myself everything. Mostly I wanted "Octo-gun" and I was concerned I wasn't good enough to beat every level (mostly boss levels) with rank General. I did actually beat the game with 100% completion before I finished this tool.
## Using
Most capabilities have "set" and "get" parameters. Some have "set" and "add/remove" parameters. To see a full list of commands, run `./srb.py --help`.
Some common examples.
./srb.py --profile 1 --set-name "newname" --file "Profile 1.sav"
./srb.py --profile 1 --set-money 10000 --file "Profile 1.sav"
./srb.py --profile 1 --set-level 5,done --file "Profile 1.sav"
./srb.py --profile 1 --set-health 4 --file "Profile 1.sav"
Note that `--set-level 5,done` operates three separate parameters that could be done individually:
--set-level-status 5,general
--set-level-balloons 5,all
--set-level-letters 5,all
Individual letter/balloon control is not implemented at this time.
## Dependencies
Just python3.
## Building
N/A
## Design notes
The checksum used is this crc32:
crc width=32 poly=0x4c11db7 init=0x0 xorout=0x235b4b9c refin=false refout=false out_endian=little
Which I only learned through the reverse-engineering efforts of .
Before I learned this, none of this savegame editing was possible.
The binary contents are stored in little-endian, which makes visual inspection of the file in a hexeditor slower.
## References
1.
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6. [Walkthrough for Snoopy vs. the Red Baron](https://gamefaqs.gamespot.com/pc/930591-snoopy-vs-the-red-baron/faqs/46161)